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Way of the Four Elements: Difference between revisions
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*Select 1 spell from the [[Way of the Four Elements#Spell List|Spell List]]: | *Select 1 spell from the [[Way of the Four Elements#Spell List|Spell List]]: | ||
{{div col | style = column-width: 20em; list-style-type: none;}} | {{div col | style = column-width: 20em; list-style-type: none;}} | ||
*{{SAI|Clench of the North Wind|w=40 | *{{SAI|Clench of the North Wind|w=40|c=16}} | ||
*{{SAI|Embrace of the Inferno|w=40}} | *{{SAI|Embrace of the Inferno|w=40}} | ||
*{{SAI|Gong of the Summit|w=40}} | *{{SAI|Gong of the Summit|w=40}} | ||
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===Level 9=== | ===Level 9=== | ||
*Select 1 spell from the [[Way of the Four Elements#Spell List|Spell List]] | * Select 1 spell from the [[Way of the Four Elements#Spell List|Spell List]] | ||
* '''{{SAI|Improved Elemental Casting|w=30}}:''' | |||
** {{SAI|Fist of Four Thunders}} damage increases to {{DamageText|3d8|Thunder}} ''(from 2d8)'' | |||
* {{SAI|Fist of Four Thunders}} damage increases to {{DamageText|3d8|Thunder}} ''(from 2d8)'' | ** {{SAI|Fist of Unbroken Air}} damage increases to {{DamageText|4d10|Bludgeoning}} ''(from 3d10)'' | ||
* {{SAI|Fist of Unbroken Air}} damage increases to {{DamageText|4d10|Bludgeoning}} ''(from 3d10)'' | ** {{SAI|Sweeping Cinder Strike}} damage increases to {{DamageText|4d6|Fire}} ''(from 3d6)'' | ||
* {{SAI|Sweeping Cinder Strike}} damage increases to {{DamageText|4d6|Fire}} ''(from 3d6)'' | ** {{SAI|Touch of the Storm}} damage increases to {{DamageText|2d10|Lightning}} ''(from 1d10)'' | ||
* {{SAI|Touch of the Storm}} damage increases to {{DamageText|2d10|Lightning}} ''(from 1d10)'' | ** {{SAI|Water Whip}} damage increases to {{DamageText|4d10|Bludgeoning}} ''(from 3d10)'' | ||
* {{SAI|Water Whip}} damage increases to {{DamageText|4d10|Bludgeoning}} ''(from 3d10)'' | ** {{SAI|Clench of the North Wind}} can hold an additional creature. | ||
* {{SAI|Clench of the North Wind}} can hold an additional creature. | ** {{SAI|Embrace of the Inferno}} fires an additional ray. | ||
* {{SAI|Embrace of the Inferno}} fires an additional ray. | ** {{SAI|Gong of the Summit}} damage increases to {{DamageText|4d8|Thunder}} ''(from 3d8)'' | ||
* {{SAI|Gong of the Summit}} damage increases to {{DamageText|4d8|Thunder}} ''(from 3d8)'' | |||
===Level 11=== | ===Level 11=== | ||
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{{div col | style = column-width: 20em; list-style-type: none;}} | {{div col | style = column-width: 20em; list-style-type: none;}} | ||
*{{SAI|Flames of the Phoenix|w=40}} | *{{SAI|Flames of the Phoenix|w=40}} | ||
*{{SAI|Mist Stance|w=40 | *{{SAI|Mist Stance|w=40|c=16}} | ||
*{{SAI|Ride the Wind|w=40 | *{{SAI|Ride the Wind|w=40|c=16}} | ||
{{div col end}} | {{div col end}} | ||
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====Level 6 spells==== | ====Level 6 spells==== | ||
{{div col | style = column-width: 20em; list-style-type: none;}} | {{div col | style = column-width: 20em; list-style-type: none;}} | ||
*{{SAI|Clench of the North Wind|w=40 | *{{SAI|Clench of the North Wind|w=40|c=16}} | ||
*{{SAI|Embrace of the Inferno|w=40}} | *{{SAI|Embrace of the Inferno|w=40}} | ||
*{{SAI|Gong of the Summit|w=40}} | *{{SAI|Gong of the Summit|w=40}} | ||
{{div col end}} | {{div col end}} | ||
====Level 11 spells==== | ====Level 11 spells==== | ||
{{div col | style = column-width: 20em; list-style-type: none;}} | {{div col | style = column-width: 20em; list-style-type: none;}} | ||
*{{SAI|Flames of the Phoenix|w=40}} | *{{SAI|Flames of the Phoenix|w=40}} | ||
*{{SAI|Mist Stance|w=40 | *{{SAI|Mist Stance|w=40|c=16}} | ||
*{{SAI|Ride the Wind|w=40 | *{{SAI|Ride the Wind|w=40|c=16}} | ||
{{div col end}} | {{div col end}} | ||
Revision as of 08:26, 15 December 2023
Way of the Four Elements is one of the subclasses of monk. These monks are more specialized in using their Ki to channel the elements to influence the battlefield. Rather than focusing on physical techniques that the other Monk subclasses focus on, Way of the Four Elements focuses on abilities that mimic Wizard spells, turning monks into a hybrid spellcaster. Way of the Four Elements "spells" are not true Spells, though they are called that in-game. They trigger Unarmed Strike, can be cast while , do not consume spell slots, and cannot be . They also do not trigger [Needs Verification].
Subclass features
This subclass obtains all the features from its base class, Monk, in addition to its unique features outlined below.Level 3
Disciple of the Elements
- You can use ki to power magical spells that harnesses the elements.
- The DC for any of these spells is equal to 8 + your proficiency bonus + your Wisdom modifier. Equipment that increases your Spell Save DC also boosts your Saving Throw DC.
- These spells also trigger Unarmed Strike.
Choose 3:
- While not in combat, regain half your Ki Point (rounded down). Restores on long rest.
Level 6
- Select 1 spell from the Spell List:
Level 9
- Select 1 spell from the Spell List
- 3d8Thunder (from 2d8) damage increases to
- 4d10Bludgeoning (from 3d10) damage increases to
- 4d6Fire (from 3d6) damage increases to
- 2d10Lightning (from 1d10) damage increases to
- 4d10Bludgeoning (from 3d10) damage increases to
- can hold an additional creature.
- fires an additional ray.
- 4d8Thunder (from 3d8) damage increases to
:
Level 11
- Select 1 spell from the Spell List.
- New Spells: