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Kressa Bonedaughter: Difference between revisions

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|cha save    =  
|cha save    =  
|level      = 8
|level      = 8
|race        = [[Human]]
|race        = Human
|type        = Humanoid
|type        = Humanoid
|HP          = 84 (Tactician)
|HP          = 84{{tactician}}
|AC          = 15
|AC          = 15
|speed      =  
|speed      =  
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|proficiency =  
|proficiency =  
|initiative  = +2
|initiative  = +2
|passive    = {{PAS|Extra Attack}}{{PAS|Grave Magic (Passive Feature)|Grave Magic}}{{PAS|Opportunity Attack}}{{PAS|Sculpt Spells}}{{PAS|Tenacity}}
|passive    = {{PAS|Extra Attack}}{{PAS|Grave Magic}}{{PAS|Opportunity Attack}}{{PAS|Sculpt Spells}}{{PAS|Tenacity}}
|bludgeoning =
|class      = Evocation
|piercing    =
|slashing    =
|acid        =
|cold        =
|fire        =
|force      =
|lightning  =
|necrotic    =
|poison      =
|psychic    =
|radiant    =
|thunder    =
|class      =  
|background  =  
|background  =  
|location    = [[Mind Flayer Colony]]
|location    = [[Mind Flayer Colony]]
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|allies      = [[Hairy Henry]], [[Ironfinger]]
|allies      = [[Hairy Henry]], [[Ironfinger]]
|enemies    =  
|enemies    =  
|va          = Bronwen Price
|alt-name    =  
|alt-name    =  
|alt-image  =  
|alt-image  =  
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'''Kressa Bonedaughter''' is a member of the [[Followers of the Absolute]] that may be found in the sanctum north of the Barracks in the [[Mind Flayer Colony]], rallying her fellow cultists, [[Hairy Henry]], [[Ironfinger]] and [[Maghtew Budj]]. If the party waits too long before approaching, her speech will give 10 temporary hitpoints to the cultists through a buff called [[Myrkul's Gift]].
'''Kressa Bonedaughter''' is a member of the [[Followers of the Absolute]] that may be found in the sanctum north of the Barracks in the [[Mind Flayer Colony]], rallying her fellow cultists, [[Hairy Henry]], [[Ironfinger]] and [[Maghtew Budj]]. If the party waits too long before approaching, her speech will give 10 temporary hitpoints to the cultists through a buff called [[Myrkul's Gift]].


== Act Two ==
==Overview==
===Background===
Kressa is a [[Myrkul|Myrkulite]] necromancer working under [[Balthazar]], performing research and experiments on tadpolled victims in the Mind Flayer Colony.
 
===Related quests===
* [[Open Your Scars]]
 
==Interactions==
When approached at the Barracks, Kressa will guess that, because the party is wandering around despite there being an active evacuation order from [[Ketheric Thorm|General Ketheric Thorm]], they must be the attackers they were warned against. Unless a Deception dialogue option is chosen, combat will initiate. Otherwise, Kressa and her fellow cultists will disperse towards their rooms in the Barracks. When talked to again, she can be persuaded to give characters the Myrkul's Gift buff as well.
When approached at the Barracks, Kressa will guess that, because the party is wandering around despite there being an active evacuation order from [[Ketheric Thorm|General Ketheric Thorm]], they must be the attackers they were warned against. Unless a Deception dialogue option is chosen, combat will initiate. Otherwise, Kressa and her fellow cultists will disperse towards their rooms in the Barracks. When talked to again, she can be persuaded to give characters the Myrkul's Gift buff as well.


{{SpoilerBox|If playing as [[The Dark Urge]], Kressa will instead recognize the player and reminisce about how The Dark Urge used to be a captive at the colony before they were shipped away. She had found The Dark Urge close to death at that very sanctum after they had been infected with a tadpole and opened them up endlessly for her research on the mindflayer parasites, implying that they were the very first tadpole victim. She displays an attachment to The Dark Urge because of their resilience that no other victims in the colony had, but will inevitably attack the party once dialogue is concluded.
{{SpoilerDurge|If playing as [[The Dark Urge]], Kressa will instead recognize the player and reminisce about how The Dark Urge used to be a captive at the colony before they were shipped away. She had found The Dark Urge close to death at that very sanctum after they had been infected with a tadpole and opened them up endlessly for her research on the mindflayer parasites, implying that they were the very first tadpole victim. She displays an attachment to The Dark Urge because of their resilience that no other victims in the colony had, but will inevitably attack the party once dialogue is concluded.


A Performance dialogue option can be taken to pretend The Dark Urge is still docile, but continuing the charade will still end in combat with the added detriment of not getting any of the exposition above.
A Performance dialogue option can be taken to pretend The Dark Urge is still docile, but continuing the charade will still end in combat with the added detriment of not getting any of the exposition above.
Line 65: Line 60:
After battle, The Dark Urge will remember that they were in the colony on their own business before [[Orin the Red|someone]] ambushed them and left them to their fate.}}
After battle, The Dark Urge will remember that they were in the colony on their own business before [[Orin the Red|someone]] ambushed them and left them to their fate.}}


== Spells and Abilities ==
==Combat==
=== Spells and abilities ===
* {{SAI|Incubate Death}}
* {{SAI|Incubate Death}}
* {{SAI|Fireball}}
* {{SAI|Fireball}}
Line 71: Line 67:
* {{SAI|Misty Step}}
* {{SAI|Misty Step}}


== Conditions ==
=== Conditions ===
* {{Cond|Mage Armor}}
{{condition|Mage Armour}}


== Notable Loot ==
=== Notable loot ===
* {{LgRarityItem|Myrkulite Scourge}}
* {{LgRarityItem|Myrkulite Scourge}}


== Related Items ==
== History ==
* [[Kressa's Notes]]
{{SpoilerDurge|
* [[Mistress of Souls' Research Log]]
* [[Clasped Book]]
 
== Related Quests ==
* [[Open Your Scars]]
{{SpoilerBox|
{{Q|Kressa the Myrkulite necromancer patched you together... you were a tadpoled wreck down in this fleshpit. Nearly dead, head half-caved in. She said you were the first ever tadpoling victim. You're either one-in-a-million unlucky, or someone hated those stinking guts of yours to do such filthy work. Bloody vengenace seems appropriate.|Quest journal entry after speaking with Kressa}}
{{Q|Kressa the Myrkulite necromancer patched you together... you were a tadpoled wreck down in this fleshpit. Nearly dead, head half-caved in. She said you were the first ever tadpoling victim. You're either one-in-a-million unlucky, or someone hated those stinking guts of yours to do such filthy work. Bloody vengenace seems appropriate.|Quest journal entry after speaking with Kressa}}
}}
}}
== Related literature ==
* {{MdRarityItem|Kressa's Notes}}
* {{MdRarityItem|Mistress of Souls' Research Log}}
* {{MdRarityItem|Clasped Book}}
==Notes==
* Despite being named as a necromancer at several points, Keressa instead seems to be an Evocation Wizard.
==External links==
* {{FRWiki|Kressa Bonedaughter|long}}
{{NavAct2Finale}}
{{NavAct2Finale}}
[[Category: Characters in Act 2]]
[[Category:Myrkulite]]
[[Category:Myrkulite]]

Revision as of 04:56, 25 November 2023

Mistress of Souls
Kressa Bonedaughter
Kressa Bonedaughter.png
Stats
Level 8

STR

10

DEX

14
(+2)

CON

17
(+3)

INT

19
(+4)

WIS

14
(+2)

CHA

13
(+1)
Bg3 content hr.png
Creature Race Icon.png  Race Human Human
Creature Type Icon.png  Type Humanoid
HP Icon.png  HP 84TTactician
Creature AC Icon.png  AC 15
Creature Size Icon.png  Size Medium
Weight Icon.png  Weight 150lbs / 75kg
Initiative Icon.png  Initiative +2
Passive features
Character information
Class Evocation
Location Mind Flayer Colony
Faction Followers of the Absolute
Family Maghtew Budj (husband)
Allies Hairy Henry, Ironfinger
Additional information
Voice actor Bronwen Price

Kressa Bonedaughter is a member of the Followers of the Absolute that may be found in the sanctum north of the Barracks in the Mind Flayer Colony, rallying her fellow cultists, Hairy Henry, Ironfinger and Maghtew Budj. If the party waits too long before approaching, her speech will give 10 temporary hitpoints to the cultists through a buff called Myrkul's Gift.

Overview

Background

Kressa is a Myrkulite necromancer working under Balthazar, performing research and experiments on tadpolled victims in the Mind Flayer Colony.

Related quests

Interactions

When approached at the Barracks, Kressa will guess that, because the party is wandering around despite there being an active evacuation order from General Ketheric Thorm, they must be the attackers they were warned against. Unless a Deception dialogue option is chosen, combat will initiate. Otherwise, Kressa and her fellow cultists will disperse towards their rooms in the Barracks. When talked to again, she can be persuaded to give characters the Myrkul's Gift buff as well.

Background HauntedOne Icon.png Spoiler warning! This section reveals interactions with The Dark Urge.

If playing as The Dark Urge, Kressa will instead recognize the player and reminisce about how The Dark Urge used to be a captive at the colony before they were shipped away. She had found The Dark Urge close to death at that very sanctum after they had been infected with a tadpole and opened them up endlessly for her research on the mindflayer parasites, implying that they were the very first tadpole victim. She displays an attachment to The Dark Urge because of their resilience that no other victims in the colony had, but will inevitably attack the party once dialogue is concluded.

A Performance dialogue option can be taken to pretend The Dark Urge is still docile, but continuing the charade will still end in combat with the added detriment of not getting any of the exposition above.

After battle, The Dark Urge will remember that they were in the colony on their own business before someone ambushed them and left them to their fate.

Combat

Spells and abilities

Conditions

Mage Armour Mage Armour

Notable loot

History

Background HauntedOne Icon.png Spoiler warning! This section reveals interactions with The Dark Urge.

Kressa the Myrkulite necromancer patched you together... you were a tadpoled wreck down in this fleshpit. Nearly dead, head half-caved in. She said you were the first ever tadpoling victim. You're either one-in-a-million unlucky, or someone hated those stinking guts of yours to do such filthy work. Bloody vengenace seems appropriate.
Quest journal entry after speaking with Kressa

Related literature

Notes

  • Despite being named as a necromancer at several points, Keressa instead seems to be an Evocation Wizard.

External links