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Equipment: Difference between revisions
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=== <u>Clothing</u> === | === <u>Clothing</u> === | ||
'''[[Clothing]]''' provides no additional protection against damage. Caster classes that have ''no'' [[Armor#Armor Proficiency|Armor Proficiency]] such as [[Sorcerer]] and [[Wizard]] will wear Clothings to be able of [[Spell|Spellcasting]]s in combat. | '''[[Clothing]]''' provides no additional protection against damage. Caster classes that have ''no'' [[Armor#Armor Proficiency|Armor Proficiency]] such as [[Sorcerer]] and [[Wizard]] will wear Clothings to be able of [[Spell|Spellcasting]]s (in and out of combat). | ||
You can obtain Light, Medium, or Heavy Armour Proficiency by taking the appropriate [[Character Creation#Feats|feat]] at level 4. | You can obtain Light, Medium, or Heavy Armour Proficiency by taking the appropriate [[Character Creation#Feats|feat]] at level 4. |
Revision as of 17:18, 7 January 2022
Equipment are important items for the player’s adventure. They can be weapons that deal damage to enemies or armour for protection from them. They can also give interesting bonuses to the player’s characters such as extra spells, special enchantments, etc.
You can find detailed description for each type of equipment below.
Sets
Weapons
Weapons serve the purpose of dealing damage to various things, ranging from doors and crates to monsters and NPCs.
Martial Weapons
Martial Weapons are weapons that require extensive training to effectively use in combat. Only martial classes such as Barbarian, Fighter, Paladin, Ranger, have proficiency with all martial weapons at level 1. You can obtain martial proficiency by taking the appropriate feat at level 4.
Melee Weapons | Ranged Weapons |
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Simple Weapons
Simple Weapons are easy to learn and use. Any commoner can wield simple weapons in combat. Every classes except Druid, Wizard, Sorcerer are proficient with all type of simple weapons at level 1. You can obtain simple proficiency by taking the appropriate feat at level 4.
Melee Weapons | Ranged Weapons |
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Armors, Clothing and Shields
Armors
Armor provides bonuses to the characters' Armour Class and decrease chances of being hit by enemies.
There are three types of armors, such as:
Clothing
Clothing provides no additional protection against damage. Caster classes that have no Armor Proficiency such as Sorcerer and Wizard will wear Clothings to be able of Spellcastings (in and out of combat).
You can obtain Light, Medium, or Heavy Armour Proficiency by taking the appropriate feat at level 4.
Shields
Shields provide bonuses to characters' Armour Class and decreases the chance of being hit by enemies.
Accessories
Accessories offer various enchantments to benefit the player’s gameplay.
Amulets
Amulets are type of accessories that provide beneficial passives or allow characters to cast certain Spells.
List Of Amulets
Rings
Rings are type of accessories that provide beneficial passives or allow characters to cast certain Spells.
List Of Rings
Helmets
Helmets are type of accessories that provide beneficial passives, allow characters to cast certain Spells or offer bonuses to Saving Throws.
List Of Helmets
Gloves
Gloves are type of accessories that provide beneficial passives or bonuses to Saving Throws.
List Of GLoves
Boots
Amulets are type of accessories that provide beneficial passives or allow characters to cast certain Spells or offer bonuses to Saving Throws.