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Non-player characters: Difference between revisions
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{{hatnote|This article is about the concept. For lists of all characters, see [[List of characters]] and [[:Category:Characters]].}} | {{hatnote|This article is about the concept. For lists of all characters, see [[List of characters]] and [[:Category:Characters]].}} | ||
{{stub}} | {{stub}} | ||
'''Non-player characters''' (also known as NPCs) are characters not controlled by the player. | '''Non-player characters''' (also known as '''NPCs''') are characters not controlled by the player. They have pre-determined behaviours and defined [[ability score]]s, [[class action]]s, and inventories. NPCs commonly have dialogue and voice lines, and many NPCs in [[Baldur's Gate 3]] are involved in [[quests]]. | ||
Some NPCs, particularly humanoid ones, have sets of abilities that mimic [[player character]] progression. A [[ranger]] archetype NPC might have ranger-like abilities such as {{SAI|Hunter's Mark}} or {{SAI|Ensnaring Strike}}. Other NPCs can have class actions that are unique to them and cannot be learned by player characters. This is particularly often the case for so-called "boss" NPCs. | |||
== Bosses == | |||
'''Bosses''' are an informal term used by the [[Baldur's Gate 3]] playerbase to describe unique, particularly strong enemies. Bosses usually have special and powerful abilities, and are often in set-piece areas that play to their strengths. Bosses also often drop plentiful loot, and might have a few unique magic items as well. However, whether an NPC is a boss is ultimately a subjective. | |||
== List of articles about NPCs == | == List of articles about NPCs == | ||
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* [[Companions]], which are NPCs when not in the active party. | * [[Companions]], which are NPCs when not in the active party. | ||
* [[Origin characters]], which are NPCs when not in the active party. | * [[Origin characters]], which are NPCs when not in the active party. | ||
[[Category:Gameplay mechanics]] | |||
{{NavGameplay/Mechanics}} |
Revision as of 19:19, 15 November 2023
This article is a stub and in need of expansion. See the editing manual for how to contribute or the style manual for guidelines. |
Non-player characters (also known as NPCs) are characters not controlled by the player. They have pre-determined behaviours and defined ability scores, class actions, and inventories. NPCs commonly have dialogue and voice lines, and many NPCs in Baldur's Gate 3 are involved in quests.
Some NPCs, particularly humanoid ones, have sets of abilities that mimic player character progression. A ranger archetype NPC might have ranger-like abilities such as or . Other NPCs can have class actions that are unique to them and cannot be learned by player characters. This is particularly often the case for so-called "boss" NPCs.
Bosses
Bosses are an informal term used by the Baldur's Gate 3 playerbase to describe unique, particularly strong enemies. Bosses usually have special and powerful abilities, and are often in set-piece areas that play to their strengths. Bosses also often drop plentiful loot, and might have a few unique magic items as well. However, whether an NPC is a boss is ultimately a subjective.
List of articles about NPCs
- Camp followers
- Companions, which are NPCs when not in the active party.
- Origin characters, which are NPCs when not in the active party.