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== Class Information == | == Class Information == | ||
[[File:Druid Class Default | [[File:Druid Class Default Armour 4.png|thumb|right|Druid's default armor]] | ||
* Level 1 Maximum Hit Points: {{C|8 + [[Constitution]] Modifier}} | * Level 1 Maximum Hit Points: {{C|8 + [[Constitution]] Modifier}} | ||
** Hit points at higher levels: {{C|5 + [[Constitution]] Modifier}} | ** Hit points at higher levels: {{C|5 + [[Constitution]] Modifier}} | ||
* Important Ability Scores: {{C|[[Wisdom]]}} for Spells, {{C|[[Constitution]]}} for Hit Points and [[Spells#Concentration|Concentration Checks]], and {{C|[[Dexterity]]}} for [[ | * Important Ability Scores: {{C|[[Wisdom]]}} for Spells, {{C|[[Constitution]]}} for Hit Points and [[Spells#Concentration|Concentration Checks]], and {{C|[[Dexterity]]}} for [[Armour Class]]. | ||
* [[Spells|Spellcasting]]: | * [[Spells|Spellcasting]]: | ||
** Spellcasting Ability: {{C|[[Wisdom]]}} | ** Spellcasting Ability: {{C|[[Wisdom]]}} | ||
Line 25: | Line 25: | ||
** {{WeaponType|Clubs}}, {{WeaponType|Daggers}}, {{WeaponType|Javelins}}, {{WeaponType|Maces}} | ** {{WeaponType|Clubs}}, {{WeaponType|Daggers}}, {{WeaponType|Javelins}}, {{WeaponType|Maces}} | ||
** {{WeaponType|Quarterstaves}}, {{WeaponType|Scimitars}}, {{WeaponType|Sickles}}, {{WeaponType|Spears}} | ** {{WeaponType|Quarterstaves}}, {{WeaponType|Scimitars}}, {{WeaponType|Sickles}}, {{WeaponType|Spears}} | ||
** {{ | ** {{LightArmour}}, {{MediumArmour}} | ||
** {{Shields}} | ** {{Shields}} | ||
{{clear}} | {{clear}} |
Revision as of 02:04, 13 February 2023
Main Page > Character Creation > Playable Classes > Druid
Druids channel the elemental forces of nature and share a deep kinship with animals. Mastery of Wild Shape allows them to transform into beasts from all over the Realms. |
Druid is one of the Playable Classes of Baldur's Gate 3. Druids are closely attuned with nature and the animals that live in it. They ultilize the power of nature to cast Spells and have the ability to transform into various creatures. Druids use Wisdom as their primary ability score.
Class Information
- Level 1 Maximum Hit Points:
8 + Constitution Modifier
- Hit points at higher levels:
5 + Constitution Modifier
- Hit points at higher levels:
- Important Ability Scores:
Wisdom
for Spells,Constitution
for Hit Points and Concentration Checks, andDexterity
for Armour Class. - Spellcasting:
- Spellcasting Ability:
Wisdom
- Prepared Spells: You may swap your Prepared Spells at any time while out of combat, but can only have a certain number of Spells prepared at a time. The Spells must be of a level for which you have Spell Slots.
- Number of Prepared Spells =
(Druid level) + Wisdom Modifier
(Minimum of 1 spell).
- Number of Prepared Spells =
- Spellcasting Ability:
- Saving Throw Proficiencies:
Wisdom, Intelligence
- Equipment Proficiencies:
- , , ,
- , , ,
- Light armour, Medium armour
- Shields
Skills
You receive a bonus to every Skill that you are Proficient in. This bonus increases as you gain levels in your Class and applies to all Checks for those Skills.
Level 1 Proficiency Bonus: +2
- Inherited Skills: Granted by Races and Backgrounds
- Skills with Proficiency (Choose 2):
Level Progression
Through experience, you acquire new power. You gain the following trait:
Level 1
- Level 1 Spell Slots Unlocked: 2 (You gain two Level 1 Spell Slots.)
- Cantrips (Choose 2):
- Choose a number of Prepared Spells =
1 (Druid Level) + Wisdom Modifier
(Minimum of 1 spell)
Level 2
- Wild Shape
- Wild Shape Charges: 2 (The number of times you can use your Wild Shape. Replenished by Short or Long Rest.)
- Level 1 Spell Slots Unlocked: 3 (You gain an additional Level 1 Spell Slot.)
- Choose a number of Prepared Spells =
2 (Druid Level) + Wisdom Modifier
(Minimum of 1 spell)- Spells: No new spells this level, except those granted by your subclass
- Choose a subclass:
Circle of the Land | Circle of the Moon |
- Subclass Features:
Circle of the Land | Circle of the Moon |
---|---|
|
Level 3
- Level 1 Spell Slots Unlocked: 4 (You gain an additional Level 1 Spell Slot.)
- Level 2 Spell Slots Unlocked: 2 (You gain two Level 2 Spell Slots.)
- Choose a number of Prepared Spells =
3 (Druid Level) + Wisdom Modifier
(Minimum of 1 spell)
- Subclass Features:
Circle of the Land | Circle of the Moon |
---|---|
|
(none) |
Level 4
- Ability Score Improvement or Feat (Choose 1)
- Improve an Ability Score by 2 or improve two Ability Scores by 1. (You can't increase an Ability Score above 20 using this feature.)
- Choose a Feat.
- Level 1 Spell Slots Unlocked: 4 (You gain an additional Level 1 Spell Slot.)
- Level 2 Spell Slots Unlocked: 3 (You gain an additional Level 2 Spell Slot.)
- Cantrips (Choose 1):
- Choose a number of Prepared Spells =
4 (Druid Level) + Wisdom Modifier
(Minimum of 1 spell)- Spells: No new spells this level
- Subclass Features:
Circle of the Land | Circle of the Moon |
---|---|
Level 5
- Proficiency Bonus: +3 (You gain +1 to your Proficiency Bonus.)
- Level 3 Spell Slots Unlocked: 2 (You gain two Level 3 Spell Slots.)
- Choose a number of Prepared Spells =
5 (Druid Level) + Wisdom Modifier
(Minimum of 1 spell)- New 3rd Level Spells:
- Subclass Features:
Circle of the Land | Circle of the Moon |
---|---|
|
(none) |
Druid Spell List
Cantrips | 1st Level Spells | 2nd Level Spells | 3rd Level Spells |
---|---|---|---|