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Weapon actions: Difference between revisions
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Revision as of 18:56, 14 November 2023
Template:Up to date Weapon Actions are a type of Action granted to a character based on the type of weapon they are wielding. For example, bladed weapons such as Longswords will typically grant the Lacerate weapon action.
These actions are only usable once per Short Rest and are special in some way, normally able to do bonus damage, hit multiple targets, debilitate foes, or move the character.
In order to gain access to the Weapon Actions from a weapon, a creature must have Proficiency in that weapon type and have it equipped in the main hand or both hands (off-hand weapons do not grant Weapon Actions).
The Difficulty Class (or DC) for Saving Throws against Weapon Actions is calculated similarly to Spellcasting DC - except for four differences: firstly, the Spellcasting Ability Modifier is replaced with the Ability Modifier of either Strength or Dexterity, whichever is higher; secondly, proficiency bonus isn't added; thirdly, the base DC is 10 instead of 8; and finally, each Weapon Action can grant its own inherent bonus DC that isn't listed anywhere, but most frequently it's +2. To express all this mathematically:
Weapon Action DC = 10 + Strength or Dexterity + Inherent Weapon Action Bonus DC
Certain Weapon Action instead uses Hybrid DC, which allows a user to either use their Spellcasting DC or Weapon Action DC with a +2 bonus, whichever is higher.
Overview of Weapon Actions
Melee Weapons
Weapon Action | Associated Weapons | Cost | Effect | Damage |
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Inflict
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1d4 + Strength or Dexterity modifier
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Reroll melee damage rolls and take the higher value
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- | |
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Strike up to 3 targets
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Halved weapon damage
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Inflict
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Weapon damage | |
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Inflict
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1d4 + Strength or Dexterity modifier
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Target drops weapon
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1d4 + Strength or Dexterity modifier
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Inflict
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1d4![]()
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Inflict
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1d4 + Strength or Dexterity modifier
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Inflict
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Weapon damage | |
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Inflict
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Weapon damage | ||
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Inflict
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1d4![]()
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Extra damage on melee attacks this turn | Strength modifier ![]() | |
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Charge up to ![]() Inflict
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1d4 + Strength or Dexterity modifier
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Inflict damage on a miss | Strength modifier ![]()
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Inflict
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1d4![]()
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Inflict
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1d4 + Strength or Dexterity modifier
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Ranged Weapons
Weapon Action | Associated Weapons | Cost | Effect | Damage |
---|---|---|---|---|
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Reroll ranged damage rolls and take the higher value
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- | |
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Inflict
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Weapon damage | |
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Make a bonus action attack after using or | Weapon damage | ||
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Inflict
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Weapon damage |
Special Actions
The following actions are available only on specific weapons.
Weapon Action | Associated Weapons | Cost | Effect | Saving Throw | Extra Damage |
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A surge of Divine energy accompanies your swing. It deals an additional 1d6![]() ![]() |
- | +1d6 ![]() | |
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Infuse your bolts to deal additional an 1d4![]() |
- | - | |
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Strike out greedily, dealing an additional 4![]() |
- | - | |
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your target with intimidating arrows.
After attacking, ranged weapon attacks made by Gontr Mael deal an additional 1~4 Radiant damage. |
DC 11 ![]() |
- | |
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Strike multiple foes in a ![]() |
- | + Proficiency Bonus ![]() | |
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Deal additional ![]() ![]() |
- | + Proficiency Bonus ![]() | |
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Unleash the wails of the dead that fell to your blade, and possibly instil in the target. | - | + Proficiency Bonus ![]() | |
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Deal additional ![]() ![]() |
Constitution | + Proficiency Bonus ![]() | |
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While you are not dual-wielding, you can make an additional melee attack with The Dueller. | - | 1d8 + Strength modifier ![]() | |
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Create a cloud of Darkness while you attack. | - | + Weapon Damage ![]() | |
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Strike multiple foes but inflict on self | - | + 1d6 ![]() | |
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Slam your weapon into the ground, dealing additional ![]() |
- | + Proficiency Bonus ![]() | |
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Spew hellish flames and strike your foes. On Save: Targets still take half damage. Hellfire ignores resistance and immunity to ![]() |
- | + 2d6 ![]() | |
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Slash a target and possibly it. | Constitution (+1) | + Proficiency Bonus ![]() | |
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Fire a shimmering bolt that inflicts 1 turn of upon the target. | - | - | |
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Possibly inflict on your target. They can't move. | Constitution (+1) | 1d4 + Strength modifier ![]() | |
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Strike a foe, conjuring an illusory swarm of moon-pale butterflies, gaining ![]() |
- | + Proficiency Bonus ![]() ![]() | |
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Release a fraction of your inner fire. All nearby creatures take damage and start . | - | - | |
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Thrust forward with diabolical precision, possibly stymying your target's ability to heal. | - | + Proficiency Bonus ![]() | |
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On a hit, deal extra ![]() |
- | + Proficiency Bonus ![]() | |
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Strike with subjugating fury, adding your proficiency bonus to the damage roll. If you hit a Fiend or Undead creature, deal an additional 2d6![]() |
- | + Proficiency Bonus ![]() ![]() | |
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Swing your weapon in a ![]() |
- | + Proficiency Bonus ![]() | |
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Smash into a foe, wounding them and healing your own injuries. On a hit, heal 1d6![]() ![]() |
- | + Proficiency Bonus ![]() | |
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Cut into an enemy, dealing an extra proficiency bonus![]() ![]() ![]() |
- | + Proficiency Bonus ![]() ![]() | |
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Rend the enemy's body and soul, dealing an additional 4![]() |
Constitution (+1) | + Proficiency Bonus ![]() | |
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Strike an enemy, adding your Proficiency Bonus and 1d6![]() |
- | + Proficiency Bonus ![]() ![]() | |
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Deal additional damage. Large, Huge or Gargantuan creatures take an additional 2-12![]() |
Strength (+1) | + Proficiency Bonus ![]() ![]() | |
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Smite the magical bonds keeping a creature , , and , freeing it. | - | - |
Conditions Inflicted by Weapon Actions
Condition | Inflicted by / Saving Throw | Saving Throw Penalty | Additional Effects | Removed by |
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Inflicts 2 ![]() |
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One fewer ![]() |
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Movement Speed reduced to 0 | ![]() | ||
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Can't take reactions, loses Dexterity bonus to ![]() |
Ally ![]() | ||
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- | Receive additional 2 ![]() |
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- | Movement Speed halved | ![]() | |
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Ally ![]() | ||
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Using half of Movement Speed | ||
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Ally ![]() |