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Fist of Four Thunders: Difference between revisions
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| image = Thunderwave.webp | | image = Thunderwave.webp | ||
| summary = '''{{PAGENAME}}''' is an action that allows the {{Class|Way of the Four Elements}} to push creatures and objects away. It is the Monk equivalent of {{SAI|Thunderwave}}. | | summary = '''{{PAGENAME}}''' is an action that allows the {{Class|Way of the Four Elements}} to push creatures and objects away. It is the Monk equivalent of {{SAI|Thunderwave}}. | ||
| cost = ki | | cost = action | ||
| cost2 = ki | |||
| cost2 amount = 2 | |||
| damage = amount: 2d8, type:Thunder | | damage = amount: 2d8, type:Thunder | ||
| aoe = cube | | aoe = cube |
Revision as of 09:33, 12 November 2023
Fist of Four Thunders is an action that allows the to push creatures and objects away. It is the Monk equivalent of .
Description
Release a wave of thunderous force that pushes away all creatures and objects.
Properties
- Cost:
- Action
- Damage:
- 2d8 (2~16) Thunder
- Details:
- AoE: 5 m / 17 ft (Cube)
- CON,Targets still take half damage. Save
How to learn
Classes:
- Class level 3: Way of the Four Elements
Notes
When creatures succeeds in saving, they will not be pushed back, but will still take half the damage.