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Fist of Unbroken Air: Difference between revisions
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| image = Fist of Unbroken Air.webp | | image = Fist of Unbroken Air.webp | ||
| summary = '''{{PAGENAME}}''' is an action that allows the {{class|Way of the Four Elements}} to punch an enemy at distance, sending them flying backwards.. | | summary = '''{{PAGENAME}}''' is an action that allows the {{class|Way of the Four Elements}} to punch an enemy at distance, sending them flying backwards.. | ||
| cost = action | | cost = action | ||
| cost2 = ki | |||
| cost2 amount = 2 | |||
| damage = amount: 3d10, type: Bludgeoning | | damage = amount: 3d10, type: Bludgeoning | ||
| duration = 1 | | duration = 1 |
Revision as of 08:54, 12 November 2023
Fist of Unbroken Air is an action that allows the to punch an enemy at distance, sending them flying backwards..
Description
Push the target back 6 m / 20 ft and knock it
.Properties
- Cost:
- Action
- Damage:
- 3d10 (3~30) Bludgeoning
- Details:
- Range: 18 m / 60 ft
- Duration: 1 turn
- STR,Target still takes half damage and no push back Save
Condition: Prone
Duration: 1 turn
- Can't move or take Actions, Bonus actions, or Reactions, and has Disadvantage on Strength and Dexterity saving throws.
- Attacks against a Prone creature have Advantage if they're made within 3 m / 10 ft of the creature.
- A Prone creature must spend half its Movement Speed to stand up.
- A character with the Athlete feat spends only 1.5 m / 5 ft of Movement Speed to stand up.
How to learn
Classes:
- Class level 3: Way of the Four Elements