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Spellmight Gloves: Difference between revisions

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| special = * '''Spellmight:''' When casting a spell that requires an {{Attack Roll}}, you can take a -5 penalty to the roll to deal an additional {{DieIcon|d8|Piercing}} 1d8 damage.
| special = * '''Spellmight:''' When casting a spell that requires an {{Attack Roll}}, you can take a -5 penalty to the roll to deal an additional {{DieIcon|d8|Piercing}} 1d8 damage.
}}
}}
==Notes==
*UUID: c187103e-7f51-49f7-b3b7-72ec78e4a44f
== Bugs ==
== Bugs ==
As of Patch #3 (4.1.1.3732833) the damage gets added to non-attack rolls spells like [[Magic Missile]] (for each projectile) or [[Fireball]] (every creature affected)
As of Patch #3 (4.1.1.3732833) the damage gets added to non-attack rolls spells like [[Magic Missile]] (for each projectile) or [[Fireball]] (every creature affected)

Revision as of 03:25, 21 October 2023

Spellmight Gloves image

Spellmight Gloves are a pair of very rare Gloves that allow the wearer to deal additional damage at the cost of accuracy.

Description Icon.png

Designed for the jobbing spellcaster, these gloves are well-insulated to prevent digit immolation for the somatically inept.

Properties

  • Gloves Gloves
  • Rarity: Very Rare
  •  Weight: 0.5 kg / 1 lb
  • Price: 300 gp

Special

The wearer of this item gains:

  • Spellmight: When casting a spell that requires an Attack roll, you can take a -5 penalty to the roll to deal an additional D8 Piercing.png 1d8 damage.

Where to find

Notes

  • UUID: c187103e-7f51-49f7-b3b7-72ec78e4a44f

Bugs

As of Patch #3 (4.1.1.3732833) the damage gets added to non-attack rolls spells like Magic Missile (for each projectile) or Fireball (every creature affected)