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'''The Counting House''' is a banking and storage facility [[location|located]] in the [[Lower City]] of [[Baldur's Gate]] in [[Act Three]]. It is found along the southern coast of the Lower City, between [[Flymm Cargo]] and [[Old Garlow's Place]].  
'''The Counting House''' is a banking and storage facility [[location|located]] in the [[Lower City]] of [[Baldur's Gate]] in [[Act Three]]. It is found along the southern coast of the Lower City, between [[Flymm Cargo]] and [[Old Garlow's Place]].  



Revision as of 12:17, 20 October 2023

Tim-coddens-tim-coddens-thecountinghouse-01.webp

The Counting House is a banking and storage facility located in the Lower City of Baldur's Gate in Act Three. It is found along the southern coast of the Lower City, between Flymm Cargo and Old Garlow's Place.

Related Quests

Obtaining a Bank Pass

To enter further into the bank, you must show a Bank Pass to Cashguard Captain Faril. You can purchase a Bank Pass from Head Clerk Meadhoney for a large sum of gold, or if you succeed in a passive Insight check you get the option to persuade him into giving you a "temporary" pass which is, in fact, just a normal pass, or just steal one from the first room upstairs. After Aid the Underduke far enough, you can also make a Persuasion, Intimidation, or Deception to convince Meadhoney to give you a pass.

The Bank Pass will get you access to the bank's Safes and Vaults. To access the High Security Vaults, you can use the door code or cast a lightning element spell (such as Lightning Bolt) on the wet pressure plates. See Aid the Underduke for more information.

Subregions

The Counting House - Vaults

These safes each have a DC20 lock. The keys for these vaults are labeled as "Counting House Safe n°X Key".

Safe Details
Safe n°1
  • Key: Found in an Opulent Chest X: -1308 Y: 1020 in the Szarr Palace, in the room left of the main ballroom. A button in the room to the right needs to be pressed, which will open the left door and close the right door.
  • Loot:
Safe n°2
Safe n°3
Safe n°4
  • Key: Can be looted or pickpocketed from Head Clerk Meadhoney in The Counting House main lobby.
  • Loot:
    • None
Safe n°5
Safe n°6
Safe n°7
Safe n°8

These vaults each have a DC25 lock. The keys for these vaults are labeled as "Counting House Vault n°X Key".

Vault Details
Vault n°1
Vault n°2
Vault n°3
Vault n°4
Vault n°5
Vault n°6

The Counting House - High Security Vaults

These high security vaults each have a DC30 lock and Enchanted Security which prevents Knock spells from opening them. The keys for these vaults are labeled as "Counting House Vault X Key".

Vault Details
High Security Vault n°1
High Security Vault n°2
High Security Vault n°3
High Security Vault n°4
High Security Vault n°5
High Security Vault n°6
High Security Vault n°7
High Security Vault n°8
High Security Vault n°9

Notable Loot

Loot not found in a vault:

Notable NPCs

Counting House Staff

Cashguard

Artillerist
Basher
Captain

Cashier

Clerk

Cultists of Bhaal

Death's Head

Invoker

Reaper

Customers