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Evasion: Difference between revisions
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{{ up to date | 2023-09-02 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->{{ | {{ up to date | 2023-09-02 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->{{Passive feature page | ||
|summary='''Evasion''' is a {{Class|Monk}} and {{Class|Rogue}} passive feature that makes you receive less damage from spells or effects that require a [[Dexterity]] [[Saving Throw]]. | |summary='''Evasion''' is a {{Class|Monk}} and {{Class|Rogue}} passive feature that makes you receive less damage from spells or effects that require a [[Dexterity]] [[Saving Throw]]. | ||
|description=Your agility lets you dodge out of the way of certain spells. When a spell or effect would deal half damage on a successful [[Dexterity]] [[Saving Throw]], it deals no damage if you succeed, and only half damage if you fail. | |description=Your agility lets you dodge out of the way of certain spells. When a spell or effect would deal half damage on a successful [[Dexterity]] [[Saving Throw]], it deals no damage if you succeed, and only half damage if you fail. |
Revision as of 01:58, 14 November 2023
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Evasion is a and passive feature that makes you receive less damage from spells or effects that require a Dexterity Saving Throw.
Description
Your agility lets you dodge out of the way of certain spells. When a spell or effect would deal half damage on a successful Dexterity Saving Throw, it deals no damage if you succeed, and only half damage if you fail.