Guide:Where To Find: Difference between revisions

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| [[Grymskull Helm]] || Heavy [[Headwear]] || [[Grym]] || Crit avoidance, [[Hunter's Mark]] per Long Rest
| [[Grymskull Helm]] || Heavy [[Headwear]] || [[Grym]] || Crit avoidance, [[Hunter's Mark]] per Long Rest
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| [[Wondrous Gloves]] || [[Gloves]] || [[Grymforge]] (X:-691, Y:374) || {{ArmourClass}} +1, [[Bardic Inspiration]] Charge +1
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Revision as of 10:19, 4 September 2023

Guide:Where To Find Weapons

Guide:Where To Find Equipment


Prologue
Item Type From Description
Everburn Blade Greatswords Commander Zhalk +1d4 Fire damage


Druid Grove
Item Type From Description
Corellon's Grace Quarterstaves Auntie Ethel +1 to Unarmed Attack rolls and damage, +2 to Saving throws
Ring of Flinging Rings Arron +1d4 Throw damage
Hunting Shortbow Shortbows Dammon Hunter's Mark per Long Rest
Hellrider's Pride Gloves Zevlor Healing grant
Blade Ward Blade Ward

Duration: 2 turns

Silver Pendant Amulets skeleton (X:160, Y:373) Guidance
Gloves of Power Gloves Za'Krug Hit inflict
Bane Bane

Duration: 2 turns

The Whispering Promise Rings Volo Healing grant
Bless Bless

Duration: 2 turns


Zhentarim Hideout
Item Type From Description
Titanstring Bow Longbows Brem + Strength modifier to damage


Goblin Camp
Item Type From Description
Gloves of the Growling Underdog Gloves Dror Ragzlin's Treasure Crates Advantage Icon.png Advantage on melee Attack rolls while surrounded by 2 or more foes


Rosymorn Monastery
Item Type From Description
Knife of the Undermountain King Shortswords A'jak'nir Jeera Crit on 19, reroll damage <= 2, Advantage Icon.png Advantage against Lightly or Heavily Obscured targets
Unseen Menace Pikes A'jak'nir Jeera Crit on 19, Advantage Icon.png Advantage on Attack rolls
Periapt of Wound Closure Amulets Lady Esther Max healing received
Winter's Clutches Gloves Lady Esther Cold damage inflict
Encrusted with Frost Encrusted with Frost

Duration: 2 turns

  • When there are 7 or more turns remaining, the entity must succeed a DC 12  Constitution saving throw or take 1d4Damage TypesCold and become Frozen Frozen. On a successful save, it only takes half damage. Afterward, the frost sloughs away.


Underdark
Item Type From Description
Phalar Aluve Longswords (X:116, Y:-192) Hum for 5 turns per Short Rest
Club of Hill Giant Strength Clubs Arcane Tower Stool of Hill Giant Strength Increases Strength to 19
Grymskull Helm Heavy Headwear Grym Crit avoidance, Hunter's Mark per Long Rest
Wondrous Gloves Gloves Grymforge (X:-691, Y:374) Armour Class Armour Class +1, Bardic Inspiration Charge +1


Last Light Inn
Item Type From Description
Charge-Bound Warhammer Warhammers Dammon Bound only: +1 to Attack rolls and damage, +1d6 Lightning damage
Harmonium Halberd Halberds Dammon Strength +2 (up to 23)


Moonrise Towers
Item Type From Description
Render of Mind and Body Shortswords Lann Tarv +1d8 Psychic damage on Advantage Icon.png Advantage attacks
Ne'er Misser Hand Crossbows Roah Moonglow Level 3 Magic Missile per Short Rest
Coldbrim Hat Headwear chest in Balthazar's Chambers hidden room Condition inflict once per turn
Encrusted with Frost Encrusted with Frost

Duration: 2 turns

  • When there are 7 or more turns remaining, the entity must succeed a DC 12  Constitution saving throw or take 1d4Damage TypesCold and become Frozen Frozen. On a successful save, it only takes half damage. Afterward, the frost sloughs away.


Rivington
Item Type From Description
Dwarven Thrower Warhammers Ferg Drogher Dwarf only: +1d8 Throw damage, +2d8 Throw damage against Large, Huge or Gargantuan creature
Nyrulna Tridents Jungle Painted Chest (X: -1511, Y: -1522) 6m radius 3d4 Thunder damage on Throw


Wyrm's Crossing
Item Type From Description
Harmonic Dueller Rapiers Entharl Danthelon + Charisma modifier to melee weapon damage for 10 turns per Short Rest


Lower City
Item Type From Description
The Dead Shot Longbows Fytz the Firecracker -1 Crit range, double Proficiency on ranged attacks
Staff of Cherished Necromancy Quarterstaves Mystic Carrion Disadvantage Icon.png Disadvantage on saving throws against your Necromancy spells, free cast Necromancy spells per kill by spell
Duke Ravengard's Longsword Longswords Grand Duke Ravengard Charisma +2
Rhapsody Daggers Cazador +1 to Attack rolls, damage and Spell Save DC per kill up to +3, buff persist if not equipped
Bloodthirst Daggers Orin -1 Crit range, hit inflict Vulnerability to Piercing damage
Crimson Mischief Shortswords Orin + Ability modifier to offhand damage