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* [[File:Invisibility Icon.png|frameless|upright=0.1|link=Invisibility]] [[Invisibility]]
* [[File:Invisibility Icon.png|frameless|upright=0.1|link=Invisibility]] [[Invisibility]]
* [[File:Lesser Restoration Icon.png|frameless|upright=0.1|link=Lesser Restoration]] [[Lesser Restoration]]
* [[File:Lesser Restoration Icon.png|frameless|upright=0.1|link=Lesser Restoration]] [[Lesser Restoration]]
* [[File:Melf Acid Arrow.png|frameless|upright=0.1|link=Melf's Acid Arrow]] [[Melf's Acid Arrow]]
* [[File:Melf's Acid Arrow Icon 64px.png|frameless|upright=0.1|link=Melf's Acid Arrow]] [[Melf's Acid Arrow]]
* [[File:Mirror Image Icon.png|frameless|upright=0.1|link=Mirror Image]] [[Mirror Image]]
* [[File:Mirror Image Icon.png|frameless|upright=0.1|link=Mirror Image]] [[Mirror Image]]
* [[File:Misty Step Icon.png|frameless|upright=0.1|link=Misty Step]] [[Misty Step]]
* [[File:Misty Step Icon.png|frameless|upright=0.1|link=Misty Step]] [[Misty Step]]

Revision as of 09:16, 28 April 2022

Main Page > Character Abilities > Spell


Spells are magical energies from the multiverse conjured by spellcasters (Wizard, Sorcerer, Druid, Warlock, etc.) through experiences, knowledges or innate abilities to create magical Effects or deal damage to enemies or heal their allies.

  • All spellcasters are proficient with Spell Attacks. When they make an Attack Rolls with a Spells, they will roll:

Nobgd20.png d20 + Proficiency Bonus + Spellcasting Ability’s Modifiers (Charisma, Intelligence or Wisdom)

Spell Slots

Spell Slots File:Spell Slots Icon.png are the spellcasters' resource to cast Spells. Once Spell Slots are depleted, they can only be replenished through a Long Rest.

  • Certain classes like Wizard and some Druid's subclass have ability to regain a certain amount of Spell Slots once per day.
  • Warlock only need to take a Short Rest to fully recharge their Spell Slots.

Concentration

Concentration Spells require the caster to put focus into the spell in order to maintain its effects. If the caster loses Concentration, the spell ends prematurely.

When the caster takes damage, they make a Constitution Saving Throw Nobgd20.png d20 + Constitution Modifier to maintain Concentration. The result must match or exceed a DC of 10 or half the number of damage they received.

  • Ways you can lose Concentration while maintaining Concentration Spells:
    • Fail Concentration Checks by taking damage.
    • Casting another Concentration Spell.
    • Being affected by Conditions such as Downed, Sleeping, Rage, etc.

Prepared Spells

Prepared Spells are Spells that certain spellcasting classes have to prepare each day in order to cast them. In turn, these classes know many spells from low levels and will eventually learn all spells from their respective class' spell list.

The number of Prepared Spells are Class' Spellcasting Ability Modifier + Class Level.

Known Spells

Known Spells are memorized Spells by certain spellcasting classes, these spells are Always Prepared. In turn, these classes know fewer spells from low levels and will be unable to learn all spells from their respective class' spell list.

List Of Spells

All Spells


List Of Spells and Cantrips
Cantrips 1st Level Spells 2nd Level Spells

Cantrips


Cantrips are type of Spells that can be cast at will without expending Spell Slots

List of Cantrips:

1st Level Spells


1st Level Spells are Spells that consume 1st level Spell Slots when cast.

List of 1st Level Spells:

2nd Level Spells


2nd Level Spells are Spells that consume 2<nd level Spell Slots when cast.

List of 2nd Level Spells: