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Weapon actions: Difference between revisions
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The [[Difficulty Class|difficulty class]] (or DC) of Saving Throws against Weapon Actions is calculated similarly to [[Spells|Spellcasting DC]], expect the relevant ability for the modifier bonus is either Strength or Dexterity, whichever is higher; proficiency isn't involved; and the Base DC is 10. Each Weapon Action can also grants its own inherent bonus DC that isn't listed anywhere <!-- LARIAN! --> | The [[Difficulty Class|difficulty class]] (or DC) of Saving Throws against Weapon Actions is calculated similarly to [[Spells|Spellcasting DC]], expect the relevant ability for the modifier bonus is either Strength or Dexterity, whichever is higher; proficiency isn't involved; and the Base DC is 10. Each Weapon Action can also grants its own inherent bonus DC that isn't listed anywhere <!-- LARIAN! --> | ||
<div style="text-align: center; font-weight:bold;">{{InfoBlob| | <div style="text-align: center; font-weight:bold;">{{InfoBlob|10 + [[Strength]] or [[Dexterity]] + Inherent Weapon Action Bonus}}</div> | ||
==Overview of Weapon Actions== | ==Overview of Weapon Actions== |
Revision as of 06:25, 26 August 2023
Template:Up to date Weapon Actions are a type of Action granted to a character based on the type of weapon they are wielding. For example, bladed weapons such as Longswords will typically grant the Lacerate weapon action.
These actions are only usable once per Short Rest and are special in some way, normally able to do bonus damage, hit multiple targets, debilitate foes, or move the character.
In order to gain access to the Weapon Actions from a weapon, a creature must have Proficiency in that weapon type and have it equipped in the main hand or both hands (off-hand weapons do not grant Weapon Actions).
The difficulty class (or DC) of Saving Throws against Weapon Actions is calculated similarly to Spellcasting DC, expect the relevant ability for the modifier bonus is either Strength or Dexterity, whichever is higher; proficiency isn't involved; and the Base DC is 10. Each Weapon Action can also grants its own inherent bonus DC that isn't listed anywhere
Overview of Weapon Actions
Melee Weapons
Weapon Action | Associated Weapons | Cost | Effect | Saving Throw | Damage |
---|---|---|---|---|---|
Backbreaker | |
Action | Inflict Prone | Strength | 1d4 + Strength Modifier Bludgeoning |
Brace (Melee) | |
6 m / 20 ft movement | 'Advantage' on damage rolls for this turn | - | - |
Cleave | |
Action | Strike 3 targets 1.5 m / 5 ft cone |
- | Halved weapon damage (added damage is not halved e.g. from Divine Smite, Great Weapon Master) |
Concussive Smash | Bludgeoning weapons except Quarterstaves: |
Action | Inflict Dazed | Constitution | Weapon damage |
Crippling Strike | |
Action | Inflict Crippled | Constitution | 1d4 + Strength Modifier Slashing |
Disarming Strike | Action | Target drops Weapon | Strength | 1d4 + Strength Modifier Piercing | |
Flourish | All martial weapons with Finesse: |
Bonus action | Inflict Off Balance | Dexterity | None |
Heartstopper | Action | Inflict Chest Trauma | Constitution | 1d4 + Strength Modifier Bludgeoning | |
Lacerate | All Slashing weapons: |
Action | Inflict Bleeding | Constitution | Weapon damage |
Piercing Strike | |
Action | Inflict Gaping Wounds | Constitution | Weapon damage |
Pommel Strike | |
Bonus action | Inflict Dazed | Constitution | 1d4 + Strength Modifier Slashing |
Prepare | 6 m / 20 ft movement | Extra damage on melee attacks this turn | - | Strength Modifier Slashing | |
Rush Attack | All polearms except Quarterstaves: |
Action | Charge 9 m / 30 ft Inflict Off Balance |
Strength | 1d4 + Strength Modifier Inherits weapon damage type |
Tenacity | |
Passive | Inflict damage on a miss | - | Strength Modifier Bludgeoning |
Topple | Action | Inflict Prone | Dexterity | None | |
Weakening Strike | |
Action | Inflict Weak Grip | Strength | 1d4 + Strength Modifier Inherits weapon damage type |
Ranged Weapons
Weapon Action | Associated Weapons | Cost | Effect | Saving Throw | Damage |
---|---|---|---|---|---|
Brace (Ranged) | 6 m / 20 ft movement | 'Advantage' on damage rolls for this turn | - | - | |
Hamstring Shot | |
Action | Inflict Hamstrung | Constitution | Weapon damage |
Mobile Shot | Bonus action | Weapon attack as a bonus action
Prerequisite: Dashed or Disengaged this turn |
- | Weapon damage | |
Piercing Shot | All crossbows: |
Action | Inflict Gaping Wounds | Constitution | 1d8 + Dexterity Modifier Piercing |
Special Actions
- The following actions are available only on specific weapons.
Weapon Action | Associated Weapons | Cost | Effect | Saving Throw | Damage |
---|---|---|---|---|---|
Arcane Ammunition | Crossbow of Arcane Force | Bonus action | Infuse your bolts to deal additional an 1d4Force damage. | - | - |
Colossal Onslaught | Jorgoral's Greatsword | Action | Strike multiple foes in a line 3m wide and 6m long. | - | 1d8 + Strength Modifier Bludgeoning |
Corrosive Strike | Corrosive Flail | Action | Deal additional Acid damage equal to your Proficiency Bonus. On a hit, create a pool of acid around the target which reduces Armour Class by 2. | - | 1d8 + Strength Modifier Bludgeoning + Proficiency Bonus Acid |
Gargantuan Cleave | Very Heavy Greataxe | Action | Strike multiple foes but inflict Off Balance on self | - | Weapon damage + 1d6 |
Hush You! | Witchbreaker | Action | Slash a target and possibly Silence it. | Constitution | 1d8 + Strength Modifier [[DamageType|Bludgeoning]] |
Maiming Strike (Weapon Action) | Thermodynamo Axe | Action | Possibly Maims your target. They can't move. | Constitution | 1d4 + Strength Modifier Bludgeoning |
Razor Gale | File:Longsword PlusOne Icon.png Larethian's Wrath | Action | Swing your weapon in a 4m cone that deals damage to all enemies within range. | - | 1d8 + Dexterity Modifier Bludgeoning |
Soulbreaker Greatsword | Action | Rend the enemy's body and soul, dealing an additional 4Psychic damage and posibly Stun them. | Constitution | 1d6 + Strength Modifier Piercing + 4Psychic | |
Shadowsoaked Blow | Sword of Clutching Umbra | Action | Strike an enemy, adding your Proficiency Bonus and 1d6Psychic to the damage. This attack doesn't break concealment. | - | 1d8 + Dexterity Modifier Bludgeoning + 1d6Psychic |
Topple the Big Folk | File:Longsword PlusOne Icon.png Balduran's Giantslayer | Action | Deal additional damage. Large, Huge or Gargantuan creatures take an additional 2-12Slashing damage and may fall Prone | Strength | 2d6 + 2x Strength Modifier + Proficiency Bonus Slashing |
Conditions Inflicted by Weapon Actions
Condition | Inflicted by (and Saving Throw) | Saving Throw Penalty | Additional Effects | Removed By |
---|---|---|---|---|
Prone | Topple (STR) Backbreaker (DEX) |
Strength Dexterity |
Advantage to nearby attackers |
|
Off Balance | Rush Attack (STR) Flourish (DEX) |
Strength Dexterity |
Advantage to attackers |
|
Weak Grip | Weakening Strike (STR) | Strength Dexterity |
Disadvantage on attacks |
|
Crippled | Crippling Strike (CON) | Dexterity | Movement Speed reduced to 0 |
|
Chest Trauma | Heartstopper (CON) | Constitution | One less Action for 2 turns |
|
Bleeding | Lacerate (CON) | Constitution | Inflicts 2 Slashing per turn for 2 turns |
|
Dazed | Concussive Smash (CON) Pommel Strike (CON) |
Wisdom | Can't take reactions, loses Dexterity bonus to Armour Class |
|
Gaping Wounds | Piercing Shot (CON) Piercing Strike (CON) |
- | Receive additional 2 Piercing damage from attacks for 2 turns |
|
Hamstrung | Hamstring Shot (CON) | - | Movement Speed halved |
|