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Way of Shadow: Difference between revisions
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{{InfoBlob|{{action}} + 2{{SmallIcon|Monk_Ki_Icon.png}}Ki Points}}{{Icon|Silence Icon.png|24}}'''Shadow Arts: [[Silence]]''': Create a sound-proof sphere. All within are [[Silenced (Condition)|Silenced]] and [[Damage Types|Immune]] to{{DamageType|Thunder}} damage. | {{InfoBlob|{{action}} + 2{{SmallIcon|Monk_Ki_Icon.png}}Ki Points}}{{Icon|Silence Icon.png|24}}'''Shadow Arts: [[Silence]]''': Create a sound-proof sphere. All within are [[Silenced (Condition)|Silenced]] and [[Damage Types|Immune]] to{{DamageType|Thunder}} damage. | ||
* | * {{Icon|Warning Icon.png|24}}Using this spell might turn targets hostile | ||
* {{Range|m=18|ft=60}} | * {{Range|m=18|ft=60}} | ||
* {{Radius|m=Radius: 5|ft=17}} | * {{Radius|m=Radius: 5|ft=17}} | ||
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{{Icon|Cloak of Shadows Icon.png|24}}'''Cloak of Shadows''': Wrap yourself in shadows to become [[Invisible (Condition)|Invisible]] if you are obscured. | {{Icon|Cloak of Shadows Icon.png|24}}'''Cloak of Shadows''': Wrap yourself in shadows to become [[Invisible (Condition)|Invisible]] if you are obscured. | ||
* | * {{Icon|Warning Icon.png|24}}Area must be Lightly or Heavily Obscured. | ||
* !invisibility ends early if you attack, cast another spell, take an action, or take damage. | * !invisibility ends early if you attack, cast another spell, take an action, or take damage. | ||
* {{Range|Self}} | * {{Range|Self}} | ||
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{{Icon|Action ShadowStrike.png|24}}'''Shadow Strike:''' Teleport to a foe from a hidden position, striking them with the creeping, psychic ferocity of the shadows themselves. | {{Icon|Action ShadowStrike.png|24}}'''Shadow Strike:''' Teleport to a foe from a hidden position, striking them with the creeping, psychic ferocity of the shadows themselves. | ||
* | * {{Icon|Warning Icon.png|24}}Must be [[Invisible (Condition)|Invisible]] or [[Hiding (Condition)|Sneaking]] | ||
* {{Range|m=9|ft=30}} | * {{Range|m=9|ft=30}} | ||
*{{SmallIcon|Attack_Roll_Icon.png}}[[Attack Roll]] | *{{SmallIcon|Attack_Roll_Icon.png}}[[Attack Roll]] | ||
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{{Icon|Action ShadowStrike.png|24}}'''Shadow Strike: Unarmed''': Teleport to a foe from a hidden position, striking them with the creeping, psychic ferocity of the shadows themselves. | {{Icon|Action ShadowStrike.png|24}}'''Shadow Strike: Unarmed''': Teleport to a foe from a hidden position, striking them with the creeping, psychic ferocity of the shadows themselves. | ||
* | * {{Icon|Warning Icon.png|24}}Must be [[Invisible (Condition)|Invisible]] or [[Hiding (Condition)|Sneaking]] | ||
* {{Range|m=9|ft=30}} | * {{Range|m=9|ft=30}} | ||
* {{SmallIcon|Attack_Roll_Icon.png}}[[Attack Roll]] | * {{SmallIcon|Attack_Roll_Icon.png}}[[Attack Roll]] |
Revision as of 03:38, 12 August 2023
This page is in the process of being constructed or reformatted. You are welcome to contribute as well. Last edited on 2023-08-12. If multiple days have passed since, this template should be removed. |
You value the arts of stealth and subterfuge, bending the shadows to your will to strike without warning.Way of Shadow is one of the subclasses of . It can be chosen at level 3. These monks are more specialized in using the shadows to quietly strike their foes.
Subclass Features
Level 3
Shadow Arts: Hide: Hide from enemies by succeeding Stealth Checks. Stick to the dark and avoid enemy sightlines. Attacking or casting a spell will reveal your location.
Shadow Arts: Pass Without Trace: Call forth a veil of shadows and silence that gives you and all nearby companions a +10 bonus to Stealth Checks.
- Range: Self
- Radius: 10 m / Expression error: Unrecognized word "radius". ft
- Duration: Until Long rest
- Concentration
Action + 2Ki PointsShadow Arts: Darkness: Create a dark shroud that heavily Obscures and Blinds creatures within. Creatures cannot make ranged attacks into or out of it.
- Range: 18 m / 60 ft
- Radius: 5 m / Expression error: Unrecognized word "radius". ft
- Duration: 10 turns
- Concentration
Action + 2Ki PointsShadow Arts: Darkvision: Grant a creature the ability to see into the dark out to a range of 12 m / 40 ft.
- Melee: 1.5 m / 5 ft
- Duration: Until Long rest
Action + 2Ki PointsShadow Arts: Silence: Create a sound-proof sphere. All within are Silenced and Immune toThunder damage.
- Using this spell might turn targets hostile
- Range: 18 m / 60 ft
- Radius: 5 m / Expression error: Unrecognized word "radius". ft
- Duration: 100 turns
- Concentration
Action + 2Ki PointsCantrip: Minor Illusion: Create an illusion that compels nearby creatures to investigate. You can remain hidden while casting this spell. This spell can be cast while you are Silenced.
- Range: 18 m / 60 ft
- Duration: 10 turns
- Action
Level 5
Cloak of Shadows: Wrap yourself in shadows to become Invisible if you are obscured.
- Area must be Lightly or Heavily Obscured.
- !invisibility ends early if you attack, cast another spell, take an action, or take damage.
- Range: Self
- Duration: 10 turns
- Action
Level 6
Shadow Step: Teleport from shadow to shadow. Afterwards, you have Advantage on your next meleeAttack roll.
- Shadow Step(Condition): Affected entity has Advantage on your next meleeAttack roll.
- Duration: 1 turn
- !Area must be Lightly or Heavily Obscured.
- Range: 18 m / 60 ft
- Bonus action
Level 11
Shadow Strike: Teleport to a foe from a hidden position, striking them with the creeping, psychic ferocity of the shadows themselves.
- Must be Invisible or Sneaking
- Range: 9 m / 30 ft
- Attack Roll
- Damage:1d8 (1~8) + Strength or Dexterity modifier Physical+3d8 (3~24) Psychic
Action + 3Ki Points
Shadow Strike: Unarmed: Teleport to a foe from a hidden position, striking them with the creeping, psychic ferocity of the shadows themselves.
- Must be Invisible or Sneaking
- Range: 9 m / 30 ft
- Attack Roll
- Damage:1d8 (1~8) + Strength or Dexterity modifier Bludgeoning+3d8 (3~24) Psychic
Action + 3Ki Points
Subclasses | • • Way of Shadow |
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All Classes | |
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