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Way of Shadow: Difference between revisions
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* !Must be [[Invisible (Condition)|Invisible]] or [[Hiding (Condition)|Sneaking]] | * !Must be [[Invisible (Condition)|Invisible]] or [[Hiding (Condition)|Sneaking]] | ||
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*{{SmallIcon|Attack_Roll_Icon.png}}[[Attack Roll]]{{InfoBlob|{{DamageInfo | 1d8 | Physical | modifier = Dexterity or Strength}} + {{DamageInfo | 3d8 | Psychic}}}} | |||
{{InfoBlob|{{action}} + {{SmallIcon|Monk_Ki_Icon.png}} 3 Ki Points}} | |||
'''Shadow Strike: Unarmed''': Teleport to a foe from a hidden position, striking them with the creeping, psychic ferocity of the shadows themselves. | '''Shadow Strike: Unarmed''': Teleport to a foe from a hidden position, striking them with the creeping, psychic ferocity of the shadows themselves. | ||
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* {{SmallIcon|Attack_Roll_Icon.png}}[[Attack Roll]]{{InfoBlob|{{DamageInfo | 1d8 | Bludgeoning | modifier = Dexterity or Strength}} + {{DamageInfo | 3d8 | Psychic}}}} | |||
{{InfoBlob|{{action}} + {{SmallIcon|Monk_Ki_Icon.png}} 3 Ki Points}}<!--Monk Navbox--> | |||
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Revision as of 00:40, 11 August 2023
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You value the arts of stealth and subterfuge, bending the shadows to your will to strike without warning.Way of Shadow is one of the subclasses of . It can be chosen at level 3. These monks are more specialized in using the shadows to quietly strike their foes.
Subclass Features
Level 3
Shadow Arts: Hide: Hide from enemies by succeeding Stealth Checks. Stick to the dark and avoid enemy sightlines. Attacking or casting a spell will reveal your location.
Shadow Arts: Pass Without Trace: Call forth a veil of shadows and silence that gives you and all nearby companions a +10 bonus to Stealth Checks.
- 10 m / 33 ft
- Duration: Until Long rest
- Concentration
Action + 2 Ki PointsShadow Arts: Darkness: Create a dark shroud that heavily Obscures and Blinds creatures within. Creatures cannot make ranged attacks into or out of it.
- Duration: 10 turns
- Range: 18 m / 60 ft
- 5 m / 17 ft
- Concentration
Action + 2 Ki PointsShadow Arts: Darkvision: Grant a creature the ability to see into the dark out to a Range: 12 m / 40 ft.
- Duration: Until Long rest
- Melee: 1.5 m / 5 ft
Action + 2 Ki PointsShadow Arts: Silence: Create a sound-proof sphere. All within are Silenced and Immune toThunder damage.
- !Using this spell might turn targets hostile
- Duration: 100 turns
- Range: 18 m / 60 ft
- Concentration
Action + 2 Ki PointsCantrip: Minor Illusion: Create an illusion that compels nearby creatures to investigate. You can remain hidden while casting this spell. This spell can be cast while you are Silenced.
- Duration: 10 turns
- Range: 18 m / 60 ft
- Action
Level 5
Cloak of Shadows: Wrap yourself in shadows to become Invisible if you are obscured.
- !Area must be Lightly or Heavily Obscured.
- !invisibility ends early if you attack, cast another spell, take an action, or take damage.
- Action
- Duration: 10 turns
- Target: Self
Level 6
Shadow Step: Teleport from shadow to shadow. Afterwards, you have Advantage on your next meleeAttack roll.
- Shadow Step(Condition): Affected entity has Advantage on your next meleeAttack roll.
- Duration: 1 turn
- !Area must be Lightly or Heavily Obscured.
- Bonus action
- Range: 18 m / 60 ft
Level 11
Shadow Strike: Teleport to a foe from a hidden position, striking them with the creeping, psychic ferocity of the shadows themselves.
- !Must be Invisible or Sneaking
- Range: 9 m / 30 ft
- Attack Roll1d8 (1~8) + Dexterity or Strength modifier Physical+3d8 (3~24) Psychic
Action + 3 Ki Points
Shadow Strike: Unarmed: Teleport to a foe from a hidden position, striking them with the creeping, psychic ferocity of the shadows themselves.
- !Must be Invisible or Sneaking
- Range: 9 m / 30 ft
- Attack Roll1d8 (1~8) + Dexterity or Strength modifier Bludgeoning+3d8 (3~24) Psychic
Action + 3 Ki Points
Subclasses | • • Way of Shadow |
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All Classes | |
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