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Phalar Aluve: Difference between revisions
(Rarity has been changed from uncommon to rare (blue) as per v4.1.1.3624901) |
(Added the special weapon action to it as well as the skill increase) |
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| weight kg = 1.35 | | weight kg = 1.35 | ||
| weight lb = 2.7 | | weight lb = 2.7 | ||
| price = | | price = 250 | ||
| special = * [[Performance]] +1 | |||
* '''Phalar Aluve: Melody:''' The sword hums in anticipation, ready to burst into maddening shrieks or bolstering song. Cast [[Phalar Aluve: Shriek]] or [[Phalar Aluve: Sing]] once per [[Short Rest]]. | |||
| weapon actions = Lacerate, Rush Attack, Pommel Strike | | weapon actions = Lacerate, Rush Attack, Pommel Strike | ||
| where to find = <!-- Describe where and how to obtain the weapon, if it's a special one. --> | | where to find = <!-- Describe where and how to obtain the weapon, if it's a special one. --> |
Revision as of 02:28, 6 August 2023
Phalar Aluve is a rare, lightly enchanted (+1) special variant of the Longswords family of weapons. It is a martial melee weapon that can be wielded in one hand, or with both hands for extra damage. As a finesse weapon, it can benefit from the wielder's Dexterity and not just their Strength.
The drow inscription on this blade appears to have been recently carved. It translates to: 'Though I have to leave you, I will dance forever in Eilistraee's Light.'
Properties
- One-handed damage
- 1d8 + 1 (2~9) + Strength or Dexterity modifier Slashing
- Two-handed damage
- 1d10 + 1 (2~11) + Strength or Dexterity modifier Slashing
- Details
- Rarity: Rare
- Enchantment: + 1
- Versatile
- Finesse
- Dippable
- Melee: 1.5 m / 5 ft
- Weight: 1.35 kg / 2.7 lb
- Price: 250 gp
Special
The holder of this item gains:
- Performance +1
- Phalar Aluve: Melody: The sword hums in anticipation, ready to burst into maddening shrieks or bolstering song. Cast Phalar Aluve: Shriek or Phalar Aluve: Sing once per Short Rest.
Weapon actions
If you have proficiency, equip in main hand to gain:
- Lacerate ()
Slash at your target's vital points to make it .
- Rush Attack ()
Charge forward and attack the first enemy in your way, possibly pushing them .
- Pommel Strike ()
Make a non-lethal attack against an enemy and possibly them.