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Goodge: Difference between revisions
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'''Watchman Goodge''' is one of the Watchman in the [[Upper City]] who are trying to escape from [[Absolute|Absolute Cultists]] to save his own life. | '''Watchman Goodge''' is one of the Watchman in the [[Upper City]] who are trying to escape from [[Absolute|Absolute Cultists]] to save his own life. | ||
==Involvement== | ==Involvement== | ||
Goodge, {{CharLink|Ebber}}, {{CharLink|Fry}} and {{CharLink|Gyordi}} can be convinced to join the fight (Courtyard Battle only), if passive DC 20 [[Insight]] check followed by a dialogue option with a DC 20 [[Persuasion]], [[Intimidation]] or [[Deception]] check passed. | Goodge, {{CharLink|Ebber}}, {{CharLink|Fry}} and {{CharLink|Gyordi}} can be convinced to join the fight (Courtyard Battle only), if passive DC 20 [[Insight]] check followed by a dialogue option with a DC 20 [[Persuasion]], [[Intimidation]] or [[Deception]] check passed. | ||
== Attacks and abilities == | |||
== Combat == | |||
=== Attacks and abilities === | |||
{{Feature box|Main Hand Attack|item=Greatsword}} | {{Feature box|Main Hand Attack|item=Greatsword}} | ||
Revision as of 19:52, 14 October 2024
Watchman Goodge is one of the Watchman in the Upper City who are trying to escape from Absolute Cultists to save his own life.
Involvement
Goodge, Ebber, Fry and Gyordi can be convinced to join the fight (Courtyard Battle only), if passive DC 20 Insight check followed by a dialogue option with a DC 20 Persuasion, Intimidation or Deception check passed.