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Goodge: Difference between revisions

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'''Watchman Goodge''' is one of the Watchman in the [[Upper City]] who are trying to escape from [[Absolute|Absolute Cultists]] to save his  own life.
'''Watchman Goodge''' is one of the Watchman in the [[Upper City]] who are trying to escape from [[Absolute|Absolute Cultists]] to save his  own life.
==Involvement==
==Involvement==
Goodge, {{CharLink|Ebber}}, {{CharLink|Fry}} and {{CharLink|Gyordi}} can be convinced to join the fight (Courtyard Battle only), if passive DC 20 [[Insight]] check followed by a dialogue option with a DC 20 [[Persuasion]], [[Intimidation]] or [[Deception]] check passed.
Goodge, {{CharLink|Ebber}}, {{CharLink|Fry}} and {{CharLink|Gyordi}} can be convinced to join the fight (Courtyard Battle only), if passive DC 20 [[Insight]] check followed by a dialogue option with a DC 20 [[Persuasion]], [[Intimidation]] or [[Deception]] check passed.
== Attacks and abilities ==
 
== Combat ==
=== Attacks and abilities ===
{{Feature box|Main Hand Attack|item=Greatsword}}
{{Feature box|Main Hand Attack|item=Greatsword}}



Revision as of 19:52, 14 October 2024

Watchman Goodge is one of the Watchman in the Upper City who are trying to escape from Absolute Cultists to save his own life.

Involvement

Goodge, Ebber Ebber, Fry Fry and Gyordi Gyordi can be convinced to join the fight (Courtyard Battle only), if passive DC 20 Insight check followed by a dialogue option with a DC 20 Persuasion, Intimidation or Deception check passed.

Combat

Attacks and abilities

Main Hand Attack.webp
Main Hand Attack Main Hand Attack ()   –  Greatsword
Normal weapon damage Make a melee attack with your equipped weapon.
 Melee: 1.5 m / 5  ft

Gallery