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Heat Set: Difference between revisions

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|{{MdRarityItem|Azer Warhammer}}
|{{MdRarityItem|Azer Warhammer}}
|[[Weapon|Weapons]] (Warhammer)
|[[Weapons]] (Warhammer)
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*Deal an additional {{DamageText|1d6|Fire}} damage.
*Deal an additional {{DamageText|1d6|Fire}} damage.
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|{{MdRarityItem|Dragon's Grasp}}
|{{MdRarityItem|Dragon's Grasp}}
|[[Weapon|Weapons]] (Handaxe)
|[[Weapons]] (Handaxe)
|'''Burned Alive:''' Deals an additional {{DamageText|1d4|Slashing}} damage to {{Cond|Burning}} targets.
|'''Burned Alive:''' Deals an additional {{DamageText|1d4|Slashing}} damage to {{Cond|Burning}} targets.
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|{{MdRarityItem|Exterminator's Axe}}
|{{MdRarityItem|Exterminator's Axe}}
|[[Weapon|Weapons]] (Greataxe)
|[[Weapons]] (Greataxe)
|'''Scourge of Pests:''' Deals an additional {{DamageText|1d6|Fire}} damage to [[Plant]]s, [[Myconid]]s, and [[Small]] creatures.
|'''Scourge of Pests:''' Deals an additional {{DamageText|1d6|Fire}} damage to [[Plant]]s, [[Myconid]]s, and [[Small]] creatures.
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|{{MdRarityItem|Everburn Blade}}
|{{MdRarityItem|Everburn Blade}}
|[[Weapon|Weapons]] (Greatsword)
|[[Weapons]] (Greatsword)
|Deal an additional {{DamageText|1d4|Fire}} damage.
|Deal an additional {{DamageText|1d4|Fire}} damage.
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|{{MdRarityItem|Firestoker}}
|{{MdRarityItem|Firestoker}}
|[[Weapon|Weapons]] (Hand Crossbow)
|[[Weapons]] (Hand Crossbow)
|'''Burned Alive:''' Deals an additional {{DamageText|1d4|Slashing}} damage to {{Cond|Burning}} targets.
|'''Burned Alive:''' Deals an additional {{DamageText|1d4|Slashing}} damage to {{Cond|Burning}} targets.
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|{{MdRarityItem|Gold Wyrmling Staff}}
|{{MdRarityItem|Gold Wyrmling Staff}}
|[[Weapon|Weapons]] (Quarterstaff)
|[[Weapons]] (Quarterstaff)
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*Deal an additional {{DamageText|1d4|Fire}} damage.  
*Deal an additional {{DamageText|1d4|Fire}} damage.  
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|{{MdRarityItem| Hellfire Greataxe }}
|{{MdRarityItem| Hellfire Greataxe }}
|[[Weapon|Weapons]] (Greataxe)
|[[Weapons]] (Greataxe)
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*'''Thermodynamo :''' Whenever you deal damage with this weapon, you gain 2 turns of {{Cond|Heat}}.
*'''Thermodynamo :''' Whenever you deal damage with this weapon, you gain 2 turns of {{Cond|Heat}}.
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|{{MdRarityItem|Hellfire Hand Crossbow}}
|{{MdRarityItem|Hellfire Hand Crossbow}}
|[[Weapon|Weapons]] (Hand Crossbow)
|[[Weapons]] (Hand Crossbow)
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*'''Hellstalker:''' Possibly inflict {{Cond|Burning}} when attacking while {{Cond|Hiding}} or {{Cond|Invisible}}.  
*'''Hellstalker:''' Possibly inflict {{Cond|Burning}} when attacking while {{Cond|Hiding}} or {{Cond|Invisible}}.  
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|{{MdRarityItem|Incandescent Staff}}
|{{MdRarityItem|Incandescent Staff}}
|[[Weapon|Weapons]] (Quarterstaff)
|[[Weapons]] (Quarterstaff)
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*{{SAI|Fireball|w=40}}: Cast as a level 3 [[Spells|spell]] ({{recharge|long rest}}).  
*{{SAI|Fireball|w=40}}: Cast as a level 3 [[Spells|spell]] ({{recharge|long rest}}).  
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|{{MdRarityItem|Kurwin's Cauteriser}}
|{{MdRarityItem|Kurwin's Cauteriser}}
|[[Weapon|Weapons]] (Scimitar)
|[[Weapons]] (Scimitar)
|'''Cauteriser:''' Deals an additional {{DamageText|1d4|Fire}} damage. On a hit, the target starts {{Cond|Burning}} unless it succeeds a Constitution {{Saving Throw}}.  
|'''Cauteriser:''' Deals an additional {{DamageText|1d4|Fire}} damage. On a hit, the target starts {{Cond|Burning}} unless it succeeds a Constitution {{Saving Throw}}.  
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|{{MdRarityItem|Rupturing Blade}}
|{{MdRarityItem|Rupturing Blade}}
|[[Weapon|Weapons]] (Rapier)
|[[Weapons]] (Rapier)
|{{SAI|Searing Blood|w=40}}: Weapon action ({{recharge|short rest}}).
|{{SAI|Searing Blood|w=40}}: Weapon action ({{recharge|short rest}}).
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|{{MdRarityItem|Scimitar of Cinder}}
|{{MdRarityItem|Scimitar of Cinder}}
|[[Weapon|Weapons]] (Scimitar)
|[[Weapons]] (Scimitar)
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*Deal an additional {{DamageText|1d6|Fire}} damage.  
*Deal an additional {{DamageText|1d6|Fire}} damage.  
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|{{MdRarityItem|Skybreaker}}
|{{MdRarityItem|Skybreaker}}
||[[Weapon|Weapons]] (Light Hammer)
||[[Weapons]] (Light Hammer)
|{{SAI|Searing Smite|w=40}}: Cast as a level 1 [[Spells|spell]] ({{recharge|long rest}}).
|{{SAI|Searing Smite|w=40}}: Cast as a level 1 [[Spells|spell]] ({{recharge|long rest}}).
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|{{MdRarityItem|Staff of a Mumbling Wizard}}
|{{MdRarityItem|Staff of a Mumbling Wizard}}
|[[Weapon|Weapons]] (Quarterstaff)
|[[Weapons]] (Quarterstaff)
|Gain access to the cantrip {{SAI|Firebolt?}}.
|Gain access to the cantrip {{SAI|Firebolt?}}.
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|{{MdRarityItem| Thermodynamo Axe  }}
|{{MdRarityItem| Thermodynamo Axe  }}
|[[Weapon|Weapons]] (Battleaxe)
|[[Weapons]] (Battleaxe)
|'''Thermodynamo :''' Whenever you deal damage with this weapon, you gain 2 turns of {{Cond|Heat}}.
|'''Thermodynamo :''' Whenever you deal damage with this weapon, you gain 2 turns of {{Cond|Heat}}.
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|{{MdRarityItem|Shield of Scorching Reprisal}}
|{{MdRarityItem|Shield of Scorching Reprisal}}
|[[Shield]]
|[[Shields]]
|'''Blazing Retaliation:''' Huddle behind your shield to increase your {{ArmourClass}} by 1 and deal {{DamageText|1d6|Fire}} when a creature misses you ({{recharge|short rest}}).
|'''Blazing Retaliation:''' Huddle behind your shield to increase your {{ArmourClass}} by 1 and deal {{DamageText|1d6|Fire}} when a creature misses you ({{recharge|short rest}}).
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Revision as of 23:50, 24 October 2024

The Heat Set is a set of equipment that helps the user with the Heat Heat condition. It consists of the following pieces :

Heat Set
Name Type Effect
Azer Warhammer Weapons (Warhammer)
  • Deal an additional 1d6Damage TypesFire damage.
  • Overheat Overheat: Weapon action.
Dragon's Grasp Weapons (Handaxe) Burned Alive: Deals an additional 1d4Damage TypesSlashing damage to Burning Burning targets.
Exterminator's Axe Weapons (Greataxe) Scourge of Pests: Deals an additional 1d6Damage TypesFire damage to Plants, Myconids, and Small creatures.
Everburn Blade Weapons (Greatsword) Deal an additional 1d4Damage TypesFire damage.
Firestoker Weapons (Hand Crossbow) Burned Alive: Deals an additional 1d4Damage TypesSlashing damage to Burning Burning targets.
Gold Wyrmling Staff Weapons (Quarterstaff)
  • Deal an additional 1d4Damage TypesFire damage.
  • Gain access to the Fire Bolt Fire Bolt cantrip.
Hellfire Greataxe Weapons (Greataxe)
  • Thermodynamo : Whenever you deal damage with this weapon, you gain 2 turns of Heat Heat.
  • Deal an additional 1d6Damage TypesFire damage.
  • Hellflame Cleave Hellflame Cleave weapon action
Hellfire Hand Crossbow Weapons (Hand Crossbow)
Incandescent Staff Weapons (Quarterstaff)
Kurwin's Cauteriser Weapons (Scimitar) Cauteriser: Deals an additional 1d4Damage TypesFire damage. On a hit, the target starts Burning Burning unless it succeeds a Constitution Saving throw.
Rupturing Blade Weapons (Rapier) Searing Blood Searing Blood: Weapon action ( Recharge: Short rest).
Scimitar of Cinder Weapons (Scimitar)
Skybreaker Weapons (Light Hammer) Searing Smite Searing Smite: Cast as a level 1 spell ( Recharge: Long rest).
Staff of a Mumbling Wizard Weapons (Quarterstaff) Gain access to the cantrip Firebolt? Firebolt?.
Thermodynamo Axe Weapons (Battleaxe) Thermodynamo : Whenever you deal damage with this weapon, you gain 2 turns of Heat Heat.
Shield of Scorching Reprisal Shields Blazing Retaliation: Huddle behind your shield to increase your Armour Class Armour Class by 1 and deal 1d6Damage TypesFire when a creature misses you ( Recharge: Short rest).
Helldusk Helmet Headwear (Non-Armour) Immolating Gaze Immolating Gaze: Sear and Frighten Frighten a target with nothing but your glower. You deal an additional 2d8Damage TypesFire damage against Burning Burning creatures.
Circlet of Blasting Headwear (Non-Armour) Cast Scorching Ray Scorching Ray once per long rest.
Hat of Fire Acuity Headwear (Non-Armour) Gain 2 stacks of Arcane Acuity Arcane Acuity each time you deal Fire damage.
Pyroquickness Hat Headwear (Non-Armour) Gain an additional Bonus action when you cast a non-cantrip Fire spell.
Obsidian Laced Robe Clothing
Infernal Robe Clothing
Emblazoned Plate of the Marshal Armour (Heavy Armour)
Flawed Helldusk Armour: Armour (Heavy Armour) When you are hit by a foe within 2 m / 7 ft, it might take 1d4Damage TypesFire damage.
Helldusk Armour Armour (Heavy Armour)
Flame Enamelled Armour Armour (Medium Armour)
Flawed Helldusk Gloves Handwear (Non-Armour) Weapon attacks deal an additional 1d4Damage TypesFire damage
Gloves of Cinder and Sizzle Handwear (Non-Armour)
Gloves of Flint and Steel Handwear (Non-Armour) Hot Little Hands: When the wearer deals Damage TypesFire damage, the target has to succeed a Constitution Saving throw or start Burning Burning.
Helldusk Gloves Handwear (Non-Armour)
Thermoarcanic Gloves Handwear (Non-Armour) Arcane Ashes: Whenever you deal Damage TypesFire damage, you gain 2 turns of Heat Heat.
Cinder Shoes Footwear (Non-Armour) Whenever you Burn Burn an enemy, you gain 2 turns of Heat Heat.
Helldusk Boots Footwear (Non-Armour) Hellcrawler: Teleport to an area and deal 2d8Damage TypesFire damage where you land. The impact blast spreads in a 3m / 10ft zone.
Fireheart Amulets Fervent Flames : Whenever you take Damage TypesFire damage dealt by another creature, you gain 2 turns of Heat Heat.
Ring of Self Immolation Rings Self Immolation Self Immolation : Set yourself on fire as a Bonus action to gain Heat Heat for 2 turns ( Recharge: Short rest).
Cindermoth Cloak Cloaks Inflicts Burning on any foe within 2m / 7ft that damages the wearer.