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Jyd'i': Difference between revisions

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(Created page with "{{PageSeo | description = Zephyr Gish'ra Jyd'i' is a Gish'ra encountered and fought in the Astral Plane at the beginning of Act Three. | image = Jyd'i' Model.png }} {{SpoilerWarning}} {{Infobox creature | name = Zephyr Gish'ra Jyd'i' | race = Githyanki | image = <gallery> Jyd'i' Model.png|Model Portrait Jyd'i'.png|Portrait </gallery> | size = Medium | class = Monk | subclass = Way of the Four Elements | type = Humanoid | archetype = Gish'ra (caster) |...")
 
m (Added combat-relevant skills to infobox)
 
Line 33: Line 33:
| conditions = Astral Gravity
| conditions = Astral Gravity
| passives = Advanced Unarmoured Movement, Deflect Missiles (passive feature), Evasion, Extra Attack, Ki-Empowered Strikes, Martial Arts: Bonus Unarmed Strike, Martial Arts: Dextrous Attacks, Martial Arts: Deft Strikes, Opportunity Attack, Psionic Empowerment, Slow Fall, Stillness of Mind (passive feature), Unarmoured Defence (Monk), Unarmoured Movement
| passives = Advanced Unarmoured Movement, Deflect Missiles (passive feature), Evasion, Extra Attack, Ki-Empowered Strikes, Martial Arts: Bonus Unarmed Strike, Martial Arts: Dextrous Attacks, Martial Arts: Deft Strikes, Opportunity Attack, Psionic Empowerment, Slow Fall, Stillness of Mind (passive feature), Unarmoured Defence (Monk), Unarmoured Movement
| athletics = 1
| acrobatics = 3
| perception = 4
}}
}}
'''Zephyr Gish'ra Jyd'i'''' is a [[Gish'ra (caster)|Gish'ra]] encountered in the [[Astral Plane]] at the beginning of Act Three. She is part of {{CharLink|Orpheus|Orpheus'}} honour guard, and is fighting to free him.
'''Zephyr Gish'ra Jyd'i'''' is a [[Gish'ra (caster)|Gish'ra]] encountered in the [[Astral Plane]] at the beginning of Act Three. She is part of {{CharLink|Orpheus|Orpheus'}} honour guard, and is fighting to free him.

Latest revision as of 07:36, 11 November 2024

Zephyr Gish'ra Jyd'i' is a Gish'ra encountered in the Astral Plane at the beginning of Act Three. She is part of Orpheus Orpheus' honour guard, and is fighting to free him.

Involvement[edit | edit source]

During a long rest at the end of Act Two, the party is suddenly woken to an attack by various githyanki monks. Jyd'i' is part of the third wave of githyanki that spawns from the portal.

Combat[edit | edit source]

Attacks and abilities[edit | edit source]

Unarmed Strike Monk.webp
Unarmed Strike Unarmed Strike ()

Swiftly strike an enemy as a bonus action.

 Melee: 1.5 m / 5  ft
Step of the Wind Dash.webp
Step of the Wind: Dash Step of the Wind: Dash ()
Double your movement speed. Jump no longer requires a Bonus action.
 Range: Self
Flurry of Blows.webp
Flurry of Blows Flurry of Blows ()
+

Punch twice in quick succession.

 Melee: 1.5 m / 5  ft
Hold Person.webp
Clench of the North Wind Clench of the North Wind ()
Hold a humanoid enemy still. They can't move, act or react. Attacks from within 3 m / 10 ft are always critical hits.
WIS Save
 Range: 18 m / 60 ft
Fist of Unbroken Air.webp
Fist of Unbroken Air Fist of Unbroken Air ()
D10 Bludgeoning.png 3d10 (3~30) Damage TypesBludgeoning

Push the target back 6 m / 20 ft and knock it Prone Prone.

STR Save
 Range: 9 m / 30 ft

Allies[edit | edit source]