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Hellrider Paladin: Difference between revisions
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HiddenDragon (talk | contribs) (Added extra to saving throws from aura of protection) |
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| resistances = Fire resistant full | | resistances = Fire resistant full | ||
| conditions = Aura of Protection (Aura), Aura of Courage (Aura), Aura of Devotion (Aura) | | conditions = Aura of Protection (Aura), Aura of Courage (Aura), Aura of Devotion (Aura) | ||
| passives = Darkvision, Extra Attack, Hellish Resistance, Divine Health, Opportunity Attack, Superior Plate (-1) @ Plate Armour +1, Tenacity (passive feature) | | passives = Darkvision, Extra Attack, Hellish Resistance, Divine Health, Opportunity Attack, Superior Plate (-1) @ Plate Armour +1, Tenacity (passive feature) @ Maul +1 | ||
}} | }} | ||
'''Hellrider Paladin''' is a summonable ally during [[Confront the Elder Brain]] if [[Zevlor]] survives [[Act One]] and [[Act Two]]. | '''Hellrider Paladin''' is a summonable ally during [[Confront the Elder Brain]] if [[Zevlor]] survives [[Act One]] and [[Act Two]]. |
Revision as of 05:00, 22 September 2024
Hellrider Paladin is a summonable ally during Confront the Elder Brain if Zevlor survives Act One and Act Two.
Combat
Attacks and Abilities
Notes
- Summonable as an ally through Tiefling Refugees in Act One and saves Zevlor from Mind Flayer Colony in Act Two. variant if the player sides with