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{{ up to date | 2023-09-16 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. --> | |||
{{WeaponTypePage | {{WeaponTypePage | ||
| type = Mauls | | type = Mauls |
Revision as of 13:39, 16 September 2023
Weapons |
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Lists of weapons by category |
Lists of weapons by range |
Lists of weapons by type |
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are a type of two-handed martial melee weapon. The following are some base attributes common to most mauls, although special or magical variants may be significantly different. For the most common, nonmagical type of this weapon, see Maul. Further down below, you can find a list of all mauls in the game.
Properties
- Damage
- 2d6 (2~12) + Strength modifier Bludgeoning
- Details
- Two-Handed
- Melee: 1.5 m / 5 ft
- Dippable
Actions
If you have proficiency, equip in main hand to gain:
- Tenacity ()
When you miss an attack, deal Bludgeoning damage equal to your Strength modifier anyway (minimum of 1).
- Backbreaker ()
Put extra force behind your strike to possibly knock your enemy .
- Concussive Smash ()
Hit an enemy with all your might to deal damage and possibly them.
List of mauls
Weapon | Enchant. | Damage | Damage Type | Weight | Price | Special |
---|---|---|---|---|---|---|
2d6 |
Bludgeoning |
4.5 kg |
40 | |||
2d6 |
Bludgeoning |
4.5 kg |
3 | |||
2d6 |
Bludgeoning |
4.5 kg |
65 |
|
||
2d6 |
Bludgeoning |
4.5 kg |
65 | |||
+1 |
2d6 + 1 |
Bludgeoning |
4.5 kg |
40 | ||
+2 |
2d6 + 2 |
Bludgeoning |
4.5 kg |
190 |
|
|
+2 |
2d6 + 2 |
Bludgeoning |
4.5 kg |
480 |
|