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<blockquote style="font-size:160%; font-family:Garamond;">"With stealth, skill, and uncanny reflexes, a rogue's versatility lets them get the upper hand in almost any situation."</blockquote> | <blockquote style="font-size:160%; font-family:Garamond;">"With stealth, skill, and uncanny reflexes, a rogue's versatility lets them get the upper hand in almost any situation."</blockquote> | ||
[[File:Rogue | [[File:Rogue Icon.png|frameless|left]]''Rogue''' is one of the [[Character Creation#Playable Classes|Playable Classes]] of Baldur Gate's 3. Rogues are well versed in the art of stealth and rely on their resourcefulness to be in control of any challenging situation. Rogues use [[Dexterity]] as their primary ability score. | ||
''Rogue''' is one of the [[Character Creation#Playable Classes|Playable Classes]] of Baldur Gate's 3. Rogues are well versed in the art of stealth and rely on their resourcefulness to be in control of any challenging situation. Rogues use [[Dexterity]] as their primary ability score. | |||
== Class Information == | == Class Information == | ||
[[File:Rogue Default Armor.jpg|thumb|right|Rogue's default armor]] | |||
=== Hit Points === | === Hit Points === | ||
* Level 1 Maximum Hit Points: <code>8 + [[Constitution]] Modifiers</code> | * Level 1 Maximum Hit Points: <code>8 + [[Constitution]] Modifiers</code> |
Revision as of 11:03, 18 February 2022
Main Page > Character Creation > Playable Classes > Rogue
"With stealth, skill, and uncanny reflexes, a rogue's versatility lets them get the upper hand in almost any situation."Rogue' is one of the Playable Classes of Baldur Gate's 3. Rogues are well versed in the art of stealth and rely on their resourcefulness to be in control of any challenging situation. Rogues use Dexterity as their primary ability score.
Class Information
Hit Points
- Level 1 Maximum Hit Points:
8 + Constitution Modifiers
- Hit points at higher levels:
5 + Constitution Modifiers
- Hit points at higher levels:
Class Features
- Saving Throws Proficiency:
Dexterity, Intelligence
- Armors Proficiency:
Light Armors
- Shield Proficiency
- Weapons Proficiency:
Simple Weapon, Hand Crossbow, Longsword, Rapier, Shortsword
Skills
"You receive a bonus to every Skill that you are Proficient in. This bonus increases as you gain levels in your Class and applies to all Checks for that Skills"
Level 1 Proficiency Bonus: +2
- Inherited Skills: Granted by Races and Backgrounds
- Skills with Proficiency (Choose 4):
- Skills without Proficiency:
Level Progression
"Through experience, you acquire new power. You gain the following trait:"
Level 1
Class Features
- Actions:
Level 2
Class Features
- Cunning Actions: