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Hellrider Paladin: Difference between revisions
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HiddenDragon (talk | contribs) (Has the aura version of Aura of Protection/Courage/Devotion) |
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| cha save prof = yes | | cha save prof = yes | ||
| resistances = Fire resistant full | | resistances = Fire resistant full | ||
| conditions = Aura of Protection, Aura of Courage, Aura of Devotion | | conditions = Aura of Protection (Aura), Aura of Courage (Aura), Aura of Devotion (Aura) | ||
| passives = Darkvision, Extra Attack, Hellish Resistance, Divine Health, Opportunity Attack, Superior Plate (-1) @ Plate Armour +1, Tenacity (passive feature) | | passives = Darkvision, Extra Attack, Hellish Resistance, Divine Health, Opportunity Attack, Superior Plate (-1) @ Plate Armour +1, Tenacity (passive feature) | ||
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Revision as of 22:29, 21 September 2024
Hellrider Paladin is a summonable ally during Confront the Elder Brain if Zevlor survives Act One and Act Two.
Combat
Attacks and Abilities
Notes
- Summonable as an ally through Tiefling Refugees in Act One and saves Zevlor from Mind Flayer Colony in Act Two. variant if the player sides with