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Charisma: Difference between revisions

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* {{RarityItem|Harmonic Dueller|40}} ([[Mellow Harmony]]): Pass a Performance check to gain bonus damage equal to your Charisma modifier on melee weapon attacks.
* {{RarityItem|Harmonic Dueller|40}} ([[Mellow Harmony]]): Pass a Performance check to gain bonus damage equal to your Charisma modifier on melee weapon attacks.
* {{RarityItem|Helmet of Smiting|40}} ([[Bolstering Smite]]): Upon applying a condition with a Smite spell, gain temporary hit points equal to your Charisma modifier.
* {{RarityItem|Helmet of Smiting|40}} ([[Bolstering Smite]]): Upon applying a condition with a Smite spell, gain temporary hit points equal to your Charisma modifier.
* {{RarityItem|Potent Robe|40}} ([[Gregarious Caster]]): Cantrips deal additional damage equal to your Charisma modifier.
* {{RarityItem|Potent Robe|40}} ([[Well-Liked and Well-Fortified]]): At the beginning of your turn, grant you temporary hit points equal to your Charisma modifier.
* {{RarityItem|Potent Robe|40}} ([[Well-Liked and Well-Fortified]]): At the beginning of your turn, grant you temporary hit points equal to your Charisma modifier.
* {{RarityItem|Potent Robe|40}} ([[Gregarious Caster]]): Cantrips deal additional damage equal to your Charisma modifier.
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Revision as of 08:33, 2 September 2024

Charisma is an ability score and the primary ability of Bards, Warlocks, and Sorcerers. Charisma affects its related skills (Deception, Intimidation, Performance, Persuasion) and improves spellcasting for Bards, Paladins, Warlocks and Sorcerers (better chance to hit enemies with spell attack rolls; increases the Difficulty Class of spells with saving throws).

As of Early Access Patch 9, increasing one's Charisma Modifier also improves the prices offered by Traders (by increasing the Persuasion skill bonus).

Charisma modifier chart

Baldur's Gate 3 uses the Point Buy ruleset.

Ability score modifier chart
Ability score Modifier value Ability score Modifier value
1 -5 16-17 +3
2-3 -4 18-19 +4
4-5 -3 20-21 +5
6-7 -2 22-23 +6
8-9 -1 24-25 +7
10-11 +0 26-27 +8
12-13 +1 28-29 +9
14-15 +2 30 +10

Ways to increase

The following items/entities can be consumed/used for a permanent bonus to Charisma:

The following feats can increase Charisma up to a base value of 20:

Related items

Affecting Charisma

The following items increase Charisma while equipped:

  • Birthright increases Charisma by +2 (up to 22)
  • Duke Ravengard's Longsword increases Charisma by +2 (up to 24; the in-game tooltip doesn't mention it, but the sword doesn't let you pass 24)

The following items reduce Charisma while equipped:

Affecting saving throws

The following items grant a +1 bonus to Charisma saving throws:

The following items grant advantage on Charisma saving throws:

Affecting ability checks

The following items grant a +1 bonus to Charisma ability checks:

Benefiting from Charisma