Ad placeholder

The High Hall: Difference between revisions

From bg3.wiki
Jump to navigation Jump to search
(Added location page template)
mNo edit summary
Line 6: Line 6:
| act = three
| act = three
| summary = This area is accessible only after travelling to the [[Morphic Pool]] to begin the final quest of Baldur's Gate 3.
| summary = This area is accessible only after travelling to the [[Morphic Pool]] to begin the final quest of Baldur's Gate 3.
| region prefix = the
| region = Upper City
| region = Upper City
| north =
| north =

Revision as of 09:55, 18 August 2024

The High Hall is a Location within the Upper City in Act Three of Baldur's Gate 3. This area is accessible only after travelling to the Morphic Pool to begin the final quest of Baldur's Gate 3.

Overview

The Watch Citadel

The Watch Citadel is a small area visited before the High Hall's Courtyard. Any allies gathered during the game will appear here and give short lines of support dialogue. There is also a trader for last minute supplies, Koll Koll the Red.

The High Hall Courtyard

The High Hall Courtyard is a large area before the High Hall proper. Entering this area will begin a fight with Absolutist cultists, Winged Horrors, goblins, an Ogre, a Spectator, and several Mind Flayers. It is possible to bypass this battle by approaching the High Hall from the northern or southern routes, or taking the sewers.

Upper City Sewers

The Upper City Sewers is an area accessible though metal door in a hidden area, underneath part of the northern pathway around the Courtyard X: 263 Y: 126. This area provides a shortcut between the Courtyard entrance and the High Hall. This route features few goblins, a Mind flayer, Absolute cultists, Bane (God) Bane cultists, Necromites and a Death knight named Stalker Svignee Stalker Svignee.

The High Hall

The High Hall itself is located just past the courtyard. Once sighted while in this area, the party will enter combat with the intellect devourers, Bhaal cultists, and a nautiloid which will spawn additional intellect gluttons.

Traversing up the stairs and approaching the stem of the Netherbrain will end combat. Once here, the party can use a restoration pod (not on tactician difficulty) to heal, and then traverse up the stem to the final area Atop the Netherbrain Atop the Netherbrain.

Notable characters

NPCs available are based on those recruited as allies (see quest: Gather Your Allies Gather Your Allies).

Notable creatures

Related quests