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Chill of the Mountain: Difference between revisions

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{{ActionPage
{{Feature page
| description = Call forth the cold mountain winds and reduce the target's movement speed by {{Distance|m=3}}.
| type = action
| summary = '''{{PAGENAME}}''' is an action that allows a [[Way of the Four Elements]] monk to hit with cold damage and reduce the movement speed of their opponent. This action is the monk's equivalent of {{SAI|Ray of Frost}}.
| description = Call forth the cold mountain winds and reduce the target's movement speed by {{dist|m=3}}.
| image = Ray of Frost.webp
| image = Ray of Frost.webp
| controller icon = Ray of Frost Icon.webp
| controller icon = Ray of Frost Icon.webp
| icon = Ray of Frost Unfaded Icon.webp
| hotbar icon = Ray of Frost Unfaded Icon.webp
| summary = '''{{PAGENAME}}''' is an action that allows a [[Way of the Four Elements]] Monk to hit with cold damage and reduce the movement speed of their opponent. This action is the Monk's equivalent of {{SAI|Ray of Frost}}.
| cost = action, ki
| damage = 1d10
| damage = 1d10
| damage type = Cold
| damage type = Cold
| cost = action, ki
| attack roll = ranged spell
| range = ranged
| range = ranged
| higher levels = At level 9, the damage dice increases by one to {{DamageInfo| 2d10 | Cold}}
| higher levels = At level 9, the damage dice increases by one to {{DamageInfo| 2d10 | Cold}}
| uid = Projectile_RayOfFrost_Monk
| spell flags = HasHighGroundRangeExtension, HasSomaticComponent, IsHarmful, RangeIgnoreVerticalThreshold
| condition = Ray of Frost
| condition = Ray of Frost
| condition duration = 1
| condition duration = 1
| attack roll = ranged spell
| notes =
| class learns at level 3 = Way of the Four Elements
| class learns at level 3 = Way of the Four Elements
}}
}}
{{MonkNavbox}}
{{MonkNavbox}}

Revision as of 16:39, 5 March 2025

Ray of Frost.webp
Chill of the Mountain is an action that allows a Way of the Four Elements monk to hit with cold damage and reduce the movement speed of their opponent. This action is the monk's equivalent of Ray of Frost Ray of Frost.

Description

Call forth the cold mountain winds and reduce the target's movement speed by 3 m / 10 ft.

Properties

Cost
Action +  Ki Point
Damage: 1~10
D10 Cold.png
1d10Damage TypesCold
Details
Ranged spell attack roll
 Range: 18 m / 60 ft

At higher levels

At level 9, the damage dice increases by one to
D10 Cold.png 2d10 (2~20) Damage TypesCold

Technical details

Condition: Ray of Frost

Ray of Frost Ray of Frost

Duration: 1 turn

How to learn

Classes: