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Zealot of the Absolute: Difference between revisions

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| race = [[Human]]
| race = [[Human]]
| type = [[Humanoid]]
| type = [[Humanoid]]
| class = [[Paladin]]
| class = [[Oath of Vengeance]][[Paladin]]
| level = 8
| level = 8
| size = Medium
| size = Medium

Revision as of 05:58, 19 July 2024

Zealot of the Absolute is an archetype of enemy that serves The Absolute, based off of a Strength-based Oath of Vengeance Paladin.

They can be encountered in Moonrise Towers and High Hall.

Combat

Attacks and abilities

Lay on Hands Greater Healing.webp
Lay on Hands: Greater Healing Lay on Hands: Greater Healing (Action + 2 Lay on Hands Charge)
Healing:
Paladin Level x 4Healing

Imbue your hands with divine power to heal an ally.

 Melee: 1.5 m / 5  ft
Lay on Hands Lesser Healing.webp
Lay on Hands: Lesser Healing Lay on Hands: Lesser Healing (Action + Lay on Hands Charge)
Healing:
Paladin Level x 2Healing

Imbue your hands with divine power to heal an ally.

 Melee: 1.5 m / 5  ft
Branding Smite Melee.webp
Branding Smite Branding Smite (Action + Bonus Action + Level 2 Spell Slot)   –  Halberd
Damage: 7~26
D10 Slashing.pngD6 Radiant.png
1d10 + 4Damage TypesSlashing
+ 2d6Damage TypesRadiant

Your weapon gleams with astral radiance as you strike and possibly mark your targets with light, preventing it from turning Invisible Invisible.

 Range: Normal weapon range
Thunderous Smite.webp
Thunderous Smite Thunderous Smite (Action + Bonus Action + Level 1 Spell Slot)   –  Halberd
Damage: 7~26
D10 Slashing.pngD6 Thunder.png
1d10 + 4Damage TypesSlashing
+ 2d6Damage TypesThunder

Your melee weapon rings with thunder as you strike, pushing your target 3 m / 10 ft away and possibly knocking them Prone Prone.

STR Save
 Range: Normal weapon range
Divine Smite.webp
Divine Smite Divine Smite (Action + Level 1 Spell Slot)   –  Halberd
Damage: 8~38
D10 Slashing.pngD8 Radiant.pngD8 Radiant.png
1d10 + 4Damage TypesSlashing
+ 2d8Damage TypesRadiant
+ 1d8Damage TypesRadiant

Your weapon deals an additional 2d8Damage TypesRadiantDRS damage, increased by 1d8Damage TypesRadiant damage when attacking Fiends or Undead.

 Range: Normal weapon range

Tactician and higher difficulties only:

Abjure Enemy.webp
Abjure Enemy Abjure Enemy (Action + Channel Oath Charge)

Frighten Frighten an enemy. They'll have Disadvantage Icon.png Disadvantage on ability checks and Attack rolls , and they cannot move.

Fiends and undead have Disadvantage Icon.png Disadvantage on this Saving Throw

WIS Save
 Range: 18 m / 60 ft

Loot

Known zealots of the Absolute

Notes

  • Some members of this archetype may have slightly different passives, movement speed, weight, and size due to being members of different races.
  • Zealots encountered in High Hall are level 7 as opposed to level 8.