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| description = Time Sensitive Activities are activities that automatically end based on the party moving to a certain location, completing a quest, or performing a number of Long Rests. | |||
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'''Time Sensitive Activities''' are activities that automatically end based on the party moving to a certain [[List of Locations|location]], completing a [[quest]], or performing a number of [[Long Rest|Long Rests]]. | '''Time Sensitive Activities''' are activities that automatically end based on the party moving to a certain [[List of Locations|location]], completing a [[quest]], or performing a number of [[Long Rest|Long Rests]]. | ||
== General Trigger Points == | == General Trigger Points == | ||
There are various points in the game where a pop up appears asking the party if they wish to proceed to the next area and suggesting they tie up loose ends. If the party proceeds on, this causes many interactions and events to automatically resolve. These major choke points are as follows: | There are various points in the game where a pop up appears asking the party if they wish to proceed to the next area and suggesting they tie up loose ends. If the party proceeds on, this causes many interactions and events to automatically resolve. These major choke points are as follows: |
Revision as of 22:09, 16 July 2024
Time Sensitive Activities are activities that automatically end based on the party moving to a certain location, completing a quest, or performing a number of Long Rests.
General Trigger Points
There are various points in the game where a pop up appears asking the party if they wish to proceed to the next area and suggesting they tie up loose ends. If the party proceeds on, this causes many interactions and events to automatically resolve. These major choke points are as follows:
- Entering the Mountain Pass for the first time.
- Entering the Shadow-Cursed Lands.
- Entering the Shadowfell.
- Leaving the Shadow-Cursed Lands for Baldur's Gate at the end of Act Two.
- Entering the Morphic Pool at the end of Act Three.
Time-Sensitive Interactions
Bugbear Assassinates Nadira
- Event Starter: Approaching Nadira's location.
- Length of Time: The Bugbear immediately begins sneaking up to Nadira and sneak attacks her unless the party initiates combat.
Ethel's Shop in the Druid Grove
- Event Starter: Entering the Druid Grove
- Length of Time: Ethel leaves the Grove after the party enters the Sunlit Wetlands.
True Soul Edowin's Family
- Event Starter: Approaching the location of Edowin.
- Length of Time: Edowin's siblings leave after returning to camp or Fast Travel.
Owlbear Cave
- Event Starter: Interacting with the Owlbear in the Owlbear Nest.
- Length of Time: The owlbear dies after one Long Rest.
Aradin and his gang
- Event Starter: Approaching Aradin near the entrance to the Blighted Village if he decided not to stay in the Emerald Grove.
- Length of Time: Aradin and his band of adventurers leave after one Long Rest or Fast Travel.
Dying Illithid
- Event Starter: Starting Act One
- Length of Time: Entering the Shattered Sanctum. The goblins steal the illithid's corpse for Dror Ragzlin to commune with.
Dolly Thrice
- Event Starter: Acquiring Kar'niss' Moonlantern.
- Length of Time: Dolly Thrice dies if the party doesn't free her before entering Act Three.
Time Sensitive Quests
- See also the category Time-Sensitive Quests for a list of quests
Companion Quests
- Event Starter: Gale reveals he needs magical artefacts to survive.
- Length of Time: Gale is not fed an artefact for two Long Rests.
- Event Starter: Approaching the githyanki patrol with Lae'zel in the party (Triggered after the cutscene, when she walks down).
- Length of Time: Lae'zel dies after one Long Rest if Kith'rak Voss is not spoken to.
- Event Starter: Start of quest.
- Length of Time: Karlach leaves the party if Anders and the Paladins of Tyr are not killed for Hunt the Devil and the party enters the Mountain Pass or Shadow-Cursed Lands.
Act One
- Event Starter:
- Approaching the Chapel Entrance north of the Overgrown Ruins X: 287 Y: 332, either falling through the cracked stone or using the door.
- A hatch on a nearby cliff X: 317 Y: 363
- Lockpicking the Ancient Door X: 284 Y: 305 northeast of the Overgrown Ruins waypoint (DC 20), then use the Heavy Oak Doors to enter the crypt.
- Length of Time: Withers disappears from the tomb after entering the courtyard of the goblin camp.
- Event Starter: Approaching the cave on the Risen Road.
- Length of Time: One Long Rest causes Rugan and Olly to be killed by the gnolls.
- Event Starter: Approaching the beach north of the Inner Sanctum.
- Length of Time: Completing a Long Rest causes Mirkon to die.
- Event Starter: Freeing Sazza or informing Minthara of the Druid Grove's location.
- Length of Time: The goblin leaders disappear after one Long Rest.
- Event Starter: Start of quest.
- Length of Time: After entering the Mountain Pass or Shadow-Cursed Lands, Barcus Wroot dies and his corpse can be found in the Blighted Village.
- Event Starter: Approaching Waukeen's Rest.
- Length of Time: One Long Rest or Fast Travel.
- Event Starter: Approaching Waukeen's Rest.
- Length of Time: One Long Rest or Fast Travel.
- Event Starter: Learning about Halsin being last seen in the Goblin Camp.
- Length of Time: Entering the Mountain Pass or the Shadow-Cursed Lands causes Halsin to die in his cell.
- Event Starter: Approaching the Inner Sanctum of the Druid Grove.
- Length of Time: Completing Defeat the Goblins or Raid the Grove.
- Event Starter: Start of quest
- Length of Time: Completing Defeat the Goblins or Raid the Grove causes Sazza to die. Entering the Mountain Pass or the Shadow-Cursed Lands before finishing the quests causes this quest to complete with the following journal entry: "We didn't free Sazza. Who knows what happened to her?"
- Event Starter: Start of quest
- Length of Time: Entering the Mountain Pass or the Shadow-Cursed Lands.
- If leaving without completing Investigate Kagha, the Rite of Thorns is completed, blocking all outsiders from the Druid Grove.
- If leaving after completing Investigate Kagha, but before finishing Defeat the Goblins, the grove will still be accessible, but the tieflings will be gone. The journal entry says: "We left without helping the tieflings. They'll likely die on the road."
- Additional Info: The completion of the Rite of Thorns is not tied to Long Rests.
- Event Starter: Approaching Thulla at Ebonlake Grotto.
- Length of Time: Thulla becomes a myconid husk after three Long Rests.
- Event Starter: Entering Grymforge.
- Length of Time: Fast traveling or long resting more than once causes Nere to die.
- Event Starter: Entering Grymforge.
- Length of Time: Fast traveling or long resting more than once causes the gnomes to disappear.
- Event Starter: Freeing True Soul Nere from the rubble.
- Length of Time: Fast traveling or long resting once causes Nere to disappear.
Act Two
- Event Starter: After Resolve the Abduction, approaching Rolan's location in the Ruined Battlefield.
- Length of Time: If the location is approached, combat between Rolan and the shadows will begin immediately, and he will be slain if the party does not intervene in time.
- Event Starter: After Wake up Art Cullagh is completed and Halsin opens the portal to the Shadowfell to rescue Thaniel.
- Length of Time: Portal must be protected for four combat turns.
Seek Protection from the Shadow Curse
Obtaining the Moonlantern
- Event Starter: After Resolve the Abduction, approaching the Harpers near the entrance of the Last Light Inn (if Follow the Convoy was not completed)
- Length of Time:
- Event Starter: Start of quest
- Length of Time: Entering the Shadowfell as part of Find Ketheric Thorm's Relic.
- Event Starter: Start of quest
- Length of Time: Entering the Shadowfell as part of Find Ketheric Thorm's Relic.
Act Three
- Event Starter: Reading the Execution Notices posted around the Lower City or speaking to Duke Ravengard and getting him to reveal the execution during Gortash's coronation.
- Length of Time: Counsellor Florrick is executed after the fifth Long Rest.
- Event Starter: Meeting the Strange Ox in Rivington.
- Length of Time: Entering the Lower City.
Cora Highberry's Death
- Event Starter: The party has read the Bloodstained Parchment and has approached the proximity of the Wine Festival in the Lower City.
- Alternative Starter: Party enters the Murder Tribunal.
- Length of Time: One Long Rest
Figaro Pennygood's Death
- Event Starter: Starting Impress the Murder Tribunal.
- Length of Time: If the party enters the Murder Tribunal (ie by providing a hand of a murder victim), Dolor automatically completes his killing quest by murdering Figaro. [Needs Verification] (This didn't happen for me, I defeated Dolor at the wine festival and then collected 2 hands myself and went to the tribunal where Dolor then showed up. The assassination on Figaro was "on hold", everything was still the same, even Devella was still there (though not paraylysed), except that Dolor wasn't there and the 2 dopplegangers in the first room were already hostile)
- Event Starter: Quest start
- Length of Time: After arriving at the Iron Throne, 5 turns of combat, or 8 for Explorer difficulty or completing Avenge the Ironhands without visiting the Iron Throne.
- Event Starter: The party attended Gortash's coronation without attacking him and spoke to Mizora at a Long Rest.
- Length of Time: After arriving at the Iron Throne, 5 turns of combat, or 8 for Explorer difficulty or completing Avenge the Ironhands without visiting the Iron Throne.
- Additional Info: If Wyll agrees to sell his soul to Zariel for all eternity, then Mizora resurrects Duke Ravengard regardless of if he dies or not.
- Event Starter: Quest start
- Length of Time: After arriving at the Iron Throne, 5 turns of combat, or 8 for Explorer difficulty or completing Avenge the Ironhands without visiting the Iron Throne.
- Event Starter: Speaking to Ettvard Needle after initiating the quest.
- Length of Time: The party's reputation is tarnished after one Long Rest unless the news is altered.
Notes
- Although Rescue Orin's Victim appears to be time-sensitive - it is not. The party can take an unlimited number of Long Rests without Orin killing her kidnapping victim. The companion's life is only at risk once Orin is spoken to in the Temple of Bhaal.
- The vampire ambush of Astarion is not time-sensitive or related to meeting the vampires at Fraygo's Flophouse - it occurs as a random Long Rest event after entering the Lower City.