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Poltergeist: Difference between revisions

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== External links ==
== External links ==
* {{FRWiki|Poltergeist|long}}
* {{FRWiki|Poltergeist|long}}
{{See also|Mummy (race)}}
[[File:Mystic Carrion Model.png|thumb|right|alt=A Mummy Lord in Baldur's Gate 3]]
'''Mummy Lords''' are a non-playable [[Undead]] race in [[Baldur's Gate 3]].
{{Q|Huddled in their sarcophagi like sickly penitents, mummy lords creep out to protect their tombs, their crumbling rags host to fierce ancient fists and skin crawling with curses.|In-game racial description}}
== About mummy lords ==
The Mummy Lord is a more powerful Mummy who are effectively immortal, unless their heart is destroyed. They lack resistance to physical damage, but also do not have a weakness to fire.
===Racial features===
; {{SmallIcon|Creature Speed Icon.png}} Base Racial Speed
: 9m / 30ft
; {{SmallIcon|Creature Size Icon.png}} Size
: Medium
{{Passive|Darkvision}}
{{Passive|Permanently Armed}}
{{Passive|Magic Resistance}}
{{Passive|Multiattack: Frightened}}
{{Passive|Turn Resistance}}
== Mummy lord characters ==
* {{CharLink|Mystic Carrion}}
== External links ==
*{{FRWiki|Mummy lord|long}}
{{Creatures}}
[[Category:Creatures]]
[[Category:Races]]
[[Category:Non-playable races]]
[[Category:Undead]]
[[Category:Undead]]
{{NavCreatures}}

Revision as of 10:31, 6 July 2024

Poltergeists are an Undead creature in Baldur's Gate 3. They are found in the Jannath Estate.

Attacks and abilities

Shove.webp
Telekinetic Thrust Telekinetic Thrust ()
D10 Force.png 3d10 + 4 (7~34) Damage TypesForce
Shove a target with your mind. The shove distance depends on your Strength and the target's weight.
STR Save
 Range: 9 m / 30 ft
Throw.webp
Forceful Throw Forceful Throw ()
D10 Bludgeoning.png 1d10 (1~10) Damage TypesBludgeoning

Throw an item at a creature, wounding it and possibly knocking it Prone Prone.

Heavier items deal more damage.

DEX Save
 Range: 18 m / 60 ft
AoE: 1 m / 3 ft (Radius)
Inflict Wounds.webp
Withering Touch Withering Touch ()
D8 Necrotic.png 4d8 + 3 (7~35) Damage TypesNecrotic
Touch a nearby creature and pour your fetid magic through its very soul.
 Melee: 1.5 m / 5  ft
Fly.webp
Fly Fly ()
Fly to a target position
 Range: 18 m / 60 ft

Tactics

  • Poltergeists will initially have the condition Invisible Invisible, and will cause damage by throwing furniture. If a party member has the condition See Invisibility See Invisibility or Volo's Ersatz Eye (passive feature) Volo's Ersatz Eye (passive feature), they will become Revealed Revealed for one turn.
  • Poltergeists will only be drawn into battle if they are revealed, otherwise they can be ignored entirely (although they will continue throwing furniture).
  • They can fly down from the upper levels of the estate, so it may be best to wait for them to come closer rather then traversing into areas where Cursed Skulls are still active.

Gallery

External links

See also: Mummy (race)
A Mummy Lord in Baldur's Gate 3

Mummy Lords are a non-playable Undead race in Baldur's Gate 3.

Huddled in their sarcophagi like sickly penitents, mummy lords creep out to protect their tombs, their crumbling rags host to fierce ancient fists and skin crawling with curses.
In-game racial description


About mummy lords

The Mummy Lord is a more powerful Mummy who are effectively immortal, unless their heart is destroyed. They lack resistance to physical damage, but also do not have a weakness to fire.

Racial features

Base Racial Speed
9m / 30ft
Size
Medium
Darkvision Darkvision
Can see in the dark up to 12 m / 40 ft.
Permanently Armed Permanently Armed
Creature can't be disarmed.
Magic Resistance Magic Resistance
Has Advantage Icon.png Advantage on Saving Throws against Spells and other magical effects.
Multiattack: Frightened Multiattack: Frightened
The Mummy can Multiattack Multiattack if the target is Frightened Frightened.
Turn Resistance Turn Resistance
Turn Resistance gives Advantage Icon.png Advantage on Saving throws against any effect that turns undead.

Mummy lord characters

External links