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Non-player characters: Difference between revisions

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=== Boss ===
=== Boss ===
: An informal term used by the [[Baldur's Gate 3]] playerbase to describe unique, particularly strong enemies. Bosses usually have special and powerful abilities, and are often in set-piece areas that play to their strengths. Bosses also often drop plentiful loot, and might have a few unique magic items as well. However, whether an NPC is a boss is ultimately subjective. See [[Bosses]].
: An informal term used by the [[Baldur's Gate 3]] playerbase to describe unique, particularly strong enemies. Bosses usually have special and powerful abilities, and are often in set-piece areas that play to their strengths. Bosses also often drop plentiful loot, and might have a few unique magic items as well. However, whether an NPC is a boss is ultimately subjective.
 
{{hatnote|See [[Bosses]].}}


=== Camp Follower ===  
=== Camp Follower ===  
: A camp follower is an NPC that remains at camp and cannot be invited to the player's party. They usually have [[quests]] tied to them, provide lore and may provide services. See [[Camp followers]].
: A camp follower is an NPC that remains at camp and cannot be invited to the player's party. They usually have [[quests]] tied to them, provide lore and may provide services.
{{hatnote|See [[Camp followers]].}}




=== Companion ===
=== Companion ===
: A companion is an NPC that often has a very large number of interactions. When added to the player's party, they take up one of the four slots available and temporarily become a playable character, albeit with special interactions that a custom player character does not have. They can also still be entered into dialogue with. See [[Companions]].
: A companion is an NPC that often has a very large number of interactions. When added to the player's party, they take up one of the four slots available and temporarily become a playable character, albeit with special interactions that a custom player character does not have. They can also still be entered into dialogue with.  
{{hatnote|See [[Companions]].}}
 
==== Temporary companions ====
==== Temporary companions ====
: A temporary companions can be recruited party members during [[All Quests|quests]] or through world interactions. Unlike camp followers, temporary companions are able to join as party members and some can become temporary playable characters. See [[Temporary companion]]s.
: A temporary companions can be recruited party members during [[All Quests|quests]] or through world interactions. Unlike camp followers, temporary companions are able to join as party members and some can become temporary playable characters.  
 
{{hatnote|See [[Temporary companion]]s.}}


=== Trader ===
=== Trader ===
: A trader is an NPC with an expanded list of items to trade or [[pickpocket]], as well as a large amount of gold. See [[Traders]] or [[Trading and item pricing|Trading]].
: A trader is an NPC with an expanded list of items to trade or [[pickpocket]], as well as a large amount of gold. They can be commonly found in what can be considered settlements or cities.
 
{{hatnote|See [[Traders]] or [[Trading and item pricing|Trading]].}}


=== Common Citizens ===
=== Common Citizens ===

Revision as of 11:42, 2 October 2024

This article is about the concept. For lists of all characters, see List of characters and Category:Characters.

Non-player characters (also known as NPCs) are characters not controlled by the player. They have pre-determined behaviours and defined ability scores, class actions, and inventories. NPCs commonly have dialogue and voice lines, and many NPCs in Baldur's Gate 3 are involved in quests.

Some NPCs, particularly humanoid ones, have sets of abilities that mimic player character progression. A ranger archetype NPC might have ranger-like abilities such as Hunter's Mark Hunter's Mark or Ensnaring Strike Ensnaring Strike. Other NPCs can have class actions that are unique to them and cannot be learned by player characters.

Types of NPC

NPCs can be divided into a number of archetypes that are not necessarily mutually exclusive.

Boss

An informal term used by the Baldur's Gate 3 playerbase to describe unique, particularly strong enemies. Bosses usually have special and powerful abilities, and are often in set-piece areas that play to their strengths. Bosses also often drop plentiful loot, and might have a few unique magic items as well. However, whether an NPC is a boss is ultimately subjective.
See Bosses.

Camp Follower

A camp follower is an NPC that remains at camp and cannot be invited to the player's party. They usually have quests tied to them, provide lore and may provide services.


Companion

A companion is an NPC that often has a very large number of interactions. When added to the player's party, they take up one of the four slots available and temporarily become a playable character, albeit with special interactions that a custom player character does not have. They can also still be entered into dialogue with.

Temporary companions

A temporary companions can be recruited party members during quests or through world interactions. Unlike camp followers, temporary companions are able to join as party members and some can become temporary playable characters.

Trader

A trader is an NPC with an expanded list of items to trade or pickpocket, as well as a large amount of gold. They can be commonly found in what can be considered settlements or cities.

Common Citizens

These NPCs populate the game world, creating a sense of a living environment, having limited dialogue options and do not typically provide quests or items.


Hostile NPCs (Enemies)

Hostile NPCs - or Enemies - are adversaries that the player encounters during exploration and quests, varying in level of difficulty.

List of articles about NPCs