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Fighter: Difference between revisions
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* [[File:Second Wind Icon.png|frameless|link=Second Wind]] [[Second Wind]] | * [[File:Second Wind Icon.png|frameless|link=Second Wind]] [[Second Wind]] | ||
* Fighting Styles (Choose 1): | * Fighting Styles (Choose 1): | ||
{| class=wikitable | |||
|- | |||
| '''Archery''' || | |||
You gain a +2 bonus to [[Ranged Weapon Attacks]]. | |||
|- | |||
| '''Defence''' || | |||
You gain a +1 bonus to [[Armour Class]] while wearing [[Armor|Armour]]. | |||
|- | |||
| '''Duelling''' || | |||
When you are wielding a melee weapon in one hand and no weapon in the other hand, you gain a +2 bonus to damage rolls with that weapon, increasing your chance to do heavy damage. | |||
|- | |||
| '''Great Weapon Fighting''' || | |||
When you roll a 1 or 2 on a damage die for an attack with a [[Two-handed Weapons|Two-Handed]] melee weapons, that die is reroll once. | |||
|- | |||
| '''Protection''' || | |||
When you have a shield, impose [[Disadvantage]] on an enemy who attacks one of your allies when you are within <code>1.5m / 5ft</code>. You must be able to see the enemy. (''This is an reaction. Toggle a reaction during your turn. It will automatically executed when needed.'') | |||
|- | |||
| '''Two-Weapon Fighting Style''' || | |||
When you make an offhand attack, you can add your [[Ability Modifier]] to the damage of the attack. | |||
|} |
Revision as of 08:16, 26 January 2022
Main Page > Character Creation > Playable Classes > Fighter
"Fighters have mastered the art of combat, wielding weapons with unmatched skill and wearing armour like a second skin."
Fighter is one of the Playable Classes of Baldur Gate's 3. Fighters use their martial expertise to fight enemies and support their allies in combat. Fighters use Strength as their primary ability score.
Class Information
Hit Points
- Level 1 Maximum Hit Points:
10 + Constitution Modifiers
- Hit points at higher levels:
6 + Constitution Modifiers
- Hit points at higher levels:
Class Features
- Saving Throws Proficiency:
Strength, Constitution
- Armors Proficiency:
Light Armors, Medium Armors, Heavy Armors
- Shield Proficiency
- Weapons Proficiency:
Simple Weapon, Martial Weapon
Skills
Level 1 Proficiency Bonus: +2
- Inherited Skills: Granted by Races and Backgrounds
- Skills with Proficiency (Choose 2):
- Skills without Proficiency:
Level Progression
- Second Wind
- Fighting Styles (Choose 1):
Archery |
You gain a +2 bonus to Ranged Weapon Attacks. |
Defence |
You gain a +1 bonus to Armour Class while wearing Armour. |
Duelling |
When you are wielding a melee weapon in one hand and no weapon in the other hand, you gain a +2 bonus to damage rolls with that weapon, increasing your chance to do heavy damage. |
Great Weapon Fighting |
When you roll a 1 or 2 on a damage die for an attack with a Two-Handed melee weapons, that die is reroll once. |
Protection |
When you have a shield, impose Disadvantage on an enemy who attacks one of your allies when you are within |
Two-Weapon Fighting Style |
When you make an offhand attack, you can add your Ability Modifier to the damage of the attack. |