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Muzul: Difference between revisions
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Revision as of 17:57, 30 May 2024
Muzul | |||||||||||||
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Level 2 | |||||||||||||
Information | |||||||||||||
Title | Devout | ||||||||||||
Race | Goblin | ||||||||||||
Faction | Cult of the Absolute | ||||||||||||
Stats | |||||||||||||
Size | Small | ||||||||||||
Type | Humanoid | ||||||||||||
Armour Class | 14 | ||||||||||||
Hit points |
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Movement speed | 9 m (30 ft) | ||||||||||||
Weight | 35 kg (70 lb) | ||||||||||||
Initiative | +0 | ||||||||||||
Ability scores | |||||||||||||
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Proficiency bonus | +2 | ||||||||||||
Saving throws |
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Features | |||||||||||||
| Automatically attack an enemy moving out of your reach. | ||||||||||||
| Can attack creatures in the dark without disadvantage, up to a range of 12 m (40 ft). | ||||||||||||
Tactician | Deal an additional 1d6 physical damage to a target larger than you. |
Devout Muzul is a goblin in the Goblin Camp in Act One. She patrols the front room of the Shattered Sanctum, near Priestess Gut. In dialogue, she shares with the party a tale of how the Absolute protected her in battle by tripping one of her opponents.