Devout Muzul
STR
DEX
CON
INT
WIS
CHA
11 (0)
11 (0)
10 (0)
10 (0)
14 (+2)
8 (-1)
STR
DEX
CON
INT
WIS
CHA
0
0
0
0
+2
-1
Athletics
Acrobatics
Perception
-1
0
2
Can see in the dark up to 12 m / 40 ft.
Automatically attack an enemy moving out of your reach.
STR
DEX
CON
INT
WIS
CHA
11 (0)
11 (0)
10 (0)
10 (0)
14 (+2)
8 (-1)
STR
DEX
CON
INT
WIS
CHA
0
0
0
0
+2
-1
Athletics
Acrobatics
Perception
-1
0
2
Can see in the dark up to 12 m / 40 ft.
Automatically attack an enemy moving out of your reach.
STR
DEX
CON
INT
WIS
CHA
11 (0)
11 (0)
10 (0)
10 (0)
14 (+2)
8 (-1)
STR
DEX
CON
INT
WIS
CHA
0
0
0
0
+2
-1
Athletics
Acrobatics
Perception
-1
0
2
Can see in the dark up to 12 m / 40 ft.
When you damage a creature larger than you, you can choose to deal 1d6Physical extra. Limited to once per combat.
Automatically attack an enemy moving out of your reach.
Devout Muzul is a goblin in the Goblin Camp in Act One . She patrols the front room of the Shattered Sanctum , near Priestess Gut . In dialogue, she shares with the party a tale of how the Absolute protected her in battle by tripping one of her opponents.
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