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{{ | | description = Urchin is a character background in Baldur's Gate 3. It influences your skill proficiencies and provides opportunities to gain inspiration. | ||
| image = Background Urchin Icon.png | |||
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'''Urchin''' is a character [[background]] with [[skills]] and [[inspiration]]s themed around street smarts. The hireling [[Maddala Deadeye]] has this background. | |||
== Background features == | |||
* '''Sleight of Hand Proficiency''': Gain [[Proficiency]] with [[Dexterity]] ([[Sleight of Hand]]) ''Ability Checks''. | * '''Sleight of Hand Proficiency''': Gain [[Proficiency]] with [[Dexterity]] ([[Sleight of Hand]]) ''Ability Checks''. | ||
* '''Stealth Proficiency''': Gain [[Proficiency]] with [[Dexterity]] ([[Stealth]]) ''Ability Checks''. | * '''Stealth Proficiency''': Gain [[Proficiency]] with [[Dexterity]] ([[Stealth]]) ''Ability Checks''. | ||
== Background | == Background goals == | ||
Performing certain actions that align with this background will reward [[Inspiration]]. These goals can be accomplished by any member of the active party, and Inspiration points are pooled, up to a maximum of 4. | Performing certain actions that align with this background will reward [[Inspiration]]. These goals can be accomplished by any member of the active party, and Inspiration points are pooled, up to a maximum of 4. Completing an inspiration event will also grant experience to characters with that background. | ||
{{SpoilerWarning}} | {{SpoilerWarning}} |
Revision as of 18:51, 27 July 2024
Urchin is a character background with skills and inspirations themed around street smarts. The hireling Maddala Deadeye has this background.
Background features
- Sleight of Hand Proficiency: Gain Proficiency with Dexterity (Sleight of Hand) Ability Checks.
- Stealth Proficiency: Gain Proficiency with Dexterity (Stealth) Ability Checks.
Background goals
Performing certain actions that align with this background will reward Inspiration. These goals can be accomplished by any member of the active party, and Inspiration points are pooled, up to a maximum of 4. Completing an inspiration event will also grant experience to characters with that background.
Spoiler warning: The following content contains unhidden spoilers. Read at your own risk. |
Location | XP Reward | Name | Description |
---|---|---|---|
Act 1 | |||
Wilderness | 20 | Hunger Never Fades | Fill your plate at Raphael's House of Hope.
|
Druids Grove | 20 | Artful Dodger | Earn Mattis' respect by taking his ring.
|
20 | Family Comes First | Encourage Meli to tell the truth about the amulet. | |
20 | Idolatry | Help Mol steal the Idol of Silvanus. | |
20 | Not On My Watch | Save Arabella from Kagha and her serpent. | |
20 | Paying It Forward | Give Mol money to found a guild in Baldur's Gate.
| |
20 | Slaying The Piper | Rescue Mirkon from the harpies. | |
25 | Protect Your Own | Protect the child who took the locket from Barth. | |
Blighted Village | 20 | Pyramid Scheme | Convince the ogres to work for you without giving them gold. |
Goblin Camp | 25 | Born Innocent | Save the owlbear cub from the goblins. |
25 | What Price Dignity? | Steal the toe ring from Crusher without getting caught.
| |
The Risen Road | 30 | Hero For Hire | Get some coin out of the Zhentarim survivors. |
Grymforge | 50 | You Can't Take It With You | Loot the dead gnomes in Grymforge before their corpses are thrown into the river.
|
Act 2 | |||
Shadow-Cursed Lands | 50 | Child at Heart | Play both games of hide and seek with Oliver. |
60 | Alley Cats | Meet both the lordly cat and the tadpole-hunting cat. | |
Last Light Inn | 50 | Orphan Camaraderie | Help Mol win the game of lanceboard. |
50 | Wary of Strangers | Refuse to drink the spiked wine.
| |
Moonrise Towers | 50 | Gone Feral | Free the mind-controlled gnolls from their master.
|
50 | Newly Downtrodden | Spare the goblins from Ketheric's wrath. | |
50 | No Peeking! | Block out True Soul Z'rell from reading your intentions. | |
60 | Bugging Out | Help Wulbren escape Moonrise. | |
60 | Will Not Be Forgotten | Escape the Oubliette.
| |
60 | Twice Scorned, Twice Abandoned | Rescue Minthara from her captors. | |
Gauntlet of Shar | 75 | Strength in Cowardice | Convince the orthon to spare you, for now... |
75 | Rebellious Phase | Betray Balthazar. | |
75 | Good Deed of the Day | Free Nightsong. | |
Mind Flayer Colony | 95 | Amateur Optician | Find Mol's eyepatch.
|
Act 3 | |||
Rivington | 135 | Finders Keepers | Help the squatters keep their temporary abode. |
135 | Give Nothing Back | Take donations from the big barn.
| |
135 | Spare What You Can | Give a donation to the big barn. | |
Wyrm's Crossing | 135 | Child Safety | Expose Arfur for his booby-trapped toys. |
170 | Through Nooks and Crannies | Enter Wyrm's Rock without pass or invitation. | |
Wyrm's Rock Fortress | 170 | Never Trust Those Above You | Defeat Gortash without making a deal with him. |
170 | Easing His Leave, and His Pockets | Blackmail the Flaming Fist deserter. | |
Lower City | 170 | A Dish Served Cold | Destroy the Steel Watch Foundry. |
170 | Good Intentions | Help Nina with her ritual. | |
170 | Home Sweet Home | Delve into the Undercellar of Baldur's Gate. | |
170 | Part of Life | Convince the coffin maker to make an exception. | |
170 | Proper Lodging, Finally | Obtain a room at the Elfsong Tavern. | |
220 | Down with the Steel Oppressors! | Defeat a Steel Watcher. | |
220 | Finding Vanra | Find and free Lora's abducted child. | |
220 | Estrangement of Ethel | Defeat Auntie Ethel permanently. | |
220 | Cunning Code Crackers | Discover the secret passphrase and enter Avery Sonshal's secret workshop. | |
220 | Cherishing Family | Convince Jaheira to let her family stay in the city. |