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Charismatic Sentinel: Difference between revisions

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(Updated infobox and feature boxes)
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{{Infobox statistics
{{Infobox creature
| name = Charismatic Sentinel
| name = Charismatic Sentinel
| image = Charismatic Sentinel.png
| image = Charismatic Sentinel.png
| imagesize = 0.7
| race = [[Dark Justiciar]]
| race = [[Dark Justiciar]]
| class = [[Paladin]]
| size = Medium
| size = Medium
| type = Undead
| type = Undead
| armour_class = 14
| ac = 14
| hit_points = 120
| e hp = 84
| hit_points_tactician = 156
| hp = 120
| movement_speed_meters = 9
| t hp = 156
| movement_speed_feet = 30
| movement m = 9
| weight_kg = 30
| weight kg = 30
| weight_lb = 60
| level = 7
| level = 7
| str = 14
| str = 14
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| wis = 10
| wis = 10
| cha = 20
| cha = 20
| str_save_proficiency = Proficient
| str save prof = Proficient
| resistant1 = Necrotic
| resistances = Necrotic resistant full, Radiant vulnerability
| vulnerable1 = Radiant


| condition1_name = Aura of Protection
| conditions = Aura of Protection
| condition1_description = The paladin and any nearby allies have a +5 bonus on Saving Throws.
| passives = Darkvision, Living Shadow, Opportunity Attack, Paragon of Charisma, Shar's Sight, Sunlight Weakness
| feature1_name = Darkvision
| t passives = Darkvision, Living Shadow, Opportunity Attack, Paragon of Charisma, Shar's Sight, Sunlight Weakness, Divine Health, Relentless Avenger
| feature1_description = Can see in the dark up to 12m.
| feature2_name = Living Shadow
| feature2_description = While Obscured, this character has Resistance to all damage except Force, Psychic or Radiant.
| feature3_name = Opportunity Attack
| feature3_description = Automatically attack an enemy moving out of your reach.
| feature4_name = Paragon of Charisma
| feature4_description = Advantage on all Charisma saving throws and spell attack rolls.
| feature5_name = Shar's Sight
| feature5_description = Cannot be blinded.
| feature6_name = Sunlight Weakness
| feature6_description = While in sunlight, Disadvantage on attack rolls and saving throws.
}}
}}
The '''Charismatic Sentinel''' is a unique type of [[Undead]] guarding the secret shrine to [[Shar]] underneath statue of [[Ketheric Thorm]] in [[Reithwin Town|Reithwin Town's]] square. Its abilities mirror that of a [[paladin]], and fitting of its role it has very high [[Charisma]].
The '''Charismatic Sentinel''' is a unique type of [[Undead]] guarding the secret shrine to [[Shar]] underneath statue of [[Ketheric Thorm]] in [[Reithwin Town|Reithwin Town's]] square. Its abilities mirror that of a [[paladin]], and fitting of its role it has very high [[Charisma]].


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== Attacks and abilities ==
== Attacks and abilities ==
===Main Hand Attack - Greatsword===
{{Feature box|Main Hand Attack|item=Greatsword}}
{{Action}}
{{Feature box|Divine Smite}}
 
{{Feature box|Shadow Step}}
{{Attack Roll}}: +4{{DamageInfo|count=2|die=6|plus=1|type=Slashing}}
{{Feature box|Bane (spell)}}
 
{{Feature box|Hunter's Mark}}
=== Divine Smite ===
{{Feature box|Inquisitor's Might}}
Deal additional {{DamageType|Radiant}} to fiends and undead.
 
{{Action}}
 
{{Attack Roll}}: +8{{DamageInfo|count=2|die=6|plus=1|type=Slashing}}{{DamageInfo|count=3|die=8|type=Radiant}}
 
=== [[Inquisitor's Might]] ===
You or an ally's weapon attacks deal an additional +{{Ability|Charisma}} {{DamageType|Radiant}} damage and can [[Dazed (Condition)|Daze]] enemies for 1 turn.
 
{{Action|Bonus}}
{{DamageInfo|type=Radiant|plus=5}}
 
=== [[Hunter's Mark]] ===
Casts [[Hunter's Mark]], dealing an addition
{{DamageInfo|count=1|die=6|type=Physical}}


{{NavCreatures}}
{{Reithwin Town}}
[[Category:Dark Justiciars]]
[[Category:Undead]]
[[Category:Characters]]
[[Category:Characters in Reithwin Town]]
[[Category:Characters in Act Two]]
[[Category:Sharran]]

Revision as of 08:14, 8 June 2024

The Charismatic Sentinel is a unique type of Undead guarding the secret shrine to Shar underneath statue of Ketheric Thorm in Reithwin Town's square. Its abilities mirror that of a paladin, and fitting of its role it has very high Charisma.

Involvement

Concentration Icons.png Spoiler warning! This section reveals details about the story of Baldur's Gate 3.

If the party fails to pass any of the three Saving Throw tests for Wisdom, Intelligence and Charisma or takes the Ritual Dagger of Shar it will summon the undead Dark Justiciar. It along with the Wise Sentinel and Intelligent Sentinel will put up a difficult fight considering their large amount of Hit Points and special abilities.

Attacks and abilities

Main Hand Attack.webp
Main Hand Attack Main Hand Attack ()   –  Greatsword
Normal weapon damage Make a melee attack with your equipped weapon.
 Melee: 1.5 m / 5  ft
Divine Smite.webp
Divine Smite Divine Smite ()
Normal weapon damage +
D8 Radiant.png 2d8 (2~16) Damage TypesRadiant

Your weapon deals an additional 2d8Damage TypesRadiantDRS damage, increased by 1d8Damage TypesRadiant damage when attacking Fiends or Undead.

 Range: Normal weapon range
Shadow Step.webp
Shadow Step Shadow Step ()
Teleport from shadow to shadow. Afterwards, you have Advantage Icon.png Advantage on your next melee Attack roll.
 Range: 18 m / 60 ft
Bane Spell.webp
Bane Bane ()
Up to 3 creatures receive a D4 Physical.png -1d4 penalty to Attack rolls and Saving throws.
CHA Save
 Range: 9 m / 30 ft
Hunter's Mark.webp
Hunter's Mark Hunter's Mark ()

Mark a creature as your quarry to deal an additional 1d6Damage TypesWeapon damage whenever you hit it with a weapon attack.

If the target dies before the spell ends, you can use Reapply Hunter's Mark Reapply Hunter's Mark to mark a new creature.

 Range: 18 m / 60 ft
Inquisitor's Might.webp
Inquisitor's Might Inquisitor's Might ()
You or an ally's weapon attacks deal an additional +Charisma Charisma Damage TypesRadiant damage and can Daze Daze enemies for 1 turn.
 Range: 9 m / 30 ft