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|title = Sazza | |title = Sazza | ||
|description = Sazza is a Goblin NPC in Baldur's Gate 3. She is being held prisoner in the Makeshift Prison in Emerald Grove, and the | |description = Sazza is a Goblin NPC in Baldur's Gate 3. She is being held prisoner in the Makeshift Prison in Emerald Grove, and the party can choose to rescue her. | ||
|image = Sazza.jpg | |image = Sazza.jpg | ||
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'''Sazza''' is a [[goblin]] follower of the Absolute. She is first found held prisoner in the [[Makeshift Prison]] in [[Emerald Grove]]. If the | '''Sazza''' is a [[goblin]] follower of the Absolute. She is first found held prisoner in the [[Makeshift Prison]] in [[Emerald Grove]]. If the party help her, she becomes a [[temporary companion]]. | ||
== Involvement == | == Involvement == | ||
===Act One=== | ===Act One=== | ||
When approaching the [[Makeshift Prison]] through the [[Emerald Grove]] gateway the first time [[Sazza]] will be held at crossbow point by [[Arka]], who seeks vengeance for her dead brother [[Kanon]]. Arka's friend, [[Memnos]], is attempting to dissuade her from the senseless act of violence. The party can choose to either help Sazza by interfering with Arka's plans to shoot her, or let Sazza die by Arka's hands. | |||
If the party chooses to help Sazza and then speaks with her, she will offer to introduce the party to True Soul Priestess [[Gut]], who has powerful healing abilities.Sazza will then be a temporary companion with 9HP and must be escorted out of the Grove safely. If doing the [[Save the Goblin Sazza]] quest in her favor, then she promises to put in a good word for the party with her tribe, helping to bypass the checkpoints at the [[Goblin Camp]] and [[Shattered Sanctum]]. When meeting [[Minthara]], she will try to present the party as captives to cover her failures in the raid, but be called out on the fact that the party consists of [[True Soul]]s. With the threat of punishment looming, the party can decide her fate which can lead to her death or reimprisonment. | |||
* If the party speaks to Sazza after she is spared a second time, she can be persuaded with a DC10 check to give up information, she will inform the party of a secret cache behind the waterfall near the bridge. {{coords|-133|398}} . | |||
If the | * If Sazza is not freed and escorted out of the grove, then the [[Save the Goblin Sazza]] quest will resolve with her death, and her corpse may be looted through the cage. | ||
* If the | * If all three goblin leaders are killed after Sazza was freed and escorted out of the grove, she will die instantly upon the third goblin leader's death. | ||
* If the | |||
* If | |||
* If Sazza is freed and Minthara is not killed but knocked out and the other two goblin leaders are killed, she will remain alive and can be encountered later in Act Two. | * If Sazza is freed and Minthara is not killed but knocked out and the other two goblin leaders are killed, she will remain alive and can be encountered later in Act Two. | ||
===Act Two=== | ===Act Two=== | ||
If kept alive during Act One, Sazza can once again be encountered in the audience chamber at [[Moonrise Towers]], being judged along with other goblins for their failure to secure the Artifact. Their fate is given to the | If kept alive during Act One, Sazza can once again be encountered in the audience chamber at [[Moonrise Towers]], being judged along with other goblins for their failure to secure the Artifact. Their fate is given to the party to determine, and she can once again be set free (which will award an achievement) or can be executed with varying degrees of cruelty. | ||
If freed, Sazza and the other goblins immediately flee from Moonrise and cannot be spoken to again. This leaves her ultimate fate unknown, though it is noted by the | If freed again, Sazza and the other goblins immediately flee from Moonrise and cannot be spoken to again. This leaves her ultimate fate unknown, though it is noted by the party themselves in a dialogue option that she and the other goblin likely fell prey to the [[Shadow Curse (Condition)|Shadow Curse]] on account of them not having a [[Moonlantern]]. | ||
==Companion approval== | ==Companion approval== |
Revision as of 17:40, 19 April 2024
Sazza | |||||||||||||
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Level 2 | |||||||||||||
Role | Temporary companion | ||||||||||||
Voiced by | Holly-Marie Michael | ||||||||||||
Information | |||||||||||||
Title | Follower of the Absolute | ||||||||||||
Race | Goblin | ||||||||||||
Hometown | Goblin Camp | ||||||||||||
Stats | |||||||||||||
Size | Small | ||||||||||||
Type | Humanoid | ||||||||||||
Armour Class | 13 | ||||||||||||
Hit points |
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Movement speed | 9 m (30 ft) | ||||||||||||
Weight | 35 kg (70 lb) | ||||||||||||
Initiative | +1 | ||||||||||||
Ability scores | |||||||||||||
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Proficiency bonus | +2 | ||||||||||||
Saving throws |
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Features | |||||||||||||
| Can see in the dark up to 12m. | ||||||||||||
Tactician | Once per combat, deal +1d6 physical to a creature larger than you. | ||||||||||||
| Automatically attack an enemy moving out of your reach. |
Sazza is a goblin follower of the Absolute. She is first found held prisoner in the Makeshift Prison in Emerald Grove. If the party help her, she becomes a temporary companion.
Involvement
Act One
When approaching the Makeshift Prison through the Emerald Grove gateway the first time Sazza will be held at crossbow point by Arka, who seeks vengeance for her dead brother Kanon. Arka's friend, Memnos, is attempting to dissuade her from the senseless act of violence. The party can choose to either help Sazza by interfering with Arka's plans to shoot her, or let Sazza die by Arka's hands.
If the party chooses to help Sazza and then speaks with her, she will offer to introduce the party to True Soul Priestess Gut, who has powerful healing abilities.Sazza will then be a temporary companion with 9HP and must be escorted out of the Grove safely. If doing the Save the Goblin Sazza quest in her favor, then she promises to put in a good word for the party with her tribe, helping to bypass the checkpoints at the Goblin Camp and Shattered Sanctum. When meeting Minthara, she will try to present the party as captives to cover her failures in the raid, but be called out on the fact that the party consists of True Souls. With the threat of punishment looming, the party can decide her fate which can lead to her death or reimprisonment.
- If the party speaks to Sazza after she is spared a second time, she can be persuaded with a DC10 check to give up information, she will inform the party of a secret cache behind the waterfall near the bridge. X: -133 Y: 398 .
- If Sazza is not freed and escorted out of the grove, then the Save the Goblin Sazza quest will resolve with her death, and her corpse may be looted through the cage.
- If all three goblin leaders are killed after Sazza was freed and escorted out of the grove, she will die instantly upon the third goblin leader's death.
- If Sazza is freed and Minthara is not killed but knocked out and the other two goblin leaders are killed, she will remain alive and can be encountered later in Act Two.
Act Two
If kept alive during Act One, Sazza can once again be encountered in the audience chamber at Moonrise Towers, being judged along with other goblins for their failure to secure the Artifact. Their fate is given to the party to determine, and she can once again be set free (which will award an achievement) or can be executed with varying degrees of cruelty.
If freed again, Sazza and the other goblins immediately flee from Moonrise and cannot be spoken to again. This leaves her ultimate fate unknown, though it is noted by the party themselves in a dialogue option that she and the other goblin likely fell prey to the Shadow Curse on account of them not having a Moonlantern.
Companion approval
Act 1
Dealing with captive Sazza in the Emerald Grove prison:
- Allow Arka to shoot Sazza: +1 +1
- Successfully stop Arka from shooting Sazza (successful intimidation or persuasion DC roll): +1 -1 +1 -1 +1
Talking to Sazza while she is in the cage: "Deal. I'll get you out of there." +1 -1 -1
Talking to Sazza after freeing her from her cage:
In the Goblin camp:
Act 2
Choosing to free or execute Sazza and the other goblins:
- "I'll give you a fair chance. Fight me - you either die, or you kill me and you're free to go." -1 +1
Speak with Dead
Sazza can be spoken to with Speak with Dead.
Player: Who are you?
- Sazza: ... Sazza... toughest in... the tribe...
Player: How did they capture you?
- Sazza: ... scoutin' ... snoopin'...
- Sazza: ... tieflin's... don't fight... fair...
Player: who leads your tribe?
- ... Boss Ragzlin... and the drow...
Player: Can anyone in your tribe heal?
- Sazza: ... priestess Gut... powerful...
- Player: Where can i find this priestess Gut?
- Sazza: ... West... temple ruins...
Player: Who or what is the Absolute?
- Sazza: ... everything... all of us...
Player: Your tribe must have some valuable loot. Where do they hide it?
- Sazza: ... Ragzlin... waterfall... bridge...
Achievement
She Cannot Be Caged!
Rescue Sazza from the Emerald Grove, Goblin Camp and Moonrise Towers in one playthrough.
Gallery
External links
Sazza on the Forgotten Realms Wiki