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Druid: Difference between revisions
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** Hit points at higher levels: <code>5 + [[Constitution]] Modifiers</code> | ** Hit points at higher levels: <code>5 + [[Constitution]] Modifiers</code> | ||
=== Class Features === | === Class Features === | ||
* [[Spell|Spellcasting]] | * [[Spell|Spellcasting]]: | ||
** Spellcasting Ability: <code>[[Wisdom]]</code> | |||
* Saving Throws Proficiency: <code>[[Wisdom]], [[Intelligence]]</code> | * Saving Throws Proficiency: <code>[[Wisdom]], [[Intelligence]]</code> | ||
* Armors Proficiency: <code>[[Armor#Light Armor|Light Armors]], [[Armor#Medium Armor|Medium Armors]]</code> | * Armors Proficiency: <code>[[Armor#Light Armor|Light Armors]], [[Armor#Medium Armor|Medium Armors]]</code> |
Revision as of 11:46, 15 January 2022
"Druids channel the elemental forces of the nature and share a deep kinship with animals. Mastery of Wild Shape allows them to transform into beasts all over the Realms."
Class Information
Hit Points
- Level 1 Maximum Hit Points:
8 + Constitution Modifiers
- Hit points at higher levels:
5 + Constitution Modifiers
- Hit points at higher levels:
Class Features
- Spellcasting:
- Spellcasting Ability:
Wisdom
- Spellcasting Ability:
- Saving Throws Proficiency:
Wisdom, Intelligence
- Armors Proficiency:
Light Armors, Medium Armors
- Shield Proficiency
- Weapons Proficiency:
Club, Dagger, Dart, Javelin, Mace, Quarterstaff, Scimitar, Sickle, Sling, Spear
Skills
Level 1 Proficiency Bonus: +2
- Inherited Skills: Granted by Classes and Backgrounds
- Skills with Proficiency (Choose 2):
- Skills without Proficiency:
Level Progression
Level 1
- Level 1 Spell Slots Unlocked (2 Slots)
- Cantrips (Choose 2):
- Choose a number of Prepared Spells =
Druid's level + Wisdom Modifiers
(minimum of 1):
Level 2
Druid Spell List
Cantrips | 1st Level Spells | 2nd Level Spells |
---|---|---|