Ad placeholder
Druid: Difference between revisions
Jump to navigation
Jump to search
m (→Class Features) |
m (→Class Features) |
||
Line 3: | Line 3: | ||
{{clear}} | {{clear}} | ||
== Class Features == | == Class Features == | ||
=== | === Hit Points === | ||
* Level 1 Maximum Hit Points: <code>8 + [[Constitution]] Modifiers</code> | * Level 1 Maximum Hit Points: <code>8 + [[Constitution]] Modifiers</code> | ||
** Hit points at higher levels: <code>5 + [[Constitution]] Modifiers</code> | ** Hit points at higher levels: <code>5 + [[Constitution]] Modifiers</code> | ||
=== | === Class Features === | ||
* Level 1 [[Spell#Spell_Slots|Spell Slots]] Unlocked | * Level 1 [[Spell#Spell_Slots|Spell Slots]] Unlocked | ||
* Saving Throws Proficiency: <code>[[Wisdom]], [[Intelligence]]</code> | * Saving Throws Proficiency: <code>[[Wisdom]], [[Intelligence]]</code> |
Revision as of 11:12, 15 January 2022
"Druids channel the elemental forces of the nature and share a deep kinship with animals. Mastery of Wild Shape allows them to transform into beasts all over the Realms."
Class Features
Hit Points
- Level 1 Maximum Hit Points:
8 + Constitution Modifiers
- Hit points at higher levels:
5 + Constitution Modifiers
- Hit points at higher levels:
Class Features
- Level 1 Spell Slots Unlocked
- Saving Throws Proficiency:
Wisdom, Intelligence
- Armors Proficiency:
Light Armors, Medium Armors
- Shield Proficiency
- Weapons Proficiency:
Club, Dagger, Dart, Javelin, Mace, Quarterstaff, Scimitar, Sickle, Sling, Spear
Skills
- Inherited Skills: Granted by Classes and Backgrounds
- Skills with Proficiency (Choose 2):
- Skills without Proficiency:
Druid Spell List
Cantrips | 1st Level Spells | 2nd Level Spells |
---|---|---|