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The '''Iron Throne''' is a underwater prison [[location|located]] in the [[Lower City]] of [[Baldur's Gate]] in [[Act Three]]. It can only be accessed by a [[Submersible]] from the basement of [[Flymm Cargo]].
The '''Iron Throne''' is a underwater prison [[location|located]] in the [[Lower City]] of [[Baldur's Gate]] in [[Act Three]]. It can only be accessed by a [[Submersible]] from the basement of [[Flymm Cargo]].


== Area Information ==
== Information ==


The prison is made up of a central area with four tunnels leading off in each cardinal direction. Each tunnel has {{cond|Sturdy}} Double Glasshouse Doors at the end, which can be closed by using a lever inside the tunnel next to the door. Each tunnel also has a pair of heat detectors. Destroying either one will close the doors at both ends of the tunnel.
Arriving at the Iron Throne triggers a countdown, whose duration depends on [[difficulty]]: 8 turns on Explorer, 6 turns on Balanced, and 5 turns on Tactician or Honour. When the countdown finishes, any characters who have not returned to the submersible are instantly killed, possibly failing their respective quests.
 
[[File:Iron Throne Map.jpg|thumb|Map of the Iron Throne]]
The prison is made up of a central area with four tunnels leading off in each cardinal direction. Each tunnel has {{cond|Sturdy}} or {{cond|Medium Toughness}} Double Glasshouse Doors at the end, which can be closed by using a lever inside the tunnel next to the door. The western tunnel also has a pair of heat detectors. If these detectors are destroyed, or if any fire effect occurs in the tunnel{{verify}} (including the Oil Barrels), it will close doors at both ends of the tunnel.
 
The cells can be opened most easily by using the levers (which does not cost an action), or alternatively by hitting them with ranged attacks.
 
There are various types of hostile [[Sahuagin]] patrolling the corridors, and more that spawn over time from the deep water in the southern hall. With their low damage output and overall weakness they are unlikely to be a real threat to the party at this point, but they can kill the prisoners or ensnare characters with their nets.
 
==== Gondians ====
As part of [[Save the Gondians]], there are thirteen Gondians located throughout the prison. They will take no actions besides {{SAI|Dash}}, which together with their {{cond|Glimpse of Freedom}} condition allows them to move very quickly.
**[[Obelia Toobin]] south of the central ladder, not in a cell
**[[Caralee Grollo]] in a cell south-west of the central ladder
**[[Flansy Thornwhist]] in a cell north-east of the central ladder
**[[Thindo Vintervur]] in the southern cell
**[[Santoria]] tied up in a chair outside the southern cell
**[[Deedle Ofran]] and [[Marlono Rhandle]] in the southern of the three eastern cells
**[[Ceres Olsin]], [[Ogro Nettles]] and [[Zumbo Pumbo]] in the northern of the two western cells
**[[Featherweight Falson]], [[Hastar Biggs]] and [[Phoenix Lubbins]] in the southern of the two western cells
 
==== Duke Ravengard ====
Duke Ravengard can only be saved if Gortash's coronation has been attended. If [[Wyll]] has been recruited, it is highly recommended to speak to him after the coronation, and then return to camp to see [[Mizora]]'s bargain, as part of [[The Blade of Frontiers]] and [[The Grand Duke]]. Wyll does ''not'' have to accept Mizora's new pact to save his father, but doing so makes it easier.
 
Duke Ravengard is in the block of cells directly east from the ladder to the submersible. He is in the middle cell, and is damaged to only 35 HP. He will also have the Fiendish Obeisance status, unless Wyll wasn't recruited. Upon opening the door to his cell, the party gains control over the Duke's movements. However, once he leaves the cell, if Wyll broke his pact with Mizora, then she appears and attempts to have him killed; she gives him the Fiendish Obeisance: Kneel status for one turn, preventing him from moving and giving him Disadvantage on Dexterity saves, and summons multiple [[Combustion Belly Spiderling]], which try to self-destruct on him. The Duke can be helped to survive or avoid the spiders using a variety of means including healing, {{SAI|Protection from Energy: Fire}}, {{SAI|Shield of Thralls}}, {{SAI|Dimension Door}}, or {{SAI|Teleport to Submersible}}.
 
==== Omeluum ====
[[Omeluum]] may be found here as part of [[Retrieve Omeluum]]. It will be unavailable if it was previously killed or if [[Steal a Githyanki Egg]] was completed by giving the egg to [[Lady Esther]]. It can be found down the southern path, in a cell, strapped to a chair, and must be freed with the Help command. Next to it on the table is a Mind Flayer Parasite Specimen. Omeluum's {{SAI|Teleport to Submersible}} allows it to teleport itself and another ally to the submersible.


There are eight locked cells throughout the prison, each locked by a {{cond|Sturdy}} Glasshouse Door which can opened and closed by pulling a nearby lever, or lockpicked with a {{Ability Check|Sleight of Hand}} (DC 21-25).
There are eight locked cells throughout the prison, each locked by a {{cond|Sturdy}} Glasshouse Door which can opened and closed by pulling a nearby lever, or lockpicked with a {{Ability Check|Sleight of Hand}} (DC 21-25).
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*{{RarityItem|Counting House Vault 6 Key}} in the north-western room
*{{RarityItem|Counting House Vault 6 Key}} in the north-western room
*{{RarityItem|Mind Flayer Parasite Specimen}} in the south-western cell
*{{RarityItem|Mind Flayer Parasite Specimen}} in the south-western cell
== Notable NPCs ==
*[[Duke Ulder Ravengard]] in the central one of the three eastern cells
*[[Omeluum]] in the south-west cell (if [[Steal a Githyanki Egg]] was resolved without [[Lady Esther]] receiving a [[Githyanki]] egg)
*Thirteen [[Gondian]] prisoners:
**[[Obelia Toobin]] south of the central ladder, not in a cell
**[[Caralee Grollo]] in a cell south-west of the central ladder
**[[Flansy Thornwhist]] in a cell north-east of the central ladder
**[[Thindo Vintervur]] in the southern cell
**[[Santoria]] tied up in a chair outside the southern cell
**[[Deedle Ofran]] and [[Marlono Rhandle]] in the southern of the three eastern cells
**[[Ceres Olsin]], [[Ogro Nettles]] and [[Zumbo Pumbo]] in the northern of the two western cells
**[[Featherweight Falson]], [[Hastar Biggs]] and [[Phoenix Lubbins]] in the southern of the two western cells


== Creatures ==
== Creatures ==
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== Notes ==
== Notes ==
*The levers in this area can be flipped with ranged attacks.
* Sahuagin confronted with a closed door will often stop to try to break it down, which is usually futile as they cannot do enough damage in a single normal hit to overcome the doors' [[Sturdy (Condition)|Sturdy]] condition. Closing some of the doors to the central area can thus effectively neutralize them, though this may make it impossible to rescue anyone still on the other side.
*Sahuagin confronted with a closed door will often stop to try to break it down, which is usually futile as they cannot do enough damage in a single normal hit to overcome the doors' [[Sturdy (Condition)|Sturdy]] condition. Closing some of the doors to the central area can thus effectively neutralize them, though this may make it impossible to rescue anyone still on the other side.
* Any character that died either during the escape or because of the structural failures will wash up on the small beach south of [[Old Garlow's Place]].
*Any character that died either during the escape or because of the structural failures will wash up on the small beach south of [[Old Garlow's Place]].


== External links ==
== External links ==
* {{FRWiki|Iron Throne headquarters|long}}
* {{FRWiki|Iron Throne headquarters|long}}

Revision as of 20:25, 15 April 2024

Map of the Iron Throne

The Iron Throne is a underwater prison located in the Lower City of Baldur's Gate in Act Three. It can only be accessed by a Submersible from the basement of Flymm Cargo.

Information

Arriving at the Iron Throne triggers a countdown, whose duration depends on difficulty: 8 turns on Explorer, 6 turns on Balanced, and 5 turns on Tactician or Honour. When the countdown finishes, any characters who have not returned to the submersible are instantly killed, possibly failing their respective quests.

Map of the Iron Throne

The prison is made up of a central area with four tunnels leading off in each cardinal direction. Each tunnel has Sturdy Sturdy or Medium Toughness Medium Toughness Double Glasshouse Doors at the end, which can be closed by using a lever inside the tunnel next to the door. The western tunnel also has a pair of heat detectors. If these detectors are destroyed, or if any fire effect occurs in the tunnel[Needs Verification] (including the Oil Barrels), it will close doors at both ends of the tunnel.

The cells can be opened most easily by using the levers (which does not cost an action), or alternatively by hitting them with ranged attacks.

There are various types of hostile Sahuagin patrolling the corridors, and more that spawn over time from the deep water in the southern hall. With their low damage output and overall weakness they are unlikely to be a real threat to the party at this point, but they can kill the prisoners or ensnare characters with their nets.

Gondians

As part of Save the Gondians, there are thirteen Gondians located throughout the prison. They will take no actions besides Dash Dash, which together with their Glimpse of Freedom Glimpse of Freedom condition allows them to move very quickly.

Duke Ravengard

Duke Ravengard can only be saved if Gortash's coronation has been attended. If Wyll has been recruited, it is highly recommended to speak to him after the coronation, and then return to camp to see Mizora's bargain, as part of The Blade of Frontiers and The Grand Duke. Wyll does not have to accept Mizora's new pact to save his father, but doing so makes it easier.

Duke Ravengard is in the block of cells directly east from the ladder to the submersible. He is in the middle cell, and is damaged to only 35 HP. He will also have the Fiendish Obeisance status, unless Wyll wasn't recruited. Upon opening the door to his cell, the party gains control over the Duke's movements. However, once he leaves the cell, if Wyll broke his pact with Mizora, then she appears and attempts to have him killed; she gives him the Fiendish Obeisance: Kneel status for one turn, preventing him from moving and giving him Disadvantage on Dexterity saves, and summons multiple Combustion Belly Spiderling, which try to self-destruct on him. The Duke can be helped to survive or avoid the spiders using a variety of means including healing, Protection from Energy: Fire Protection from Energy: Fire, Shield of Thralls Shield of Thralls, Dimension Door Dimension Door, or Teleport to Submersible Teleport to Submersible.

Omeluum

Omeluum may be found here as part of Retrieve Omeluum. It will be unavailable if it was previously killed or if Steal a Githyanki Egg was completed by giving the egg to Lady Esther. It can be found down the southern path, in a cell, strapped to a chair, and must be freed with the Help command. Next to it on the table is a Mind Flayer Parasite Specimen. Omeluum's Teleport to Submersible Teleport to Submersible allows it to teleport itself and another ally to the submersible.

There are eight locked cells throughout the prison, each locked by a Sturdy Sturdy Glasshouse Door which can opened and closed by pulling a nearby lever, or lockpicked with a Sleight of Hand check (DC 21-25).

Related Quests

Related Locations

Notable Loot

Notable items obtained in this location, whether looted, purchased, or obtained as a quest reward:

Creatures

Notes

  • Sahuagin confronted with a closed door will often stop to try to break it down, which is usually futile as they cannot do enough damage in a single normal hit to overcome the doors' Sturdy condition. Closing some of the doors to the central area can thus effectively neutralize them, though this may make it impossible to rescue anyone still on the other side.
  • Any character that died either during the escape or because of the structural failures will wash up on the small beach south of Old Garlow's Place.

External links