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Spellmight Gloves: Difference between revisions
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("it's damage" misspelling corrected to "its damage") |
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{{EquipmentPage | {{EquipmentPage | ||
| image = Gloves Leather D Faded.png | | image = Gloves Leather D Faded.png | ||
| controller icon = Gloves Leather D Unfaded.png | |||
| icon = Gloves Leather D Unfaded Icon.png | | icon = Gloves Leather D Unfaded Icon.png | ||
| description = {{very rare|Spellmight Gloves}} are a pair of very rare [[Gloves]] that allow the wearer to deal additional damage at the cost of accuracy. | | description = {{very rare|Spellmight Gloves}} are a pair of very rare [[Gloves]] that allow the wearer to deal additional damage at the cost of accuracy. | ||
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| uid = MAG_Arcanist_Gloves | | uid = MAG_Arcanist_Gloves | ||
| uuid = c187103e-7f51-49f7-b3b7-72ec78e4a44f | | uuid = c187103e-7f51-49f7-b3b7-72ec78e4a44f | ||
| special = | | passives = Spellmight | ||
| special = | |||
| notes = * The '''Spellmight''' passive will add its damage to any smites that count as spells (all except [[Divine Smite]]) while not applying the -5 to hit penalty to them. | | notes = * The '''Spellmight''' passive will add its damage to any smites that count as spells (all except [[Divine Smite]]) while not applying the -5 to hit penalty to them. | ||
}} | }} |
Revision as of 09:27, 22 March 2024
Spellmight Gloves are a pair of very rare Gloves that allow the wearer to deal additional damage at the cost of accuracy.
Designed for the jobbing spellcaster, these gloves are well-insulated to prevent digit immolation for the somatically inept.
Properties
- Rarity: Very Rare
- Weight: 0.5 kg / 1 lb
- Price: 300 gp
-
UID
MAG_Arcanist_GlovesUUID
c187103e-7f51-49f7-b3b7-72ec78e4a44f
Special
The wearer of this item gains:
- When casting a spell that requires an Attack roll, you can take a -5 penalty to the roll to deal an additional 1d8 damage.
Where to find
- *Act Three: Rewarded by Lucretious at the end of the Find Dribbles the Clown questline. Alternatively, can be pickpocketed or looted from Lucretious.
Notes
- The Spellmight passive will add its damage to any smites that count as spells (all except Divine Smite) while not applying the -5 to hit penalty to them.