User:Korgat: Difference between revisions
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= High Utility Permanent Bonuses = | = High Utility Permanent Bonuses = | ||
See [[Permanent Bonuses]] for a complete list of bonuses. | See [[Permanent Bonuses]] or [[Permanent bonus table]] for a complete list of bonuses. | ||
= [[Act One]] = | = [[Act One]] = | ||
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|- | |- | ||
| <!-- Region -->[[Goblin Camp]] | | <!-- Region -->[[Goblin Camp]] | ||
|| <!-- Location -->[[ | || <!-- Location -->[[Shattered Sanctum]] | ||
|| <!-- Bonus -->{{cond|See Invisibility}} | || <!-- Bonus -->{{cond|See Invisibility}} | ||
|| <!-- Description -->Grants a permanent {{cond|See Invisibility}} effect from [[Volo's Ersatz Eye (passive feature)|Volo's Ersatz Eye]]. | || <!-- Description -->Grants a permanent {{cond|See Invisibility}} effect from [[Volo's Ersatz Eye (passive feature)|Volo's Ersatz Eye]]. | ||
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| <!-- Region -->[[Goblin Camp]] | | <!-- Region -->[[Goblin Camp]] | ||
|| <!-- Location -->[[Shattered Sanctum]] | || <!-- Location -->[[Shattered Sanctum]] | ||
|| <!-- Bonus -->{{cond|Loviatar's Love}} | || <!-- Bonus -->{{cond|Loviatar's Love}}{{note|Effect is permanently lost if the character dies and is revived.}} | ||
|| <!-- Description -->When you have 30% Hit Points or less, you gain a '''+2''' bonus to {{Attack Roll}}s and [[Wisdom]] {{SavingThrow}}s. | || <!-- Description -->When you have 30% [[Hit Points]] or less, you gain a '''+2''' bonus to {{Attack Roll}}s and [[Wisdom]] {{SavingThrow}}s for 3 turns. | ||
|- | |- | ||
| <!-- Region -->[[Goblin Camp]] | | <!-- Region -->[[Goblin Camp]] | ||
|| <!-- Location -->[[Shattered Sanctum]] | || <!-- Location -->[[Shattered Sanctum]] | ||
|| <!-- Bonus -->[[Brand | || <!-- Bonus -->[[File:Absolute_symbol.png|25px]][[Absolute's Brand]] | ||
|| <!-- Description -->Gain use of [[:Category:Absolute_Equipment|Absolute Equipment]] | || <!-- Description -->Gain the use of unique special effects on [[:Category:Absolute_Equipment|Absolute Equipment]].<br>Gain unique dialogue options with followers of the [[Absolute]]. | ||
|- | |- | ||
| <!-- Region -->[[Sunlit Wetlands]] | | <!-- Region -->[[Sunlit Wetlands]] | ||
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| <!-- Region -->[[Moonrise Towers]] | | <!-- Region -->[[Moonrise Towers]] | ||
|| <!-- Location -->[[Mind Flayer Colony]] | || <!-- Location -->[[Mind Flayer Colony]] | ||
|| <!-- Bonus -->{{cond|Githzerai Mind Barrier}} | || <!-- Bonus -->{{cond|Githzerai Mind Barrier}}{{note|Effect is permanently lost if the character dies and is revived.}} | ||
|| <!-- Description -->Gain {{Advantage}} on [[Intelligence]] {{SavingThrow}}s. | || <!-- Description -->Gain {{Advantage}} on [[Intelligence]] {{SavingThrow}}s. | ||
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{{notelist}} | |||
Revision as of 23:57, 4 February 2024
Equipment By Act
Equipment lists separated by Act.
Act One
Spoiler warning! This section reveals details about the story of Baldur's Gate 3.
Headwear
Spoiler warning! This section reveals details about the story of Baldur's Gate 3.
Item | Effects | Location |
---|---|---|
Warped Headband of Intellect |
|
Dropped by Lump the Enlightened. If he is convinced to fight for the party, he can be called and looted later within Act One. |
Cloaks
Spoiler warning! This section reveals details about the story of Baldur's Gate 3.
No results
Armour
Spoiler warning! This section reveals details about the story of Baldur's Gate 3.
No results
Handwear
Spoiler warning! This section reveals details about the story of Baldur's Gate 3.
No results
Act Two
Spoiler warning! This section reveals details about the story of Baldur's Gate 3.
Headwear
Spoiler warning! This section reveals details about the story of Baldur's Gate 3.
Item | Effects | Location |
---|---|---|
Hat of Fire Acuity |
Can be looted from the Strange Ox in Dammon's blacksmith in Act Two. |
Cloaks
Spoiler warning! This section reveals details about the story of Baldur's Gate 3.
No results
Armour
Spoiler warning! This section reveals details about the story of Baldur's Gate 3.
No results
Handwear
Spoiler warning! This section reveals details about the story of Baldur's Gate 3.
Item | Effects | Location |
---|---|---|
Swordmaster Gloves |
Bought or stolen from Dammon in Act Two. | |
Poisoner's Gloves |
Act Two: Found inside a chest at the back end of the House of Healing X: -199 Y: 78. |
Act Three
Spoiler warning! This section reveals details about the story of Baldur's Gate 3.
Headwear
Spoiler warning! This section reveals details about the story of Baldur's Gate 3.
Item | Effects | Location |
---|---|---|
Scabby Pugilist Circlet |
Bought or stolen from Mattis near the Requisitioned Barn if he survived to Act Three. |
Cloaks
Spoiler warning! This section reveals details about the story of Baldur's Gate 3.
No results
Armour
Spoiler warning! This section reveals details about the story of Baldur's Gate 3.
Item | Effects | Location |
---|---|---|
Unwanted Masterwork Scalemail |
|
Bought or stolen from Dammon in Act Three. |
Elven Chain |
Sold by Exxvikyap in Rivington during Act Three | |
Armour of Persistence |
Bought or stolen from Dammon in Act Three. | |
Emblazoned Plate of the Marshal |
; Fire Shield ()
|
Can be looted from the body of Duke Ulder Ravengard if killed in Wyrm's Rock Fortress or at the Campsite (Act Three). |
Handwear
High Utility Permanent Bonuses
See Permanent Bonuses or Permanent bonus table for a complete list of bonuses.
Act One
Act Two
Region | Location | Bonus | Description |
---|---|---|---|
Ruined Battlefield | Kar'niss | The cannot affect this creature thanks to a pixie's protective magic. | |
Moonrise Towers | Main Floor | Potion of Everlasting Vigour | Gain +2 Strength. |
Moonrise Towers | Mind Flayer Colony | [note 2] | Gain Advantage on Intelligence Saving throws. |
Moonrise Towers | Gain a charge of Bardic Inspiration that is stronger than usual (1d12). | ||
Reithwin Town | Arabella | Entangle an Undead or shadow creature until long rest. |
Act Three
Region | Location | Bonus | Description |
---|---|---|---|
Wyrm's Lookout | Astral Plane | Gain all Tier 1 Illithid Powers. Gain access to Tier 3 Illithid Powers. Gain . | |
Rivington | Circus of the Last Days | Gain a +1d4 bonus to Attack rolls and Saving throws. | |
Lower City | Crimson Draughts | Your blood is now highly flammable and will explode on contact with fire. | |
Lower City | House of Grief | Patriar's Memory | Gain +1 Charisma. |
Lower City | House of Grief | <Stolen> Memory | Gain +2 to an Ability Score of your choice. |
Lower City | Ramazith's Tower | Create 4 ghouls that fight alongside you. | |
Lower City | Ramazith's Tower | Gain -5 Constitution and a sickly green aura. Can be negated by Amulet of Greater Health. | |
Lower City | Ramazith's Tower | Gain immediately and also once after every Long Rest. | |
Lower City | Steel Watch Foundry | Slayer Knowledge | Grants Advantage on Saving Throws against being by a Bhaalspawn Slayer |