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Chapel Entrance: Difference between revisions

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[[File:Chapel_Entrance.jpg|thumb|The chapel entrance of the Overgrown Ruins]]
[[File:Chapel_Entrance.jpg|thumb|The chapel entrance of the Overgrown Ruins]]
'''Chapel Entrance''' is a [[Location]] within the [[Wilderness]] in [[Chapter One]]. It is part of the Overgrown Ruins dungeon. This area contains multiple ways to reach the [[Bedchamber]] sub-area of the Overgrown Ruins.
'''Chapel Entrance''' is a [[Location]] within the [[Wilderness]] in [[Chapter One]]. It is part of the [[Overgrown Ruins]] dungeon. This area contains multiple ways to reach the [[Bedchamber]] sub-area of the Overgrown Ruins.


The '''Chapel Entrance''' is located on the cliff north of the [[Ravaged Beach]].
The '''Chapel Entrance''' is located on the cliff north of the [[Ravaged Beach]].
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A group of looters are trying to gain entrance into the Overgrown Ruins. While the rest of them are below in the [[Bedchamber]], some remain above-ground at the Chapel Entrance.
A group of looters are trying to gain entrance into the Overgrown Ruins. While the rest of them are below in the [[Bedchamber]], some remain above-ground at the Chapel Entrance.
* [[Gimblebock]]
* [[Gimblebock]]
* Quelenna
* [[Quelenna]]
* Taman
* [[Taman]]
* Warryn
* [[Warryn]]


== Other Information ==
== Other Information ==
===Getting to the Bedchamber===
===Getting to the Bedchamber===
The Chapel Entrance offers two ways to enter the [[Bedchamber]] below.
The Chapel Entrance offers two ways to enter the [[Bedchamber]] below.
* An '''Ornate Door''' reached by heading down the steps of the Chapel Entrance. This door is locked and cannot be destroyed. It can be [[Sleight of Hand|Lockpicked]]. Alternatively, if you interact with the door, the guard inside, Andorn, will speak with you. He can be [[Persuasion|Persuaded]] or [[Intimidation|Intimidated]] to open the door.
* An '''Ornate Door''' reached by heading down the steps of the Chapel Entrance. This door is locked and cannot be destroyed. It can be [[Sleight of Hand|Lockpicked]]. Alternatively, if you interact with the door, the guard inside, [[Andorn]], will speak with you. He can be [[Persuasion|Persuaded]] or [[Intimidation|Intimidated]] to open the door.
* There is a coiled rope holding a suspended '''Foundation Block''' above a cracked tile. If the coiled rope is damaged and destroyed by an attack, the foundation block will fall, dealing {{DamageText|50|Physical}} damage to creatures below it and crashing through the floor into the [[Bedchamber]] below. This hole can be [[Jump|Jumped]] through.
* There is a coiled rope holding a suspended '''Foundation Block''' above a cracked tile. If the coiled rope is damaged and destroyed by an attack, the foundation block will fall, dealing {{DamageText|50|Physical}} damage to creatures below it and crashing through the floor into the [[Bedchamber]] below. This hole can be [[Jump|Jumped]] through.
===Getting to the Dank Crypt===
===Getting to the Dank Crypt===

Revision as of 17:54, 15 July 2023

The chapel entrance of the Overgrown Ruins

Chapel Entrance is a Location within the Wilderness in Chapter One. It is part of the Overgrown Ruins dungeon. This area contains multiple ways to reach the Bedchamber sub-area of the Overgrown Ruins.

The Chapel Entrance is located on the cliff north of the Ravaged Beach.

Related Quests

Related Locations

Notable NPCs

A group of looters are trying to gain entrance into the Overgrown Ruins. While the rest of them are below in the Bedchamber, some remain above-ground at the Chapel Entrance.

Other Information

Getting to the Bedchamber

The Chapel Entrance offers two ways to enter the Bedchamber below.

  • An Ornate Door reached by heading down the steps of the Chapel Entrance. This door is locked and cannot be destroyed. It can be Lockpicked. Alternatively, if you interact with the door, the guard inside, Andorn, will speak with you. He can be Persuaded or Intimidated to open the door.
  • There is a coiled rope holding a suspended Foundation Block above a cracked tile. If the coiled rope is damaged and destroyed by an attack, the foundation block will fall, dealing 50Damage TypesPhysical damage to creatures below it and crashing through the floor into the Bedchamber below. This hole can be Jumped through.

Getting to the Dank Crypt

  • Around the east cliffside of the Chapel Entrance, at the end of the path, is a locked trapdoor. It can be picked but has a high difficulty. This trapdoor leads to the Dank Crypt.

Treasure

  • Around the east cliffside of the Chapel Entrance at X: 302 Y: 338 is a buried chest.