Ad placeholder
Sazza: Difference between revisions
(Wyll and Karlach Approval change when stopping Arka) |
(Shadowheart Approval Change for stopping Arka added) |
||
Line 60: | Line 60: | ||
Successfully stopping Arka from shooting Sazza (successful intimidation or persuasion DC roll): | Successfully stopping Arka from shooting Sazza (successful intimidation or persuasion DC roll): | ||
:: {{Approval|Gale|+1}}{{Approval|Laezel|-1}}{{Approval|Karlach|+1}}{{Approval|Wyll|-1}} | :: {{Approval|Gale|+1}}{{Approval|Laezel|-1}}{{Approval|Karlach|+1}}{{Approval|Wyll|-1}}{{Approval|Shadowheart|+1}} | ||
<!-- 0 for Astarion --> | <!-- 0 for Astarion --> | ||
Revision as of 14:49, 2 January 2024
Follower of the Absolute | |||||||
Sazza | |||||||
---|---|---|---|---|---|---|---|
Stats | |||||||
Level 2 | |||||||
| |||||||
Race | Goblin | ||||||
Type | Humanoid | ||||||
HP | 9; 11TTactician | ||||||
AC | 13 | ||||||
Movement Speed | 9m / 30ft | ||||||
Size | Small | ||||||
Weight | 35kg / 70lbs | ||||||
Proficiency Bonus | +2 | ||||||
Initiative | +1 | ||||||
Passive features | |||||||
| |||||||
Character information | |||||||
Location | Makeshift Prison, Goblin Camp, Moonrise Towers | ||||||
Additional information | |||||||
Voice actor | Holly Marie-Michael | ||||||
3d model | |||||||
Sazza is a Goblin NPC in Baldur's Gate 3. She is first found held prisoner in the Makeshift Prison in Emerald Grove. If the player helps her, she becomes a Temporary Companion.
Can be spoken to with Speak with Dead.
Act One
Spoiler warning: The following content contains unhidden spoilers. Read at your own risk. |
Players who first approach the Makeshift Prison through the Emerald Grove gateway will find Sazza held at crossbow point by Arka, who seeks vengeance for her dead brother Kanon. Arka's friend, Memnos, is attempting to dissuade her from the senseless act of violence. The player can choose to either help Sazza by interfering with Arka's plans to shoot her, or let Sazza die by Arka's hands.
If the player chooses to help Sazza and then speaks with her, she will offer to introduce you to True Soul Priestess Gut, who has powerful healing abilities. Players who choose to help her will gain her as a temporary companion with 9HP and must escort her out of the Grove safely. Doing the Save the Goblin Sazza quest in her favor, she promises to put in a good word for you with her tribe, helping bypass the checkpoints at the Goblin Camp and Shattered Sanctum. When meeting Minthara, she will try to present your group as captives to cover her failures in the raid, but be called out on the fact you are a True Soul. With the threat of punishment looming, you can decide her fate which can lead to her death or reimprisonment.
- If the player speaks to Sazza after she is spared a second time when asked by Minthara, she can be persuaded with a DC check to give up information. Upon successful roll, she will inform the player of a secret cache behind the waterfall near the bridge (X: -133, Y: 398).
- If the player does not free Sazza, then the Save the Goblin Sazza quest will resolve with her death, and her corpse may be looted through the cage.
- If the player does free Sazza but kills all three goblin leaders later to save the Grove, she will die instantly upon the third goblin leader's death.
Act Two
If kept alive during Act 1, Sazza can once again be encountered in the audience chamber at Moonrise Towers, being judged along with other goblins for their failure to secure the Artifact. Their fate is given to the player to determine, and she can once again be set free (which will award an achievement) or can be executed with varying degrees of cruelty.
If freed, Sazza and the other goblins immediately flee from Moonrise and cannot be spoken to again. This leaves her ultimate fate unknown, through it is noted by the player themselves in a dialogue option that she and the other goblin likely fell prey to the Shadow Curse on account of them not having a Moonlantern.
Companion Approval
Act 1
Letting Arka shoot Sazza while she's caged in the Emerald Grove prison:
Stepping in between Arka's crossbow and Sazza:
Successfully stopping Arka from shooting Sazza (successful intimidation or persuasion DC roll):
Talking to Sazza while she is in the cage:
- "Deal. I'll get you out of there."
Talking to Sazza after freeing her from her cage:
- "It's a deal, signed and struck"
Act 2
Choosing to free or execute Sazza and the other goblins:
- "Spill your guts on the floor. I want to see you bleed."
- "Not another word. In fact - not another breath, from any of you."
- "I'll give you a fair chance. Fight me - you either die, or you kill me and you're free to go."
- "Guards. Release them."
Speak with Dead
Player: Who are you?
- Sazza: ... Sazza... toughest in... the tribe...
Player: How did they capture you?
- Sazza: ... scoutin' ... snoopin'...
- Sazza: ... tieflin's... don't fight... fair...
Player: who leads your tribe?
- ... Boss Ragzlin... and the drow...
Player: Can anyone in your tribe heal?
- Sazza: ... priestess Gut... powerful...
- Player: Where can i find this priestess Gut?
- Sazza: ... West... temple ruins...
Player: Who or what is the Absolute?
- Sazza: ... everything... all of us...
Player: Your tribe must have some valuable loot. Where do they hide it?
- Sazza: ... Ragzlin... waterfall... bridge...
Achievement
She Cannot Be Caged!
Rescue Sazza from the Emerald Grove, Goblin Camp and Moonrise Towers in one playthrough.
External Links
Sazza on the Forgotten Realms Wiki