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Iron Throne: Difference between revisions
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*The levers in this area can be flipped with ranged attacks. | *The levers in this area can be flipped with ranged attacks. | ||
*Sahuagin confronted with a closed door will often stop to try to break it down, which is usually futile as they cannot do enough damage in a single normal hit to overcome the doors' [[Sturdy (Condition)|Sturdy]] condition. Closing some of the doors to the central area can thus effectively neutralize them, though this may make it impossible to rescue anyone still on the other side. | *Sahuagin confronted with a closed door will often stop to try to break it down, which is usually futile as they cannot do enough damage in a single normal hit to overcome the doors' [[Sturdy (Condition)|Sturdy]] condition. Closing some of the doors to the central area can thus effectively neutralize them, though this may make it impossible to rescue anyone still on the other side. | ||
*Any character that died either during the escape or because of the structural failures will wash up on the small beach south of [[Old Garlow's Place]]. | |||
== External links == | == External links == | ||
* {{FRWiki|Iron Throne headquarters|long}} | * {{FRWiki|Iron Throne headquarters|long}} |
Revision as of 09:22, 15 January 2024
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The Iron Throne is a underwater prison located in the Lower City of Baldur's Gate in Act Three. It can only be accessed by a Submersible from the basement of Flymm Cargo.
Area Information
The prison is made up of a central area with four tunnels leading off in each cardinal direction. Each tunnel has Double Glasshouse Doors at the end, which can be closed by using a lever inside the tunnel next to the door. Each tunnel also has a pair of heat detectors. Destroying either one will close the doors at both ends of the tunnel.
There are eight locked cells throughout the prison, each locked by a Glasshouse Door which can opened and closed by pulling a nearby lever, or lockpicked with a Sleight of Hand check (DC 21-25).
Related Quests
Related Locations
Notable Loot
Notable items obtained in this location, whether looted, purchased, or obtained as a quest reward:
- Emblazoned Plate of the Marshal dropped by Duke Ulder Ravengard
- Duke Ravengard's Longsword dropped by Duke Ulder Ravengard
- Infernal Iron in the room below the submersible
- Mace +1 on the corpse of Waldemar Prinski, in the northern room
- Missive to Prinski on the corpse of Waldemar Prinski, in the northern room
- Counting House Vault 6 Key in the north-western room
- Mind Flayer Parasite Specimen in the south-western cell
Notable NPCs
- Duke Ulder Ravengard in the central one of the three eastern cells
- Omeluum in the south-west cell (if Steal a Githyanki Egg was resolved without Lady Esther receiving a Githyanki egg)
- Thirteen Gondian prisoners:
- Obelia Toobin south of the central ladder, not in a cell
- Caralee Grollo in a cell south-west of the central ladder
- Flansy Thornwhist in a cell north-east of the central ladder
- Thindo Vintervur in the southern cell
- Santoria tied up in a chair outside the southern cell
- Deedle Ofran and Marlono Rhandle in the southern of the three eastern cells
- Ceres Olsin, Ogro Nettles and Zumbo Pumbo in the northern of the two western cells
- Featherweight Falson, Hastar Biggs and Phoenix Lubbins in the southern of the two western cells
Creatures
Notes
- The levers in this area can be flipped with ranged attacks.
- Sahuagin confronted with a closed door will often stop to try to break it down, which is usually futile as they cannot do enough damage in a single normal hit to overcome the doors' Sturdy condition. Closing some of the doors to the central area can thus effectively neutralize them, though this may make it impossible to rescue anyone still on the other side.
- Any character that died either during the escape or because of the structural failures will wash up on the small beach south of Old Garlow's Place.