Ad placeholder

Chill of the Mountain: Difference between revisions

From bg3.wiki
Jump to navigation Jump to search
mNo edit summary
(Updated damage fields)
Line 4: Line 4:
| summary = '''{{PAGENAME}}''' is an action that allows a {{Class|Way of the Four Elements}} to hit with cold damage and reduce the movement speed of their opponent. This action is the Monk's equivalent of {{SAI|Ray of Frost}}.
| summary = '''{{PAGENAME}}''' is an action that allows a {{Class|Way of the Four Elements}} to hit with cold damage and reduce the movement speed of their opponent. This action is the Monk's equivalent of {{SAI|Ray of Frost}}.
| cost = action, ki
| cost = action, ki
| damage = amount: 1d10, type: Cold
| damage = 1d10
| damage type = Cold
| range = ranged
| range = ranged
| higher levels = At level 9, the damage dice increases by one to {{DamageInfo| 2d10 | Cold}}
| higher levels = At level 9, the damage dice increases by one to {{DamageInfo| 2d10 | Cold}}

Revision as of 20:02, 22 December 2023

Ray of Frost.webp

Chill of the Mountain is an action that allows a Way of the Four Elements Way of the Four Elements to hit with cold damage and reduce the movement speed of their opponent. This action is the Monk's equivalent of Ray of Frost Ray of Frost.

Description

Call forth the cold mountain winds and reduce the target's movement speed by 3 m / 10 ft (ERROR: Distance not in metric!).

Properties

Cost:
Action + Ki Point
Damage:
D10 Cold.png 1d10 (1~10) Damage TypesCold
Details:
Attack roll
 Range: 18 m / 60 ft

At Higher Levels

At level 9, the damage dice increases by one to
D10 Cold.png 2d10 (2~20) Damage TypesCold

Condition: Ray of Frost

Ray of Frost Ray of Frost

Duration: 1 turn

How to learn

Classes: