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Chill of the Mountain: Difference between revisions
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| summary = '''{{PAGENAME}}''' is an action that allows a {{Class|Way of the Four Elements}} to hit with cold damage and reduce the movement speed of their opponent. This action is the Monk's equivalent of {{SAI|Ray of Frost}}. | | summary = '''{{PAGENAME}}''' is an action that allows a {{Class|Way of the Four Elements}} to hit with cold damage and reduce the movement speed of their opponent. This action is the Monk's equivalent of {{SAI|Ray of Frost}}. | ||
| cost = action, ki | | cost = action, ki | ||
| damage = | | damage = 1d10 | ||
| damage type = Cold | |||
| range = ranged | | range = ranged | ||
| higher levels = At level 9, the damage dice increases by one to {{DamageInfo| 2d10 | Cold}} | | higher levels = At level 9, the damage dice increases by one to {{DamageInfo| 2d10 | Cold}} |
Revision as of 20:02, 22 December 2023
Chill of the Mountain is an action that allows a to hit with cold damage and reduce the movement speed of their opponent. This action is the Monk's equivalent of .
Description
Call forth the cold mountain winds and reduce the target's movement speed by 3 m / 10 ft (ERROR: Distance not in metric!).
Properties
- Cost:
- Action + Ki Point
- Damage:
- 1d10 (1~10) Cold
- Details:
- Attack roll
- Range: 18 m / 60 ft
At Higher Levels
At level 9, the damage dice increases by one to 2d10 (2~20) Cold
Condition: Ray of Frost
Duration: 1 turn
- Movement Speed is reduced by 3 m / 10 ft.
How to learn
Classes:
- Class level 3: Way of the Four Elements