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|location = [[Lower City]]
|location = [[Lower City]]
}}{{Q|Are yerrr mer mermer?|Are you my mother?}}
}}{{Q|Are yerrr mer mermer?|Are you my mother?}}
'''Myshka''' is a [[cat]] NPC who can be found in the alley beside [[Bonecloak's Apothecary]] in the [[Lower City]].


== Interactions ==
'''Myshka''' is a [[cat]] NPC who can be found in an alley east of [[Bonecloak's Apothecary]] in the [[Lower City]], and speaks in a feline dialect called Mriaer, which comes across as a corrupted version of Common when communicating using spellcasting. When tamed, Myshka will follow the character for a period of time while they remain in the area, and can be asked to follow again when talked to again when revisited.  
Without using {{SAI|Speak with Animals}}
* {{SkillCheck|Animal Handling|15}} - "''Attempt to pet the cat.''"
Succeeding will allow you to pet Myshka.


Along with [[Barsik]] and [[Malta]], Myshka is one of three different cats located near [[Bonecloak's Apothecary]] that can be asked to keep [[Derryth Bonecloak|Derryth]] company if [[Baelen Bonecloak]] died in [[Act One]], and the player has spoken to her about how she feels lonely without him.


While using {{SmIconText|Speak with Animals Icon.webp|Speak with Animals}}
== Dialogue ==
=== Without {{SAI|Speak with Animals}} ===
{{Dialogue start}}
{{Dialogue start}}
{{SkillCheck|Intelligence|10}} - "''Try to decipher the cat's strange speech.''"
'''Myshka:''' *Mrrrrrrreow!*
{{dcond|If succeeded, you will have access to new dialogue options:}}
* {{dopt|'''Player''': Pspspspsps.}}
*{{dopt|"No. But I do know someone in want of a cat companion. Her name is Derryth Bonecloak." <ref name="Derryth">If [[Derryth Bonecloak]]'s husband, [[Baelen Bonecloak]], died in the [[Underdark]] during the Find The Mushroom Picker questline.</ref>}}
** '''Myshka:''' *Mrrriaow?*
*{{dopt|"I might know of a mother, but you'll have to pitch yourself first." <ref name="Derryth"/>}}
* {{dopt|''Shoo the cat away.''}}
**'''Myshka''': "Errr erm er kert. Er gerrrrrd kert." ''("I am a cat. A goooood cat.")''
** '''Myshka:''' *HISS!*
*{{dopt| "It's me, my son."}}
** {{dcond|Myshka will then turn hostile though not engage in combat. Oddly, this turns Malta and Barsik hostile as well.}}
**'''Myshka''': "MERMER"
* {{dopt|{{SkillCheck|Animal Handling|15}} - Attempt to pet the cat.''}}
{{dialogue end}}
* {{dcond|Successful.}}
** '''Myshka:''' *Rrrrrrrow.*
** '''Narrator:''' *The cat seems reluctant to part from you.*
** {{dopt|Come along, kitty.}}
*** '''Myshka:''' *Hiss!*
** {{dopt|If you'd like a companion, Derryth at Bonecloak's Apothecary could use a friend.}}
*** '''Myshka:''' *Rrrriow!*
* {{dcond|Failure.}}
** '''Myshka:''' *Hiss!*
{{dcond|When spoken to again:}}
* '''Myshka:''' *Mew!*
{{Dialogue end}}


If directed to Derryth Bonecloak at Bonecloak Apothecary, Myshka will immediately walk over and the party will gain 110xp.  
=== With {{SAI|Speak with Animals}} ===
 
{{Dialogue start}}
If you tell Myshka he is your son, he will follow you for a period of time while you remain in the area. He can be made to follow you on subsequent visits if you speak to him again.
'''Myshka:'''Are yerrrr mer mermer?
 
* {{dopt|'''Player''': Huh?}}
== Notes ==
** '''Myshka:''' Nervermernd.
{{notebegin}}
* {{dopt|{{SkillCheck|Intelligence|10}} - Try to decipher the cat's strange speech.''}}
{{Reflist}}
* {{dcond|Successful.}}
* Myshka's cat-speak dialect is apparently "Mriaer".
** '''Narrator:''' *It speaks a feline dialect called 'Mriaer'. It wants to know if you're its mother.*
{{noteend}}
*** {{dopt|'''Player''': No. But I do know someone in want of a companion. Her name is Derryth Bonecloak.}}
**** '''Myshka:''' Derrerth Bernclerk... hnr...
**** '''Myshka:''' Erker.
**** {{dact|end}}
*** {{dopt|'''Player''': I might know a mother for you. But you'll have to pitch yourself first.}}
**** '''Myshka:''' Errr erm a kert. Er gerrrrrd kert.
***** {{dopt|'''Player''': Sold! You'll want to find Derryth at Bonecloak's Apothecary.}}
****** '''Myshka:''' Derrerth Bernclerk... hnr...
****** '''Myshka:''' Erker.
****** {{dact|end}}
***** {{dopt|'''Player''': Hmmm, in that case, I don't think it'll be a good fit.}}
****** '''Myshka:''' Er... Erker. Gerdber.
****** {{dact|end}}
*** {{dopt|'''Player''': It's me, my son.}}
**** '''Myshka:''' MERMER!
* {{dcond|Failure.}}
** '''Narrator:''' *Nothing springs to mind.*
{{dcond|When spoken to again without resolving all dialogue}}
* '''Malta:''' Yerrrrrs?
{{dcond|When spoken after claiming to be its mother}}
* '''Malta:''' MERMER!
{{dcond|When spoken to again at Bonecloak's Apothecary, or after saying it was not a good fit}}
* '''Malta:''' Erker.
{{Dialogue end}}


{{NavCreatures}}
{{NavCreatures}}

Revision as of 17:26, 5 December 2023

Myshka
Myshka.png
Stats
Level 1

STR

3
(-4)

DEX

15
(+2)

CON

10

INT

3
(-4)

WIS

12
(+1)

CHA

7
(-2)
Bg3 content hr.png
Creature Race Icon.png  Race Beast
Creature Type Icon.png  Type Beast
HP Icon.png  HP 2
Creature AC Icon.png  AC 12
Creature Size Icon.png  Size Tiny
Weight Icon.png  Weight 5kg
Passive features
Character information
Location Lower City
Are yerrr mer mermer?
Are you my mother?


Myshka is a cat NPC who can be found in an alley east of Bonecloak's Apothecary in the Lower City, and speaks in a feline dialect called Mriaer, which comes across as a corrupted version of Common when communicating using spellcasting. When tamed, Myshka will follow the character for a period of time while they remain in the area, and can be asked to follow again when talked to again when revisited.

Along with Barsik and Malta, Myshka is one of three different cats located near Bonecloak's Apothecary that can be asked to keep Derryth company if Baelen Bonecloak died in Act One, and the player has spoken to her about how she feels lonely without him.

Dialogue

Without Speak with Animals Speak with Animals

Myshka: *Mrrrrrrreow!*

  • Player: Pspspspsps.
    • Myshka: *Mrrriaow?*
  • Shoo the cat away.
    • Myshka: *HISS!*
    • (Myshka will then turn hostile though not engage in combat. Oddly, this turns Malta and Barsik hostile as well.)
  • DC 15 Animal Handling check - Attempt to pet the cat.
  • (Successful.)
    • Myshka: *Rrrrrrrow.*
    • Narrator: *The cat seems reluctant to part from you.*
    • Come along, kitty.
      • Myshka: *Hiss!*
    • If you'd like a companion, Derryth at Bonecloak's Apothecary could use a friend.
      • Myshka: *Rrrriow!*
  • (Failure.)
    • Myshka: *Hiss!*
(When spoken to again:)
  • Myshka: *Mew!*

With Speak with Animals Speak with Animals

Myshka:Are yerrrr mer mermer?

  • Player: Huh?
    • Myshka: Nervermernd.
  • DC 10 Intelligence check - Try to decipher the cat's strange speech.
  • (Successful.)
    • Narrator: *It speaks a feline dialect called 'Mriaer'. It wants to know if you're its mother.*
      • Player: No. But I do know someone in want of a companion. Her name is Derryth Bonecloak.
        • Myshka: Derrerth Bernclerk... hnr...
        • Myshka: Erker.
        • (End of dialogue)
      • Player: I might know a mother for you. But you'll have to pitch yourself first.
        • Myshka: Errr erm a kert. Er gerrrrrd kert.
          • Player: Sold! You'll want to find Derryth at Bonecloak's Apothecary.
            • Myshka: Derrerth Bernclerk... hnr...
            • Myshka: Erker.
            • (End of dialogue)
          • Player: Hmmm, in that case, I don't think it'll be a good fit.
            • Myshka: Er... Erker. Gerdber.
            • (End of dialogue)
      • Player: It's me, my son.
        • Myshka: MERMER!
  • (Failure.)
    • Narrator: *Nothing springs to mind.*
(When spoken to again without resolving all dialogue)
  • Malta: Yerrrrrs?
(When spoken after claiming to be its mother)
  • Malta: MERMER!
(When spoken to again at Bonecloak's Apothecary, or after saying it was not a good fit)
  • Malta: Erker.