Ad placeholder
Way of Shadow: Difference between revisions
Jump to navigation
Jump to search
HiddenDragon (talk | contribs) No edit summary |
|||
Line 16: | Line 16: | ||
==== Shadow Arts ==== | ==== Shadow Arts ==== | ||
* '''{{SAI|Shadow Arts: Hide}}:''' | * '''{{SAI|Shadow Arts: Hide}}:''' Hide from enemies by succeeding [[Ability Check|Stealth Checks]]. Stick to the dark and avoid enemy sightlines. Attacking or casting a spell will reveal your location. | ||
The following cost an {{Action}} and {{R|ki|2}}: | |||
* '''{{SAI|Shadow Arts: Pass Without Trace|c=16}}:''' Call forth a veil of shadows and silence that gives you and all nearby companions a +10 bonus to [[Ability Check|Stealth Checks]]. Equivalent to the spell [[Pass Without Trace]]. | * '''{{SAI|Shadow Arts: Pass Without Trace|c=16}}:''' Call forth a veil of shadows and silence that gives you and all nearby companions a +10 bonus to [[Ability Check|Stealth Checks]]. Equivalent to the spell [[Pass Without Trace]]. | ||
Line 29: | Line 30: | ||
==== {{SAI|Cloak of Shadows|w=40}} ==== | ==== {{SAI|Cloak of Shadows|w=40}} ==== | ||
* Wrap yourself in shadows to become {{Cond|Invisible}} if you are [[Obscured]]. Invisibility ends early if you attack, cast a spell, take an action, or take damage. | * Wrap yourself in shadows to become {{Cond|Invisible}} if you are [[Obscured]]. | ||
* Invisibility ends early if you attack, cast a spell, take an action, or take damage. | |||
===Level 6=== | ===Level 6=== | ||
==== {{SAI|Shadow Step|w=40}} ==== | ==== {{SAI|Shadow Step|w=40}} ==== | ||
* Teleport from shadow to shadow. Afterwards, you have {{Advantage}} on your next melee {{Attack Roll}}. Both the origin and the destination must be at least Lightly Obscured to use this skill. | * Teleport from shadow to shadow. Afterwards, you have {{Advantage}} on your next melee {{Attack Roll}}. | ||
* Both the origin and the destination must be at least Lightly Obscured to use this skill. | |||
===Level 11=== | ===Level 11=== | ||
==== Shadow Strike ==== | ==== {{SAI|Shadow Strike|w=40}} ==== | ||
* Use an {{Action}} and {{R|ki|3}} to teleport to a foe from a hidden position, striking them with the creeping, psychic ferocity of the shadows themselves. | |||
* {{ | * Deals an extra {{DamageText|3d8|Psychic}} damage in addition to your weapon's damage. | ||
==== {{SAI|Shadow Strike: Unarmed|w=40}} ==== | |||
* Use an {{Action}} and {{R|ki|3}} to teleport to a foe from a hidden position, striking them with the creeping, psychic ferocity of the shadows themselves. | |||
* Deals an extra {{DamageText|3d8|Psychic}} damage in addition to your unarmed strike damage. | |||
==External Links== | ==External Links== |
Revision as of 09:12, 15 December 2023
Template:Up to date
You value the arts of stealth and subterfuge, bending the shadows to your will to strike without warning.
You value the arts of stealth and subterfuge, bending the shadows to your will to strike without warning.
Way of Shadow is one of the subclasses of . It can be chosen at level 3. These monks are more specialized in using the shadows to quietly strike their foes.
Subclass Features
This subclass obtains all the features from its base class, Monk, in addition to its unique features outlined below.Level 3
- (Cantrip): Create an illusion that compels nearby creatures to investigate. You can remain hidden while casting this spell. This spell can be cast while you are .
Shadow Arts
- Stealth Checks. Stick to the dark and avoid enemy sightlines. Attacking or casting a spell will reveal your location. : Hide from enemies by succeeding
The following cost an Action and 2Ki Points:
- : Call forth a veil of shadows and silence that gives you and all nearby companions a +10 bonus to Stealth Checks. Equivalent to the spell Pass Without Trace.
- : Create a dark shroud that heavily Obscures and Blinds creatures within. Creatures cannot make ranged attacks into or out of it. Equivalent to the spell Darkness.
- Darkvision. : Grant a creature the ability to see into the dark out to a range of Range: 12 m / 40 ft. Equivalent to the spell
- : Create a sound-proof sphere. All within are and Immune toThunder damage. Equivalent to the spell Silence.
Level 5
- Wrap yourself in shadows to become if you are Obscured.
- Invisibility ends early if you attack, cast a spell, take an action, or take damage.
Level 6
- Teleport from shadow to shadow. Afterwards, you have Advantage on your next melee Attack roll.
- Both the origin and the destination must be at least Lightly Obscured to use this skill.
Level 11
- Use an Action and 3Ki Points to teleport to a foe from a hidden position, striking them with the creeping, psychic ferocity of the shadows themselves.
- Deals an extra 3d8Psychic damage in addition to your weapon's damage.
- Use an Action and 3Ki Points to teleport to a foe from a hidden position, striking them with the creeping, psychic ferocity of the shadows themselves.
- Deals an extra 3d8Psychic damage in addition to your unarmed strike damage.