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Greatclubs: Difference between revisions
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| handedness = two-handed | | handedness = two-handed | ||
| melee or ranged = melee | | melee or ranged = melee | ||
| damage = 1d8 Bludgeoning | | damage = 1d8 | ||
| damage type = Bludgeoning | |||
| dippable = yes | | dippable = yes | ||
| actions = | | actions = |
Revision as of 22:57, 5 February 2023
Weapons |
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Lists of weapons by category |
Lists of weapons by range |
Lists of weapons by type |
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are a type of two-handed simple melee weapon. The following are some base attributes common to most greatclubs, although special or magical variants may be significantly different. For the most common, nonmagical type of this weapon, see Greatclub. Further down below, you can find a list of all greatclubs in the game.
Properties
- Damage
- 1d8 (1~8) + Strength modifier Bludgeoning
- Details
- Two-Handed
- Melee: 1.5 m / 5 ft
- Dippable
Actions
If you have proficiency, equip in main hand to gain:
List of greatclubs
Weapon | Enchant. | Damage | Damage Type | Weight | Price | Special |
---|---|---|---|---|---|---|
2d8 |
Bludgeoning |
8.5 kg |
16 |
Not usable by humanoids. |
||
2d12 |
Bludgeoning |
8.5 kg |
16 |
Not usable by humanoids. |
||
1d8 |
Bludgeoning |
4.5 kg |
16 | |||
2d8 |
Bludgeoning |
4.5 kg |
20 |
Not usable by humanoids. |
||
+1 |
1d8 + 1 |
Bludgeoning |
4.5 kg |
65 |
|
|
+1 |
1d8 + 1 |
Bludgeoning |
4.5 kg |
40 | ||
+1 |
1d8 + 1 |
Bludgeoning |
4.5 kg |
190 |
|
|
+1 |
1d8 + 1 |
Bludgeoning |
4.5 kg |
190 |
|
Legacy content
-
(None)