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{{ up to date | 2023-09-04 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->{{PageSeo
{{PageSeo
| description = {{PAGENAME}} is a subclass of Monk that can be picked at level 3.
| description = {{PAGENAME}} is a subclass of Monk that can be picked at level 3.
| image = Class Monk Shadow Badge Icon.png
| image = Class Monk Shadow Badge Icon.png
}}
}}
{{SubclassQuote|quote=You value the arts of stealth and subterfuge, bending the shadows to your will to strike without warning.|image=Class Monk Shadow Badge Icon.png}}
'''{{PAGENAME}}''' is one of the [[Monk#Level 3|subclasses]] of [[Monk]]. It can be chosen at level 3. These monks are more specialized in using the shadows to quietly strike their foes.
'''{{PAGENAME}}''' is one of the [[Monk#Level 3|subclasses]] of {{Class|Monk}}. It can be chosen at level 3. These monks are more specialized in using the shadows to quietly strike their foes.
{{Quote class|{{PAGENAME}}}}
[[Category:Subclasses]]
 
==Subclass Features==
{{SubclassNote|Monk}}
 
===Level 3===
 
==== {{SAI|Shadow Arts: Hide|w=40}} ====
* Use a {{action|bonus}} to hide from enemies by succeeding [[Ability Check|Stealth Checks]]. Stick to the dark and avoid enemy sightlines. Attacking or casting a spell will reveal your location.


==== {{SAI|Shadow Arts: Pass Without Trace|w=40}} {{Icon|Concentration Icon.png|16px}} ====
==Subclass features==
* Call forth a veil of shadows and silence that gives you and all nearby companions a +10 bonus to [[Ability Check|Stealth Checks]].
[[File:Default Monk Armor Alt.png|240px|right|Monk's default armour]]{{SubclassNote|Monk}}
* Equivalent to the spell {{SAI|Pass Without Trace}}.


==== {{SAI|Shadow Arts: Darkness|w=40}} {{Icon|Concentration Icon.png|16px}} ====
{{Level header|3}}
* Create a dark shroud that heavily Obscures and Blinds creatures within. Creatures cannot make ranged attacks into or out of it.
* Equivalent to the spell {{SAI|Darkness}}.


==== {{SAI|Shadow Arts: Darkvision|w=40}} ====
; {{SAI|Minor Illusion|c=16}} (Cantrip)
* Grant a creature the ability to see into the dark out to a range of {{Range|m=12|ft=40}}.
: Create an illusion that compels nearby creatures to investigate. You can remain hidden while casting this spell. This spell can be cast while you are {{Cond|Silenced}}.
* Equivalent to the spell {{SAI|Darkvision}}.


==== {{SAI|Shadow Arts: Silence|w=40}} {{Icon|Concentration Icon.png|16px}} ====
; Shadow Arts
* Create a sound-proof sphere. All within are [[Silenced (Condition)|Silenced]] and [[Damage Types|Immune]] to{{DamageType|Thunder}} damage.
{| class=wikitable
* Equivalent to the spell {{SAI|Silence}}.
! style="width: 300px;" scope="col" | Ability
! scope="col" | Ki Points
! scope="col" | Description
|-
! scope="row" | {{SAI|Shadow Arts: Hide|w=40}}
| style="text-align: center" |
|Use a {{Action|bonus}} to hide from enemies by succeeding [[Ability Check|Stealth Checks]]. Stick to the dark and avoid enemy sightlines. Attacking or casting a spell will reveal your location.
|-
! scope="row" | {{SAI|Shadow Arts: Pass Without Trace|w=40|c=16}}
| style="text-align: center" | {{R|ki|2|icononly=yes}}
|Call forth a veil of shadows and silence that gives you and all nearby companions a +10 bonus to [[Ability Check|Stealth Checks]]. Equivalent to the spell [[Pass Without Trace]].
|-
! scope="row" | {{SAI|Shadow Arts: Darkness|w=40|c=16}}
| style="text-align: center" | {{R|ki|2|icononly=yes}}
|Create a dark shroud that heavily Obscures and Blinds creatures within. Creatures cannot make ranged attacks into or out of it. Equivalent to the spell [[Darkness]].
|-
! scope="row" | {{SAI|Shadow Arts: Darkvision|w=40}}
| style="text-align: center" | {{R|ki|2|icononly=yes}}
|Grant a creature the ability to see into the dark out to a range of {{Range|m=12|ft=40}}. Equivalent to the spell [[Darkvision]].
|-
! scope="row" | {{SAI|Shadow Arts: Silence|w=40|c=16}}
| style="text-align: center" | {{R|ki|2|icononly=yes}}
|Create a sound-proof sphere. All within are {{Cond|Silenced}} and [[Damage Types|Immune]] to{{DamageType|Thunder}} damage. Equivalent to the spell [[Silence]].
|}


==== {{SAI|Shadow Arts: Minor Illusion|w=40}} {{Icon|Concentration Icon.png|16px}} ====
{{Level header|5}}


* Create an illusion that compels nearby creatures to investigate. You can remain hidden while casting this spell. This spell can be cast while you are [[Silenced (Condition)|Silenced]].
; {{SAI|Cloak of Shadows|w=40}}
: Wrap yourself in shadows to become {{Cond|Invisible}} if you are [[Obscured]].
: Invisibility ends early if you attack, cast a spell, take an action, or take damage.


=== Level 5 ===
{{Level header|6}}


==== {{SAI|Cloak of Shadows|w=40}} ====
; {{SAI|Shadow Step|w=40}}
* Wrap yourself in shadows to become [[Invisible (Condition)|Invisible]] if you are [[Obscured]]. Invisibility ends early if you attack, cast a spell, take an action, or take damage.
: Teleport from shadow to shadow. Afterwards, you have {{Advantage}} on your next melee {{Attack Roll}}.
: Both the origin and the destination must be at least Lightly Obscured to use this skill.


===Level 6===
{{Level header|11}}


==== {{SAI|Shadow Step|w=40}} ====
; {{SAI|Shadow Strike|w=40}}
* Teleport from shadow to shadow. Afterwards, you have {{Advantage}} on your next melee {{Attack Roll}}. Both the origin and the destination must be at least Lightly Obscured to use this skill.
: Use an {{Action}} and {{R|ki|3}} to teleport to a foe from a hidden position, striking them with the creeping, psychic ferocity of the shadows themselves.
: Deals an extra {{DamageText|3d8|Psychic}} damage in addition to your weapon's damage.


===Level 11===
; {{SAI|Shadow Strike: Unarmed|w=40}}
: Use an {{Action}} and {{R|ki|3}} to teleport to a foe from a hidden position, striking them with the creeping, psychic ferocity of the shadows themselves.
: Deals an extra {{DamageText|3d8|Psychic}} damage in addition to your unarmed strike damage.


==== Shadow Strike ====
==External links==  
Teleport to a foe from a hidden position, striking them with the creeping, psychic ferocity of the shadows themselves.
*{{FRWiki|Shadowdancer|long}}
 
* {{SAI|Shadow Strike|w=40}}
* {{SAI|Shadow Strike: Unarmed|w=40}}


{{MonkNavbox}}
{{MonkNavbox}}
[[Category:Subclasses]]

Latest revision as of 17:27, 29 July 2024

Way of Shadow is one of the subclasses of Monk. It can be chosen at level 3. These monks are more specialized in using the shadows to quietly strike their foes.

Subclass features[edit | edit source]

Monk's default armour
This subclass obtains all the features from its base class, Monk, in addition to its unique features outlined below.

Level 3

Minor Illusion Minor Illusion (Cantrip)
Create an illusion that compels nearby creatures to investigate. You can remain hidden while casting this spell. This spell can be cast while you are Silenced Silenced.
Shadow Arts
Ability Ki Points Description
Shadow Arts: Hide Shadow Arts: Hide Use a Bonus action to hide from enemies by succeeding Stealth Checks. Stick to the dark and avoid enemy sightlines. Attacking or casting a spell will reveal your location.
Shadow Arts: Pass Without Trace Shadow Arts: Pass Without Trace 2 Call forth a veil of shadows and silence that gives you and all nearby companions a +10 bonus to Stealth Checks. Equivalent to the spell Pass Without Trace.
Shadow Arts: Darkness Shadow Arts: Darkness 2 Create a dark shroud that heavily Obscures and Blinds creatures within. Creatures cannot make ranged attacks into or out of it. Equivalent to the spell Darkness.
Shadow Arts: Darkvision Shadow Arts: Darkvision 2 Grant a creature the ability to see into the dark out to a range of  Range: 12 m / 40 ft. Equivalent to the spell Darkvision.
Shadow Arts: Silence Shadow Arts: Silence 2 Create a sound-proof sphere. All within are Silenced Silenced and Immune toDamage TypesThunder damage. Equivalent to the spell Silence.

Level 5

Cloak of Shadows Cloak of Shadows
Wrap yourself in shadows to become Invisible Invisible if you are Obscured.
Invisibility ends early if you attack, cast a spell, take an action, or take damage.

Level 6

Shadow Step Shadow Step
Teleport from shadow to shadow. Afterwards, you have Advantage Icon.png Advantage on your next melee Attack roll.
Both the origin and the destination must be at least Lightly Obscured to use this skill.

Level 11

Shadow Strike Shadow Strike
Use an Action and 3Ki Points to teleport to a foe from a hidden position, striking them with the creeping, psychic ferocity of the shadows themselves.
Deals an extra 3d8Damage TypesPsychic damage in addition to your weapon's damage.
Shadow Strike: Unarmed Shadow Strike: Unarmed
Use an Action and 3Ki Points to teleport to a foe from a hidden position, striking them with the creeping, psychic ferocity of the shadows themselves.
Deals an extra 3d8Damage TypesPsychic damage in addition to your unarmed strike damage.

External links[edit | edit source]